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Arc

one year ago
So, essentially, work on Crescent has been slow. I'm not really interested in coding it in VB6 (it's slow and out dated) but I'm not an expert C# programmer and I don't have the time to learn it right now due to exams.

However, I am going to be running the sequel to Continent: It's called Arc for a reason I can't yet reveal. I can't guarantee extremely fast turns but they'll happen. Gameplay won't be the same as continent, I've made some serious changes (hence the sequel) but it should be pretty awesome. There's more of a focus on realism and less of a focus on finnicky mechanics. Particularly, the movement of troops and boats will be much easier.

Game is still in development but I think it's going to for sure happen. Who is interested in playing?

Note: I'm not sure how many spots are available (I'll decide as I iron out the magnitude of the mechanics), but those spots are not going to be filled in first come first serve style. Essentially, your reputation and your performance in NC, Crescent and OC (original Continent) will dictate whether or not you get a spot. However, if you don't RVSP, you won't be eligible for one at all.

USERS WHO ARE NOT ELIGIBLE FOR ANY OF MY GAMES:
- Fireplay
- Erudite
- Fergie

Those users lost their privileges when they left myself and the other players out in the cold by randomly quitting games. I won't subject the integrity of the game to these users. Of course, you can earn your way off the list in time.

Note: The reason I'm not going with a first come / first serve system (despite the fact that it is inherently the most fair) is that Arc is an advanced system and certain members have not demonstrated a sufficient care for learning systems in the past. I want to see a fast paced, strategic game and I don't want to spend ages answering questions that have already been answered. I love new and exciting questions but it's been my experience that certain people would rather emit a barrage of questions rather than simply read the information given to them.

Still, you all have a pretty good chance of playing, I think.

Anyone besides the four listed above is welcome to RSVP if they are interested. Once I've determined who is playing, you'll select some starting conditions and then we'll get underway. Right now I'm working on the map, but I'm estimating that it will still be at least a week until we start.

Arc

one year ago
Also, I'm aware that NC is only on a temporary hiatus. Arc isn't meant to replace it, and I'm not going behind October's back or anything. I told him ages ago that I'd eventually run a Continent II and that's what this is. I think it's reasonable to state that you can probably have a nation in both games if you're good at multitasking.

Arc (Signup)

one year ago
Also, questions are MORE THAN WELCOMED. I'll release nearly everything I've got on this game already if the right questions are asked, AND, asking good questions forces me to think of improvements I can make to it. If you ask good questions, you'll be accomplishing three things:

A) Building a general excitement for the game
B) Improving the game itself
C) Improving your chance of playing if we have an overwhelming amount of interest

Arc (Signup)

one year ago
If you can forgive me for dropping out of crescent I would like to play.

Arc (Signup)

one year ago
You're not on my banned users list, so you're eligible to RSVP for sure! :)

Arc (Signup)

one year ago

Am I able to join in this game?

Arc (Signup)

one year ago
You're free to RSVP! :)

Arc (Signup)

one year ago
This is kind of what I'm talking about though. If you read through what I wrote, the answer to the question you JUST asked is actually thoroughly discussed in the OP. In fact, it's directly answered.

"Anyone besides the four listed above is welcome to RSVP if they are interested."

Arc (Signup)

one year ago
I just see three users, am i one of them? haha, for my incident with the survivor game. But, i dont want to join anyway. but, just wondering who the fourth was

Arc

one year ago

Oh yes, yes, yes! I've even got my new religion all planned out.

Arc

one year ago

I would like to RSVP. Also what kind of gameplay changes have you made?

Arc

one year ago
In that case I RVSP

Arc

one year ago

I'll RSVP.

Questions:

- What are the serious changes? Is the way research done different? Is there wood now? Do we still have farmers/artisans/philosophers/warriors or is there fewer/more/different types of people?

- What style map will you use? The original continent where we saw everything, NC continent where we had to find everything, or are you going to do a new method?

