Writing storygames may look easy, but unless you want the result to be shorter than a baby midget, you need effort. No, writing isn't hard. Keeping track of everything is hard. Right now, the chapter and page editor keeps track of pages in the order they were made... which is a pain in the side if the story has many choices that branch out in different directions. Because of this, writting a good storygame takes months, years maybe, and not because writing take time, because it really doesn't! I've written 100 MS Word pages in half a day with my left hand broken. The biggest problem is organization. It would be easier for us to see which page branches where, which leads where, what are the options for each and where each ending is. Like a family tree. A story tree.L
Look at an early scheme tree i did for my future storygame.
And those are more tedious than they should be, and you know that.
I never said users making their own. I said an automatic feature of the website that keeps track of each page and where it leads, what is linked to it, it's title and the like, with an easy overview, without having to click each friggin page to see where it leads. This way, there will be no orphaned pages, the length of good stories will improve drastically, the stories will be more complex, with so much many choices instead of just 1-4 choices at the end of some pages.....
If this is ever done, i'm suggesting checkboxes for each page in this overview for whether the page is finished or not, so you won't post by mistake a story with an unfinished page, like I did 2 years ago.....
This Story Overview, or Story Tree, would improve CYS by at least 150%. With it , stories can take new directions: having multiple characters each with the possibility of multiple endings without losing track of anything.
I love story trees. I use them every time I am writing, whether its stories or material for stage.
Aw man...I wish I had a story tree...then I could grow featured stories in my backyard....
Nah, but in all seriousness, there should be a button that you can click while editing the story that shows a tree of all the pages that you have made, just in case ya wanna go back or somethin.
It would also be a great mechanic in storygames. Every time you enter a new page, it gets unlocked in the story tree.
Then, when you finish the story, before you rate it and stuff, you can go check the tree and go back.
(Oh, totally off-topic, but the new Rich-Text Editor is lookin pretty sweg.)
anyone use their notebook in their 'my stuff' tab?
You mean "Notepad"?
Yes. Yes I do.
I have a To-Do list on there.
my bad. you are correct. Notepad. I use it all the time to write out ideas and such. Its no story tree as previously mentioned. But I always go to it before I create a story.
Yeah, when im done with something on my list, I use the strike thing on the RICH TEXT EDITOR to look like I crossed it out with a pen(cil).
Because when I tried to do that with an actual pen earlier, I made a big mark on my screen.
BUT YOU CAN'T DO ALL THE COOL STUFF!
AND WHEN YOU NEED TO MAKE A NEW PARAGRAPH, YOU HAVE TO PRESS ENTER TWICE!
AND NO SMILEY FACES!
(Which, if I may also add, are also lookin pretty sweg.)
DAMNIT, YOU'RE SMARTER THAN ME!
Well that's nice to know.
I'm going to go CRY MYSELF to sleep now.
Good night/morning/mid-to-late afternoon, Ford.
DON CAW ME A CWYBABY!
*runs and faceplants into bed, pulling the blankets over his head....rhymes...*
Speaking as a complete newbie to writing these, I LOVE the idea of a story tree. I hope this is implemented at some point :)
I love the idea and It would make it sooo much easier to keep track of what you already wrote and it would make it sooo much easier to spot dead ends where you forgot to go back to and add onto. It would make it so people could make much more complex, longer stories because they were able to see what had been written, what needs to be written, and see if it's short and if they don't like how few options they give, they can add more, and they could see where they need to add more. It would be AWESOME!
This idea seems like it would make it easier on the creator on storygames and help avoid errors.
It would be a lot easier to see if you missed a link somewhere or if a path of story you meant to connect
to another path of the story was in the wrong spot. For longer storygames with complex paths, it seems
like it would be godsend.
(If you don't feel like clicking it, killa says "some of the destinations are changed in real time, so it's almost impossible.")
My opinion on it is: yeah it would be convenient for you, but there are entire websites/programs out there dedicated to making those kind of visual maps. I don't know anything about scripting, but it seems like a lot of work for someone to build one of these for CYS.
Holy shit! So cool.
About scripting, pages that contain mostly code and scripting would be lined up separately so they don't interfere with the layout.