More info coming soon! Just got my backend pretty well sorted out, it's actually a super sick (and probably unique) system. Anyway! I need to know who is going to play, now. If you'd like to play, simply list the team you would like. If a team is "held" for a user, then only they can signup for it but if they don't claim it within 24 hours of this post, it becomes open for the public.
If you're not sure the game is for you but what to give it a try, I suggest signing up for a major junior team. Junior teams are so basic, they aren't really even worth managing.
As a reminder:
Pro Teams: 18+
Major Junior: 16-19
There are also farm teams but they are managed by their pro team GM. Farm Team players must be 20+
Here's the players who are eligible for the draft that will be held at the beginning by the pro teams.
Soon, I'll follow up with a list of what each attribute does and what an appropriate attribute is for an appropriate age. For instance, you'd expect the younger players to be less poise / worse leaders.
I would suggest that you copy everything into your own spreadsheet to sort it and make a rudimentary plan for who you would want to draft. Let me know if you need help doing that.
Here is the follow up document that explains how the sport is played and how the attributes work: https://docs.google.com/document/d/1PE0itRQ0wk4ejDqtXdbnWQB-F8p6AinJCI4GKiGo-DA/edit (at the time of typing this, I'm in the process of writing it but you can check back every couple of minutes to see updates).... Done!
Just so this looks less terrifying, it should be noted that I only need one player to go ahead, the more we get though, the more round and realistic the world feels. It would be perfect to get all slots filled way in the future, so that in order to move up you'd have to build your GM rep and replace top tier GMs.
I'm feeling like being the Dallas Dragons, because my name is Dallis, and I picked up the nickname Dragon my freshmen year...hmm, decisions, decisions. Chicago has a larger population though.
Haha, I completely forgot about that nickname! It makes me so much happier :)
I'll take the Philadelphia Falcons
Oh cool, it's a lot like Crescent. I doubt I'll be drafting another Carbonneau this time around, bu tyou never know, i might go first this time instead of sixth :P That reminds me, will you be doing another thing like Crescent where you do interviews with the major players?
I'll probably be able to do it, but I'm a little rusty and not nearly as well versed with the docs, so don't be surprised if you get a message. Do we have any players currently on our teams, or is it like last time?
Yeah, I'd like to do interviews and give you an in depth look at the players. You'll notice that there are only four countries with players so maybe I'll do a political angle as well.
Like last time, you'll start without anyone on your team if you're managing a pro team. Junior and Major Junior teams have fully stocked rosters already.
Typo in cell A20.
So I'd say that the people I'm most scared of in this draft would be Ugi and October. Ugi had a freaking mathmatical formula to find the best players and October could plan well enough that in a few seasons his team would be a massive powerhouse, so they're the threats I see.
Anyone else have other opinions?
I'm not as confident this time around. In Crescent, my entire team was built around growing for a few years and then being a powerhouse and maintaining a staggered window where I would constantly have amazing new players replacing the older ones. Usually I try not to talk myself up but that team was going to be sooo good (so naturally I was a little disappointed when Crescent ended early haha).
It's a lot harder to build a team this time around, especially with less specified positions. Because 75-100% of your players that are on the field at any given time are pivots, you need well-rounded players and can't specialise in certain stats. So I think in that while these changes will make teams more well-rounded in fieldball, it'll take out a lot of the strategy that would allow well-planned teams to dominate in Crescent.
So yeah. I wouldn't worry too much about me. It's anyone's game.
Well, you guys can change the rules in the offseason so, if it's light on strategy, ratify it!
Here's the document on the sport and the attributes (in progress).
The sport is non-contact and the distributor is given five seconds to throw the ball, after which the defenders can rush him. If the distributor successfully makes a pass to one of the defenders, a new possession begins (for the same team), only this time the distributor starts where the defender caught the ball. Receivers do not run with the ball, they simply try to catch it. In this way, a series of completed passes advances the offensive team toward the other team’s end zone even though the receivers don’t run after they catch the ball.
Are the bolded words meant to say receivers? Or am I just not reading the rules right?
You would think somebody would have noticed that. I read the rules twice...Nice catch Oct.
Okay, I'll stick with the saints, but one of these days I ought to switch over to Dallas.
It would please me to no end.
Done. And yeah, I'd love to see someone bring one team to a championship and then switch and bring another team there.... or try to create a dynasty with one team.
