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HelpfulConnoisseur VS ISentinelPenguinI CYS~LOW

3 years ago

First Tier Battle - HelpfulConnoisseur VS ISentinelPenguinI!

HelpfulConnoisseur VS ISentinelPenguinI

3 years ago

HelpfulConnoisseur's Castle

War Funds: $18~

land sea

---

Wall
Mage Tower
Barracks
Main Keep
Shipyard
Harbor Chain

---

Ice Mage
Magician's Apprentice
Shock troopers
Shock troopers
Shock troopers
Shock troopers
Frigate
Longboat

HelpfulConnoisseur VS ISentinelPenguinI

3 years ago

ISentinelPenguinI's Castle

War Funds: $0~

sea (2) (57) land

---

Church
Main Keep
Barracks
Wall
Pike Barricade

---

Foot Soldiers
Foot Soldiers
Foot Soldiers
Foot Soldiers
Foot Soldiers
Foot Soldiers
Shock Troopers
Shock Troopers
Shock Troopers
Shock Troopers
Shock Troopers
Shock Troopers
Shock Troopers
Shock Troopers

HelpfulConnoisseur VS ISentinelPenguinI

3 years ago

1st Battle!

HelpfulConnoisseur VS ISentinelPenguinI

HELD

No Rounds: As ISentinelPenguinI is flying the Stone Banner, his forces hold their ground in the Lanes and advance no farther.

---

Round 0: Only one of the Red Longboats manages to slip the line.
S

Round 1: The Red Frigate engages the Blue Frigate; trading 3 damage and sinking the Red Longboat.
(X) (1) (1)

(1) (1)

Round 2: The Red and Blue Frigate sink each other; throwing 3 damage on the next Red Frigate.
(1) (X) (X)

(1)

Round 3: The Red Frigate and Longboat attack the Blue Harbor Chain for 5 damage, before the Longboat is sunk by the Harbor Chain.
(1) (X) (11)

(1) (11)

Round 4: The Red Frigates fire on the Blue Harbor Chain and Shipyard, doing 6 damage to the Harbor Chain and 3 damage to the Shipyard - while sinking the first Frigate.
(X) (5) (13)

(5) (13)

Round 5 - 6: The Red Frigate deals another 6 damage to both the Blue Harbor Chain and Shipyard, taking out the Harbor Chain, before heading to the bottom.
(X) (X) (7)

(7)

Round 7: The Red Frigate and Longboat attack the Blue Shipyard for 5 damage, before the Longboat is sunk.
(X) (2)

(2)

Round 8: The Red Frigate deals another 3 damage to both the Blue Shipyard and Church - the Shipyard going down in flames.
(2) (X) (5)

(2) (5)

Round 9: The Red Frigate deals 3 damage to both the Blue Church and Main Keep, before getting blasted by the Main Keep.
(X) (2) (57)

(2) (57)

HelpfulConnoisseur VS ISentinelPenguinI

3 years ago
  • HelpfulConnoisseur Suffers RPS Defeat
  • Spoils of War $68~
  • HelpfulConnoisseur's Towers Generate $100~ Income
  • HelpfulConnoisseur Receives $150~ War Fund

HelpfulConnoisseur Gains $318~

---

  • ISentinelPenguinI Takes the RPS Bonus $25~
  • There are no Spoils of War
  • ISentinelPenguinI's Towers Generate $75~ Income
  • ISentinelPenguinI Receives $150~ War Fund

ISentinelPenguinI Gains $250~

HelpfulConnoisseur VS ISentinelPenguinI

3 years ago

I think you made a mistake adjucating round 6. The longboat and frigate together should do 5 damage to the shipyard, but the health of the shipyard only goes down by 3. The shipyard should be destroyed in round 6.

Also, you listed ISentinelPenguin as having a frigate. I assume that was garrisoned in his shipyard, which I destroyed, so shouldn't the frigate be crossed out?

Also, 2 points of clarification:

1. The ruins aren't actually there, right? The main keep is considered adjacent to the sea now?

2. If I attack the main keep with a frigate now, and ISentinelPenguin doesn't build any new building on that side of his castle, would the frigate be able to damage his barracks?

HelpfulConnoisseur VS ISentinelPenguinI

3 years ago

@BerkaZerka

HelpfulConnoisseur VS ISentinelPenguinI

3 years ago
You are correct about Round 6.

The Frigate Slipped Through and was forgotten.

So I'll Correct the Battle tomorrow night.

Sorry for the delays.