- Does performance in the previous games simply refer to those who played properly, or are you actually going to prioritize those who ended up doing well over those who did poorly? (Not that important I'll admit, but I am curious)

- Who is the fourth person?

Arc

one year ago
Originally, I had Anubis on that list haha, but mostly as a joke. So that's the fourth person, sorry about the confusion.

Atomic, your question is too broad haha. Lots.

Thanks for the questions, Killa, here we go, major gameplay modifications (note, all of these are subject to and will likely change):

1. You are not the ruler of your dominion. You are instead a deity that is worshipped by the people of your dominion. The scope of Arc is much greater, hundreds of years will pass, not a few and rulers will come and go.

2. Time is no longer in 'turns' which represent a finite amount of time. Rather, at the end of your 'turn', you can advance time any number you so desire from 1 day to 1 generation. 1 generation will probably represent 40 years, though I haven't hammered that out yet.

When a generation ends, new technology is learned (as the deity, you can steer people in the right direction: choose which tech is researched), new map is explored and new challenges will be faced. In addition, a new ruler is brought in (provided, you're a monarchy/chiefdom, which won't change for a long time) and you can change your society's laws. You can change government type as well, but the mechanics are a little tricky.

But not all turns should end by ending the generation. At the beginning of the generation, you may start the construction of a mine somewhere. You can skip a year into the future to see the mine finished and then plan something else. Or, you can simply move on to the next generation and then when everyone has also done so, it will be your turn again.

Wars will be handled on the time frame of weeks or even days, whereas technology is handled on the time frame of decades.

3. In OC and NC, technology was researched using philosophers. No more. Each city will now generate a certain number of characteristics:

a) Total Population (mostly notable for an academic perspective)
b) Economy Power (Can be used to build things or lowered to increase military might as you take working men out of the workforce and put them into the military)
c) Resources (Depending on what's connected to the city (farms, mines, etc.) will be added to your stockpiles.
d) Morale

and finally:

e) Scientific Might: Used to research things of a scientific nature... new weapons, technologies, etc.
f) Philosophical Might: Used to research things of a philosophical nature... new government types, population controls, religions, etc.
g) Explorative Might: Used to either:
i) Search for new resources
ii) Expand what you can see (increase your map)
iii) Spawn a new city

There might be other Mights also generated but I haven't gotten that far yet. Also not sure about city-founding / exploration mechanics yet either. But essentially, technologies are researched by spending MIGHT at the beginning of each generation.

4. There are no natives or cpu civilizations. All encounters will be human based but....

5. The world is equally large as Continent or NC (actually probably much larger) but you all start in close proximity to one another. In the future, I might allow conquered players to create new civilizations further away, not sure. The map I'm using is ZOOMED IN, so each square is 5x5 km instead of 50x50 km. Of course, the map is only a portion of the world map, but it's huge (2000x2000 pixels), so you see the world in a more close up way. The map is also simplified (lower beauty, more practicality) so you know exactly what each square is like.

Each square contains its own set of resources. Nothing (including wood) is infinite. If you want to stockpile something, it will take deliberate action and is often difficult. The large-scale stockpiling of goods actually didn't come until late in human development.

5. Less micromanagement. You wont be building specific structures in each city or assigning specific artisans. Instead, you'll harness the combined power of your economy (economic power) to complete large scale tasks you might want done.

6. Trade will be crucial to success. Even within your own empire, if your cities can't trade goods, they'll likely become impoverished, starve or at least get angry. Keeping trade routes open (or closing opponent's trade routes) will be a major key to victory. Without trade routes, cities can't even have scientists or philosophers collaborate on projects, etc.

Now, like I said, many of these mechanics are subject to change, but they're what I've roughed out thus far.

As for performance in games, it's based on the following factors:
1. Enthusiasm and dedication.
2. Common sense.

Anyone who severely lacked in one of those two aspects won't be eligible. I've talked to October and of the people who played/are playing NC, 5 would be guaranteed a spot in Arc. I'm thinking that we'll likely start this game with 5-7 players or fewer.