I'm a fan of dynasty myself, but if my bosses don't like me much I'll likely switch :P
I'll take the Slayers. Now that I know how to use spreadsheets a little this draft should be much easier for me than the last one's.
Done! Link me to your sheet if you want me to format it real nice for you :)
Actually, could I switch my team to the New York Knights? I still like the name Knights and New York is more populated.
Fresno for me
Done! You should still check out the document but don't worry about the spreadsheet.
The Pegasi? Not gonna lie, I like that a lot.
I'll try it out, Toronto Tigers for me.
How long do suppose we have until the draft is started?
It can start anytime people feel prepared.
I don't feel prepared
Everyone (in the pro league) should PM me with what position they'd like to draft. Keep in mind that it's a snake draft, so the order goes:
So yeah, to add strategy, you all need to message me your three favorite draft positions (1-8). So if you want to draft first, list that as your #1. If third is your second choice, list that as your #2. Afterwards I'll assign people based on what they want. Conflicts will be decided based on random number generation.
I'm prepared for a couple rounds of drafts now. If all my picks are taken, I'll just either automate it or re-choose
How many people in advance did you select?
I currently have 8, but I selected them in a way where they shouldn't be all taken first round. I'll be getting more throughout the night, since I doubt that we'll do this tonight.
I've selected up to 28 in order of how much I want them. Suppose that should be enough.
Using my system, I just now got the top 25 draftees. I'm ready.
What "system" did you use? Lol.
A loooot of pen and paper work, but I'm not gonna give it away right now. I just based it on trying to find the most well-rounded team I can, rather than an offensive team that would be screwed without Carbonneau like last time.
Hm, I just used a few excel spreadsheets with custom ordering.
I'm ready for the draft.
Me too but I'm going to give October time to get in and get comfortable before I proceed.
Isn't he having a difficult term right now? I hope he's able to play.
He is confirmed in.
I'm sure it takes a lot less effort to participate in a game, as opposed to running one.
Do you know what draft positions we are going to get?
Given that there are still people signing up I'd say that's pretty doubtful.
What position were you shooting for?
I want first of course. You're either first or last!
With a snake draft you're both, so that's freaking brilliant
I'll go for Dallas Dragons, I'm gonna need to read up a bit more though.
Edit: Actually just give me what Pro isn't taken, I'm not exactly sure what's open.
Slayers, Hurricanes and Dragons are all both open.
Then I'll go with the Dragons I suppose.
Care to take a major junior team to learn the ropes?
I'll take the Boston Bullets.
I'd like it if you took a major junior team to learn :)
I've been on this website multiple times in the last day and I only just saw this thread, my bad.
I'll join with Vancouver. Give me a chance to read all those documents and I'll send you my wanted draft picks and position.
I couldn't play Crescent because it was a little to complex for me, but maybe this time I will be able to understand how to play this game since their less positions to worry about. If you would have me JJJ can I join as the Orlando Eliminators.
I'm going to release the draft order tonight and begin the drafting. Note: I still have 5-6 things to do on the system before we can start but hopefully completing them coincides with the draft ending.
Also, I might do some player interviews but that's a maybe.
Draft Order: Toronto, Philadelphia, Vancouver, Chicago, LA, Houston, Dallas, NY
The draft will start today. Any other signups??)
Did no one else really want first?
Anyways, are you going to be doing interviews at all, or should I just send in my first pick now?
Send it in (pm). I'll start the draft officially, later (in class on my iPod)
Well, fourth is normally the most strategic spot since you'll be in the middle every time, so I can see that being saught after. I just wanted a tank up front like Carbonneau so I went with 2cnd, since I thought that 1st would likely be taken.
I thought about being 4th, but decided to try and get first to get a really good captain.
My reasoning as well, leadership was the first thing I sorted by
Sadly the best leaders also happen to be awful at the game....
haha, unfortunately true. I filtered though, which helped
I wanted 3rd and I managed to get it. Being in 1st position would provide too much of an imbalance between your first and second/third players, and by the time you get to around 5th or 6th the best players are all gone. 3rd I can still get a great first pick and I'll be able to pick again before 2nd and 1st.
4th was my second choice and 2nd was my third choice.
I have to agree, third was the best. I didn't realize it until I saw the draft positions in a list as above. I got what I wanted though...
Setting it up!
lolololol, I just copied all of the modules of the simulator code so far into word and it told me that it's 100 pages long. I've done everything on the simulator except confidence so far.