HelpfulConnoisseur VS ISentinelPenguinI

3 years ago

Thanks for your dedication and hard work. I assume that means we don't need to submit orders today or tomorrow?

HelpfulConnoisseur VS ISentinelPenguinI

3 years ago
Yeah, might as well wait to see the true outcome before making further plans.

HelpfulConnoisseur VS ISentinelPenguinI

3 years ago
Lmao.

You mean anyone could've done this in the first round?

Clearly I was thinking too two dimensionally...

HelpfulConnoisseur VS ISentinelPenguinI CYS~LOW

3 years ago

2nd Battle! (Land)

HelpfulConnoisseur VS ISentinelPenguinI

Round 0: Two of the Red Shock Troopers units, a Blue Foot Soldiers unit, and a Blue Shock Troopers unit slip the line.
S S S S

Round 1: The Red Ice Mage reduces all Blue units range to 1; The Red Shock Troopers wreck the first two Blue Foot Soldiers.
(2) (X) (X)

(2)

Round 2: The Red Shock Troopers wreck another two Blue Foot Soldiers, before the first Red Shock Troopers unit goes down.
(X) (X) (X)

Round 3: The Red Shock Troopers take out the last Blue Foot Soldiers.
(2) (X) (2)

(2) (2)

Round 4: The Red and Blue Shock Troopers take each other down.
(X) (X) (2)

(2)

Round 5: The Red Ice Mage finished off the wounded Blue Shock Troopers.
(4) (X)

(4)

Round 6 - 7: The Red Ice Mage and next two units of Blue Shock Troopers cancel each other out.
(X) (X) (X)

Red vs Blue---

Round 1 - 2: The Red Shock Troopers take down the Blue Pike Barricade.
(2) (X) (10)

(2) (10)

Round 3: The Red Shock Troopers hit the Blue Wall and lose 1 unit, while damaging both the Blue Wall and Barracks.
(X) (6) (14)

(6) (14)

Round 4: The Red Shock Troopers die upon the Blue Wall.
(X) (2) (10)

(2) (10)

Blue vs Red---

Round 1: The Blue Foot Soldiers hit the Red Wall all and fall.
(10) (X)

(10)

Round 2 - 3: The Blue Shock Troopers hammer the Red Wall and Mage Tower.
(8) (2) (X)

(8) (2)

Round 4: The Blue Shock Troopers take down the Red Wall.
(6) (X) (2)

(6) (2)

Round 5: The Blue Shock Troopers continue the assault.
(14) (2) (X)

(14) (2)

Round 6: The Blue Shock Troopers press on.
(12) (X) (2)

(12) (2)

Round 7: The Blue Shock Troopers wreck the Mage Tower.
(10) (X) (2)

(10) (2)

Round 8: The Blue Shock Troopers manage to ding the Main Keep before finally going down.
(58) (8) (X)

HelpfulConnoisseur VS ISentinelPenguinI CYS~LOW

3 years ago

2nd Battle! (Sea)

HelpfulConnoisseur VS ISentinelPenguinI

(2) (57)

Pending...

HelpfulConnoisseur VS ISentinelPenguinI CYS~LOW

3 years ago

So, penguin guy. Here's the deal. I think I could rush down your main keep this round and win in record time. However, I don't really want to. That would cause me to move on to the next round with nothing but my original castle, putting me at quite a disadvantage against my next opponent. How about we call a truce? You keep all your troops garrisoned inside your castle so our units don't fight each other, and I promise I won't attack you. What do you say?

HelpfulConnoisseur VS ISentinelPenguinI CYS~LOW

3 years ago

Sure, a truce would be good. I really didn't understand the way my commands would play out, I could use some time watching the extra turns to get used to this game.

HelpfulConnoisseur VS ISentinelPenguinI CYS~LOW

3 years ago

Sounds good. Just make sure you don't deploy your troops to any lane. I will keep mine in a defensive stance so they won't attack, but if your units are in the same lane, they will still fight.

HelpfulConnoisseur VS ISentinelPenguinI CYS~LOW

3 years ago
The inevitable betrayals here should be fun to watch.

THERE CAN BE ONLY ONE.

HelpfulConnoisseur VS ISentinelPenguinI CYS~LOW

3 years ago

No betrayals here, at least not yet. Whoever wins here will need to face you with your 10 rounds of uninterrupted buildup if we make it to the finals.

HelpfulConnoisseur VS ISentinelPenguinI CYS~LOW

3 years ago
If it helps you, my secret weapon is that I haven't really bothered to learn how anything works yet.

Turning out to be foolproof so far.