Arc

one year ago
TERRAIN TYPES:

1. Plains: Very sparsely forested landscape with very few hills. High visibility, extremely fast movement rate and very fertile land (usually many rivers) but low number of natural resources. Offwhite on the map. Cold winters, hot summers.

2. Standard Fare / Light Forest: Interspersed plots of semi dense to very light forest and meadows and small plains. Hilly but not mountainous. Many resources. Medium movement rate. Medium land fertility. Medium visibility. Light green on the map. Mild winters, average summers.

3. Jungle / Dense Forest: Very dense vegetation, packed closely together. Hilly but not mountainous. Many, many resources. Extremely slow movement rate. Extremely fertile land. Next to no visibility. Dark green on the map. Very mild winters, very warm, humid summers.

4. Desert. Extraordinarily sparse vegetation. Hilly but not mountainous. Few resources. Very slow movement rate unless native to the area. Extremely infertile land except near rivers where it's very fertile. High visibility. Orange on the map. Very hot summers, warm winters.

5. Mountain. Medium vegetation, inhabitable terrain. Dense resources but specialized. Treacherous, often impossible movement. Extremely infertile. Low visibility. Dark Brown/Black and textured on the map.

Note that standard fare land near mountains has more resources, but less visibiity and fertility.

Arc

one year ago
OH, also, to clarify, you still command most everything that happens in your dominion. This isn't akin to real world happenings where the name of the deity is exploited for human gain, rather, you are known to be real and they hang on your every word which you convey through the dreams of the people. There are restrictions of course, but you get the point.

Arc

one year ago

Interesting. I like how important terrain tiles seems to be now.

As deities, will we have any way to influence the world, apart from controlling our own civilizations?

Arc

one year ago
I was thinking about it, yeah.

Arc

one year ago
Hey JJJ played NC and really enjoyed would be keen to play Arc

Arc

one year ago
enjoyed it*

Arc

one year ago

I'm interested in playing this.

Arc

one year ago
Together, let's try to build a comprehensive list of resources:

ORES
Stone
Copper
Iron
Gold
Diamond

PLANTS
Cotton
Poppies
Grapes
Bamboo
Trees

ANIMALS
Cows
Dog Breed 1
Dog Breed 2
Dog Breed 3
Horse Breed 1
Horse Breed 2
Horse Breed 3
Lions
Tigers
Elephants

WATER ANIMALS
Fish
Whales
Sharks

EXPANSION
Sugar
Spices
Silk

Basically, all of the categories are self explanatory except Expansion. Expansion are basically things not found close to home, generally things that would have been imported from India during the height of the British Empire would fit there. If anyone can provide a bunch of things to add, it will definitely increase their chance of getting a spot to play.

Also, I'm going to make up breeds of horses/dogs so that's why they're unnamed right now.

Arc

one year ago
Also, resources like oil that take significant technology to even think about aren't needed yet. I only need resources that could be noticed without much/any tech.

Arc

one year ago
Under Ores, I've added:

Marble, Limestone and Granite.

Arc

one year ago
Also, don't bother listing more land animals. Things like deer and moose don't live anywhere near you. :)

Arc

one year ago
Added clay to ores.

Arc

one year ago
Added salt to ores

Arc

one year ago
Added tin, goats, falcons and tar.

Arc

one year ago

ORES
Amber
Gemstone
Silver
Sand=Glass

PLANTS
Bananas
Wheat

EXPANSION
Ivory
Incense
Dyes
Pearl
Wine

Arc

one year ago
Amber, Gemstones, Silver, sand, Bananas, and Pearls are all good!

Wheat (grown) and Wine (made) aren't found in the wild, so they don't work.

Incense and Dyes fall into the last category and don't work.

Arc

one year ago

Have you considered adding Hops or Barley to the plants list for alcohol exports or tobacco for, well, tobacco exports? Those might be under expansion though.

For the animals, do you think you would create breeds that are more suited to a specific area? Like horses that are slower but have better footing for the mountains?