Still need to work on the finances engine and get my exports nice and pretty.
I can work on the player development engine and the contract worth engine while the season goes. It's so nice to be able to simulate games by pressing a button rather than spending 30 minutes.
Just simulated 17 games between San Francisco and Fresno and everything seems to be righteously in order! Fuck yes. Confidence is great, injuries seem good, scores were reasonable. I'm pumped. Next step is to get the games reported in a cinematic fashion for you guys to read.
Note: Signup is still open! And will be for as long as the game runs.
When do I get a pm?
Okay reporting is online!
Looks like I just need to be able to report standings and player stats and then I'm fucking golden. Steps before game start:
1. Set up Team Standings reports
2. Set up Player Statistics reports
3. Set up a skydrive sync folder like in Arc so you can download daily updates of the standings, boxscores and player stats
4. Set up schedule
5. Set up a small league spreadsheet (for things like the trading block and news maybe)
6. Set up personal spreadsheets
And the draft has to finish, of course.
Within a day or two PROBABLY.
You've all got microsoft excel 2007 or later?
I've got it.
Okay Draft is now done! I've completed my export routine for individual games too. Now I'm working teams and players. Progress!
You all should begin categorizing which players will be your pro team players and which will be your farm team players and which positions will they play?
People who aren't in the pro leagues: Your time is soon!
Do those on our pro team HAVE to play in games, or can we just keep them with the pro team to train/mentor and be backups in case of injury?
Well, if they're just there in case of injury, put them on the farm team and call them up when needed. Otherwise, yeah, they can be on the pro team and not play a game if that's what you want. Remember though, any player with a 2-way contract (all players that you just drafted since you aren't negotiating them) are dirt cheap in the farm league but expensive in the pro-league.
Are we going to learn more about the contracts we made with them soon?
What if a player spends the first half of the league in the pro league but spends the rest of it in the farm league? Would he get paid by a game-by-game basis?
Paid on a game by game basis.
Alright, but what happens if your pro team only has 4 players and during the course of the game one of them gets injured and can't return? Do you just play with one less player and hope for the best?
Injuries conveniently all happen during the last 5 seconds of the game.
I like this.
Rule Change: For simplicities sake, your lineup is never locked and you'll never know your opponent's lineup until you look at the box score. It doesn't remove much or any strategy since you'll be trying to predict who they'll dress for the game anyway and usually it will be pretty obvious and it saves me hours and hours of hassle.
I expect you to get your sheets late tonight. I've spent all morning constructing a cool system to determine how many people show up at games for each league.
I'm about to go meet a friend for lunch and we're throwing a big party here tonight so I won't be on much for a little bit but the next thing I'll do is finish off the financial system (merchandise, other budgets, etc.) and then I'll move on to scouting. Once my mechanics for scouting are finished, barring any realizations that I've forgotten something crucial, I'll distribute spreadsheets. Then, you get your lineups in ASAP and we'll start shit off!
Late tonight EST or PST?
Scouting in Fieldball
Note: Teams in the Major Junior, Farm League and Junior Leagues do not need to scout. Of those three leagues, only major junior teams draft anyone and they can do it based on stats alone.
SCOUTING is the only method of learning more about players, whether they are on your team or on other teams. There are different things you can know about a player's attribute:
1. A vague description
2. A number grade [1-100]
3. A letter grade [F-A] (Major Junior teams use C+, -C- and C- to differentiate between players since they don't vary as much as pros)
What You Start Off Knowing About Your Own Team [Applies to junior leagues as well]
A NUMBER GRADE FOR: ShotBlocking, Footspeed, Catching, Throwing, Leadership, Poise, Discipline, Aggravatingness, Decision Making, Awareness.
A LETTER GRADE FOR: Work Ethic, Durability and Mental Toughness
What You Start Off Knowing About The Rest of the League [Applies to junior leagues as well]
A LETTER GRADE FOR ALL OF THE AFOREMENTIONED STATISTICS [You've seen this already].
What You Start Off Knowing About Leagues Below Yours [Pro Teams include farm team league as if it were their own for the purpose of scouting]
Nothing, usually. Although, if you're a pro team, you are associated with a specific major junior league [due to geography] and so you'll know letter grades for the following attributes of all players in that league [ShotBlocking, Footspeed, Catching, Throwing]
How to Gain More Information!
