AmazingSeastar, The Reader
Feel free to check out the story I'm currently writing and give me plenty of feedback. It's not anywhere near finished, but I am enjoying learning to use variables.
Not a story-game. Not even a little bit.
Just a regular story here. Nothing much to see. Just a regular, absolutely normal and totally controlled story.
Recent PostsCorgi's Unofficial Contest: The Lords of the Land on 1/8/2019 10:52:39 PM
i wish i understood what this means.
Corgi's Unofficial Contest: The Lords of the Land on 1/8/2019 10:18:00 PM
Kind Sir Corgi,
Although I am filled with trepidation at the prospect of this quest, I would like to announce my full intentions to enter.
Except to see a pathetic submission from me, or none at all.
Writing my first choose your own adventure. on 2/20/2017 5:17:07 AM
Well I've had a little bit of a look around and haven't found anything but it's ok because I've decided not to make the relationships visible to the player.
Thanks so much for your help !! ^_^
Writing my first choose your own adventure. on 2/18/2017 6:01:17 PM
Ok, thanks so much! I'll have a look around in the forums before starting my own thread, and I'll try manually inserting them too!
Writing my first choose your own adventure. on 2/18/2017 5:25:29 AM
Thanks, I'll look around for them. Just checked out the thread you linked and i'll certainly be taking ogre's advice with the character information. :) :)
Writing my first choose your own adventure. on 2/18/2017 5:03:25 AM
Thankyou for responding with construcive criticism, it will help me improve the game !!
I completely agree with your first point, but since I'm very new I'm not completely confident with using variables and I don't actually know how to hide a variable score until a certain point. If you know how to then please let me know because I would love to go back and change this!
I'll go back and work on the pacing too, and I'll also make sure to check out the thread you linked.
Anyways, thanks so much for your feedback !! :) :)
Writing my first choose your own adventure. on 2/18/2017 4:35:51 AM
Thanks for you feedback!!
I'll go back through what I've written so far, bearing in mind some of the points you have given me, and try to justify the choice of ignoring Tyson.
As for approaching Lucy, I was trying to give the impression that Bonnie was a bit of an it-girl herself, or high-status as you call it, but I clearly haven't done a good job at delivering that message. I'll go back and try to find some better ways to imply this status.
Thanks so much for your feedback, it will really help me to improve the game; I hope that when it's finished you can give me another review !!
Thanks !! :) :)
Please critisize me! I am new! (but be nice too) on 2/17/2017 5:49:39 PM
Perhaps pineapple pot pies pack powerful punches.
Friend Lists? Clubs or Guilds? on 2/17/2017 5:07:07 AM
Ah, I see.
Although having guilds and clubs is not totally necessary, I personally think it would be a fun addition to the game but I understand that others may disagree. I was not aware that orders existed, so I will make sure to look into that. :) :)
Thanks for letting me know that friending has already been rejected several times before. It's a shame, but I suppose the website must want to keep the focus on story-writing and playing rather than socialising.
Friend Lists? Clubs or Guilds? on 2/17/2017 4:35:43 AM
As a new player, I am really enjoying this website and the wonderful community who use it. One thing that I think would enrich the community experience is the ability to add friends, and also the ability to start or join clubs.
For example, a club for each genre could be managed and lead by more experienced players or admin, free for all interested in the topic to join. Each club would have its own forum where its members could post new story ideas and share their thoughts. Independent clubs or guilds could also be started by players and have certain restrictions to apply for membership; for example, someone could apply for membership of a guild by submitting a short story-game on a given topic. Guild activities such as in-guild competitions (guild points awarded to winners, which lead to guild-rank promotions) and inter-guild competitions (in which a randomly selected or publicly elected member of each competing guild must submit a story-game on the same topic) would encourage friendly competition, and sense of unity.