Arc

one year ago

Also, how about Camels under the animals section?

 

Arc

one year ago
Thanks. :)

Arc

one year ago
Goats sheep pigs and chicken should be added to animal section

Arc

one year ago
Remember when I didn't want to have to repeat myself?

"Also, don't bother listing more land animals. Things like deer and moose don't live anywhere near you. :)"

Arc

one year ago

Chickens live near me... but then again I live in Alabama :)

 

Arc

one year ago
Okay, I've put all of the resources into the map! They appear as stars.

RED STARS: Gold, Diamonds, Gemstones.
BLUE STARS: Amble, Pearls, Silver.
BLACK STARS: Clay, Copper, Granite, Iron, Limestone, Marble, Stone, Tin.
GREEN STARS: Bananas, Cows, Boars, Elephants, Goats, Grapes, Salmon, Salt, Sharks, Sheep, Tigers, Trout, Whales.
PURPLE STARS: Bamboo, Tobacco, Opiate Poppies, Hops, Trees, Cotton.
TEAL STARS: Camels, Dogs, Falcons and Horses.

Notes:

1. Obviously, since a star can represent a number of resources, I'll tell you which resource it is when you find it.
2. Any non-desert square next to a mountain contains stone. These squares won't contain a star to show that.
3. Any non-plains, non-mountain square contains trees. These squares don't contain stars to show that. Although non-plains squares next to mountains contain trees, harvesting trees from these squares is slow.
4. All coastline and desert squares contain sand even though they don't show it with a star.

NEW INFORMATION:

There will be NO coordinate system on the map. You're all free to design one yourselves, but the reason I'm doing it that way is to encourage naming things. You can still say 10 squares north of bla bla bla, but it's better to say: "50 kilometers west of Lake Gold" or whatever.

Arc

one year ago
And man, that was 9 hours of work getting those resources in there.

Arc

one year ago
Also, I'm still not sure how many people I want to play yet, but there are 10 starting locations.

2 Jungle
2 Desert
3 Plains
3 Lightly Forested

Arc

one year ago

Out of curiosity, why would someone want to start in the desert? The only upside I see to that is being able to move faster in the desert since you're native to it, but that doesn't seem to be worth the hit to resources or fertility (unless near rivers which I assume are rare in the desert).

Do deserts have rarer resources to offset their disadvantage, or is it just for people who want to play hard-mode? Or is sand just really really awesome?

Also, are Green Star animals more for luxury trade/food while the Teal ones are for productive roles (such as riding or using in battle)?

Arc

one year ago
Deserts have some resources that you almost won't ever find in other places. Deserts are surrounded by warm, fertile land but most of all, yeah it's really hard to be invaded when you live in a desert since opposing armies won't even have a clue.

Basically, desert-faring people tend to be weaker on the offense, and slower to get started but much stronger on the defense.

Arc

one year ago
And yeah, green star resources are for trade/consumption/parts utility (like tiger hide) and teal star resources are more easily trainable.

Arc

one year ago
Also, Amber* not amble.

Arc

one year ago
Also any square next to a mountain in the desert contains limestone instead of stone.

Arc

one year ago

Hey 3J, if we are all progressing at different times from one another, how will we go to war with one another?

Also, how will Nation X look to Nation Y when Nation X decided to move forward an entire generation while Nation Y only wanted to move forward another decade? Will Nation Y see Nation X's nation as how it would be ten years later, or the whole generation later? It seems like a lot of work that way.

Arc

one year ago
Great question!

So, if you want to move forward a decade, you tell me that and I say, okay, I'll get back to you at that time. If someone else interacts with your nation before the decade is over, I "stop the simulation" at that point and deal with the interaction.

Arc

one year ago

I would like to try.  It might take me a bit to get used to it so I will probably start off a bit slow, but once I figure out what I'm doing I'll pick up my pace. I pretty much Followed neo continent to where it is now reading about people playing. which is kind of sad now that I think about it... 

