Title pretty much sums up the question. When I was doing storygames, it was like dozens at a time.
But what about you?
Follow-up... do you navigate from page-to-page, window-to-window using the Links below?
got about 2 to 50 opened, depending on story. To make A Blaze of Glory, for example, i had 28 windows opened.
For my current work on Heroes of Kronnland: Night of the Ancients , i had 37 opened. and I'm only at 1% done.
But i never get over 50.
1-5 open at once.
Pretty much just to see all the immediate relevant pages.
I have the following opened:
1 on variables tab
1 on scripts tab
1 on game description tab
1 on chapter in progress tab
1 on game mechanics chapter tab
1-3 story pages open
I have anywhere from 1 page to around 10-15 pages open at once, and I use the in-editor links to navigate.
I try not to exceed 10, but i do from time to time. BTW, if you see any senseless deathlinks it's not my fault, i had to reduce the amount of pages open!!!
I usually have the Pages Menu open, plus 4 Pages at a time. The most I had opened at once was 30 pages at a time, to adjust the SCORE variable on each one. I had over 100 pages to adjust; but more than 30 pages open at a time killed my PC performance.
Sometimes I'll have two Pages Menus open, when working with different Chapters simultaneously.
So far I mostly close the windows that pop up automatically when you make new links, finish the (single) page I have open, then use the link's arrow to nav to it when I'm ready to work on it. So... two windows at a time, max. ;P
It depends. If I intend to zero in on a specific page and fine-tune details about that part of the story? I may actually limit it to -one- page. But really, I tend to have a tab open to edit items, several to edit other connected pages, usually at least one unrelated page that I was randomly inspired to work with...
And almost always one tab purely to -play- the game as I'm editing it. Why? So I can see the story how the player would with each change I make and to ensure that every path I think of is properly expanded, explored, and completed. It reassures me that the items do, indeed, show up where they need to, work how they're suppose to, and that I left no page unlinked. Besides, I can critique my storyline better if I imagine it from the player's perspective.