But yeah, I would love to play.  Just can't promise that I'd start out knowing what I'm doing.

Also, I don't know if you're still looking for resources, (Guess not since you said you already placed them all on the map) but would Corn (or maze) work for plants? And Cocoa for expansion?

Arc

one year ago
Cocoa for expansion, definitely. I think like wheat, corn will be something you can plant and not something that you'll stumble onto areas with big reserves of it :)

I'll definitely consider you to play, it seems like you're really well spoken and well written and that's a huge bonus. Plus, you seem genuinely interested.

Arc

one year ago
How about berries? I believe those were naturally occurring.

Arc

one year ago
Yeah, berries fall into a subsistence category. Basically, even without a huge food resource, a certain number of people can live in a square just foraging. But, you'll never find a deposit of berries capable of feeding your city for years.

Arc

one year ago
lol and yes, berries occur naturally.

Arc

one year ago

Would you consider Indigo as an expansion resource or Rice as a plant/expansion resource?

Arc

one year ago

Ivory*

Of course you would need to have animals like elephants in reserve before you could get it, if you want to impliment it in the first place.

Arc

one year ago
Yeah, ivory is an acceptable resource if you've got elephants.

Arc

one year ago

Just to clear something up regarding the simulator, will there still be the General, Artisan, Warrior, and Philosopher units like there were in continent, with the only difference being that we can't appoint them? Or will there be a whole new assortment of units for us to have?

Arc

one year ago
I'm not going to reveal this part yet but....... much greater diversity. Nothing like Continent.

Arc

one year ago
This is coming along amazingly. Still a bit off of starting (a few days at the least) but it's going really well. So far, we've got the following people who have RSVPd

Cool
Chriscane
Atomicwaste
ThisisBo
Killa_Robot
Puff17
October
Zylander

Anyone else want to RSVP?

Arc

one year ago
and out of these names you are going to chose 5 to play?

Arc

one year ago
5-7.

Arc

one year ago
This is what a control panel will look like.

It's HEAVILY in development, but you can check back to see what I've done so far.

https://docs.google.com/spreadsheet/ccc?key=0Amp7wYl4vmsGdFhDVWo3RFg2OHpzMjlYenBXMTNZSlE#gid=1

Arc

one year ago

Okay so I was looking at the spreedsheet and I have a question. Under City Overview what does priority mean? I probably should already know what it means sense I played NC, but I didn't have a lot of time to familiarize with it before it paused. Sorry if this is a bad question (even though according to my pre-k teacher there are no bad questions!). I was just curious :).

Arc

one year ago

I'm guessing it means how much of the new population to become that type. It didn't exist in NC or OC.

Arc

one year ago

Well, 3J was talking about how we wouldn't micromanage, olny give directions, so I would guess "priority" would mean the general direction you would want your city to move in, as in my priority might be on research.

Arc

one year ago

Nevermind, I just noticed they're numbered. The only guess I would have now is how much of a priority each city is to you.

Arc

one year ago
Priority 1 classes (Aristocrats) get their share of the resources first. Lets say you have 200 units of gold and 400 units of wheat, 50 priority 1 people, 200 priority 2 people and 200 priority 3 people.

All of the priority 1 people would have access to gold.
150 of the 200 priority 2 people would have access to gold.
0 of the 200 priority 3 people would have access to gold.

All of the priority 1 people would have access to wheat.
200 of the 200 priority 2 people would have access to wheat.
150 of the 200 priority 3 people would have access to wheat.

Arc

one year ago

I'll be honest, I was a little intimidated by this game when I first saw it but I guess I'm willing to give it a try.

Arc

one year ago
Added a new resource: Yew Trees.

Arc

one year ago
Okay, we're actually getting really close.

Arc

one year ago

How close is really close?

And don't answer with "really close".

Arc

one year ago
I'm deliberating over players right now. Once I've selected them, we'll get set up. I'll send maps out and we'll get going. But basically, the first few turns will go extremely slowly because I don't have most of the behind the scenes stuff set up. I need to get a feel for how things are going to go before I can do most of it.

Arc

one year ago
Alright, so after a lot of deliberation, I've decided on my starting cast.

October
Killa_Robot
ThisisBo
Puff17
Zylander
Playa988
Atomicwaste

WHY THE CHOSEN WERE CHOSEN

October was clearly my first choice, he was the best player in OC, he ran NC, he's been consistently active in every forum game and he's talented.

Killa was the most active player in President, asked the best questions, was solid in OC and was in the top three best NC players.

ThisisBo had a rough ride in NC but it wasn't due to lack of enthusiasm. He was in the top three best players in OC, likely the best player in Crescent and has been consistently good in everything he's done. Also, with no NPCs, he won't make stupidly aggressive plays haha.

Puff17 got a good review from October for NC in terms of enthusiasm and learning curves. Consistently meets deadlines and is enthusiastic.

Zylander is new but shows enthusiasm, logs on every day and deserves a chance to lose his spot or solidify it.

Playa988 is one of the most enthusiastic players, he played a good President game, a good Crescent game and was enthusiastic in NC. He was one of the last chosen because he seems to take longer to learn systems and can on occasion become discouraged. Also he occasionally gets grounded. If he dedicates a bit of time and immerses himself in the system, he'll be a huge contributor to the game.

Atomicwaste was as close to not getting chosen as humanly possible due to his lacklustre play in NC and his AWOL tendencies in Crescent but his intelligence and enthusiasm means he's squeaked in for a spot. Prove me right.

THE FLIP SIDE

Unfortunately, the small map-space and the complexity of the system means not everyone can play.

Cool74 didn't display proficiency or dedication to NC, completely flailed on Crescent (completely!) and didn't delve into any of the intricacies of OC. Moreover, in this thread alone, Cool showed that he doesn't read all of the information present before leaping in, even when this exact tendency was mention in the opening post. I don't have anything against Cool as a person, but I feel like running a complex system that includes Cool will be more challenging than otherwise. If a spot opens up or the map expands, Cool will be the first person to receive a spot.

Chriscane unfortunately hasn't shown that he can handle a game this complex yet, it takes a lot of practice to play something this advanced and there's no shame in that. Your time will come, Chris!

With that being said, those users who have been chosen should message me a few things:

1. The name of their first city. (Note: I want in character names, nothing like Mike Tysonville)

2. Their starting location. The choices are:
Desert1
Desert2
Plains1
Plains2
LightlyForested1
LightlyForested2
Jungle1

Arc

one year ago
Lightly Forested 2 is taken.

Arc

one year ago
I would refute what you said about NC but I don't think it will matter.

Also my Grandfather was almost dieing during Crescent which is specifically why I dropped out.

Just dropping in my two sense.

Arc

one year ago
Is that also why you flubbed the draft and said you didn't care how things went in the game? haha.

Arc

one year ago
nope but why I stopped doing anything after that was because my grandfather was close to death.

Oh and he is doing better now. thanks for asking.

Arc

one year ago
I'm glad he's doing better, but I can see that you've missed the point and validated my decision.

Arc

one year ago
Yes the point you were trying to make was I didn't care about Crescent. So yes I didn't care about Crescent as much as everyone else. The reason I quickly stopped doing anything in the game after the draft was because my grandfather fell ill. So the reason I "completely failed" was because of unexpected problems in my life.

Arc

one year ago
You completely failed in the first round of the draft, actually. Which was the point from the start.

Arc

one year ago
Desert1 is taken.

Arc

one year ago
Plains1 is taken.

Arc

one year ago
you should give me a top 3 for locations in case your preferred is gone by the time I read your message.

Arc

one year ago
I've added a couple of other things to the blank CP in the city overview tab. There's a financial section near the top and I added an upkeep column next to buildings. Should be all self explanatory.

Arc

one year ago
Added an animals section for animals owned by the government (and maintained by them). These animals can be sold back to the people to recoup money lost if need be.

Arc

one year ago
Added a stockpile tab. Basically, in this tab there are two sections. Permanent and temporary stockpile. The temporary stockpile is wiped each time you skip to the next generation (food, perishables, etc.). The permanent stockpile is not.

Arc

one year ago
Okay, everything is taken now. I'll continue getting my end done then I'll hand out maps and CPs.

Arc

one year ago

So, what kind of crops did you all choose? I'm assuming wheat for most people, but you got to pick two so I wonder what everyone choose as a second.

Arc

one year ago

I'd prefer to wait until I know that everyone has already given their two plants before I say what I will be growing. I don't want someone growing the same plants as me and causing unnecessary competition early on. So my products shall remain a mystery for now, sorry.

However, since you don't seem worried about that, I would love to hear what you will be putting up on the market when we meet.

Arc

one year ago

Well odds are many people are going to have the same plants to some extent (for example I'm guessing a few will have wheat, as it's a staple food for humans). We'll be close, but for the first while I'm sure everyone will have to be self-sufficient.

I was actually thinking the reverse. If everyone states what their choosing early on, then some people can choose different crops so they don't over-lap. If no one says anything, we might all get the same things, thus giving us no advantage in having that.

Then again most people already have their crops by now (You and I at least have choosen), so telling our crops now would give an advantage to players such as Bo who could choose their crops based on ours.

I assumed everyone had already choosen (since it doesn't take too long to make that kind of decision), so I guess I'll wait till the game starts to say what I have.

 

Arc

one year ago

I understand your thinking the reverse of my claims. But my position is this:

I am an unknown in this game. You all have played together before and have built up some trust and knowledge of each other. If I give up my crops, then someone could easily take them and have more of a chance to sell to everyone since I don't have that built up trust. I don't want to risk having competition between myself and someone who is better known.

So I might be being a bit too protective of myself, but I believe keeping quiet is the best course of action for me. I'll also gladly announce what I have when the game begins.

Arc

one year ago

Honestly I think in the scenario of you vs someone better know, whoever sells for cheaper will probably win either way.

Unless its a marginal difference and someone who I trust a good deal. But yeah, I can see where you're coming from.

Arc

one year ago

Two plants? There's nothing in my inbox about two plants, and I'm fairly sure there's nothing in the thread about it. Well, nothing in the original post to be sure, I'll re-read

Arc

one year ago

Nope, nothing. Must be something yuo get with the CP/map, I don't have that yet.

Arc

one year ago

3J sent out messages (I'm assuming to everyone) Asking what crops their farmers would grow. They got to choose two. I'm guessing that since you didn't get this message he forgot to send it to you or something. Maybe in the place you chose you don't have the luxury of choosing crops?

I don't have the CP or map yet, but I got the message asking what they are growing. Meaning it's probably going to be present in our first CP. It might be a good idea to Message 3J asking him about it or something.

Arc

one year ago

He might have just forgotten you, or only sent out some PMs before becoming pre-occupied. But no, you don't get it with the map or CP. Well, it should be on the CP, but you'll choose it before you see the CP.

If I were you I'd select my two crops and either send them to JJJ right now or just wait for the PM.

Arc

one year ago
Or where Bo is doesn't have fertile land :)

Arc

one year ago

Ouch, poor Bo.

Arc

one year ago
I didn't get a message asking what crops I wanted to grow either (insert sad face here).

Arc

one year ago

Then I guess you and Bo took the desert positions lol.

Arc

one year ago

That's what I thought at first too.

Arc

one year ago

Maybe only the plains get to pick what they grow seeing as you can grow lots of different crops in that type of terrain.

Arc

one year ago

There are only two plain spots and three people were able to decide what they wanted to grow...

Arc

one year ago

I can confirm this. I am not in the plains and I can grow crops.

Arc

one year ago
Sorry this is taking so long guys, just hammering out the details. Basically, I work through a CP then decide that something isn't quite right and have to restart. Once it's perfect, we'll get going. Maybe tomorrow.