You use your scouting department to get reports! You order reports on a player-by-player basis. You can get the following reports [I'll talk about their cost later]:
Skill Set Report Card
Cost: 10 Points
Gives you letter grades for Shot Blocking, Footspeed, Catching and Throwing
Mental Game Report Card
Cost: 40 Points
Gives you letter grades for Leadership, Poise, Discipline, Awareness, Decision Making, Aggravatingness
Cost: 100 Points
Gives you vague descriptions of Work Ethic, Durability and Mental Toughness
*This information becomes apparent when the player becomes a part of your team simply from being around them*
[Player must currently be on your team!]
Cost: 60 Points
Gives you letter grades for Work Ethic, Durability and Mental Toughness
Advanced Skill Set Report Card
[Must already have a regular skill set report card done on the player]
Cost: 20 Points
Upgrades the skill set report card to numerical value.
*Automatically performed free of charge when you acquire a player because you'd see him in practice lots, etc.*
Advanced Mental Game Report Card
[Must already have a regular mental game report card done on the player]
Cost: 60 Points
Upgrades the mental game report card to numerical value.
*Automatically performed free of charge when you acquire a player because you'd see him in practice lots, etc.*
In Depth Personality Check
[Must already have a personality check on the player]
Cost: 200 points
Upgrades the personality check to numbers and gives you a vague description of the player's greed.
SO! Points. How many points do you have to spend, etc. That's completely based on your scouting budget. Your team has two restrictions on points:
1. The maximum amount of points that can be spent at once
2. The maximum amount of points that can be spent on a single player in one week
Lets say that you have 200 points that can be spent at once and 10 of them can be spent on any one player at once. That means that you can't spend all 200 on one player and get the in depth personality check in one weekfor that player, instead you can spend 10 on him and 10 on 19 other players. If you were trying to get the in depth personality check, you could get it done on 20 players in 20 weeks, but you couldn't get it done on one player in one week due to restriction 2.
So, what determines these maximums? Your scouting budget allocation. At the beginning of the year, your owner will ask you to assess what place you believe you'll finish in. The higher up you say, the less money he'll expect you to get in the regular season (because you'll reap the cash in the playoffs) and the higher budget you'll have to spend on media and scouting. This may seem lopsided: "well how will crappy teams scout well enough to take advantage of their high draft spot?" The answer is quite simple: They won't spend much on media budget at all, since no one's going to go at a crappy team's players and vice versa. Moreso, even small budgets can yield good results as long as the general manager is careful.
The more you spend on scouting, the more points you'll get.
For each million dollars you spend on scouting, you get 10 points to be able to spend and 1 point to be able to spend on any one player per week. So if you have a 6 million dollar budget, you'll have 60 points to spend each week and 6 will be able to be spent on any one player at a time.
Note: When scouting Major Junior Players, note that only players aged 17-19 can be drafted! You can (and probably shoud) scout younger players so that you know what future drafts will hold but they can't be drafted until they turn 17 and age is advanced in the off-season. Also make sure to factor in that older players are ahead in their development!
I'll start off with an easy one: It says we start off knowing the numerical stats of the players we choose on our team. I'm assuming this means that when you link us to our management sheet, we will see those stats?
Absolutely. Your personal sheets have five tabs. The first is one is a database of every player in the game, in there all of the information you know is presented (lots of 'unknowns'). You can of course filter by team to see only your own players.
At the beginning of the year, your owner will ask you to assess what place you believe you'll finish in. The higher up you say, the less money he'll expect you to get in the regular season (because you'll reap the cash in the playoffs) and the higher budget you'll have to spend on media and scouting.
Due to the format of this, it seems to be in our best interest to say we'll do better. What are the penalties/benefits to over or under predicting our final place? Will the owner take into consideration unforeseen events when penalizing us if we get it wrong (players getting injured, etc).
If you predict a higher finish than you get, repercussions will follow. Likewise, if you predict the same position (or a lower position) too many years in a row, they'll get impatient and warn you and then fire you. They expect realistic predictions on your part, and they expect you to be able to predict better things as time goes on based on moves you make to better the team.
"What You Start Off Knowing About Your Own Team [Applies to junior leagues as well]
A LETTER GRADE FOR: Work Ethic, Durability and Mental Toughness"
[Player must currently be on your team!]
Cost: 60 Points
Gives you letter grades for Work Ethic, Durability and Mental Toughness"
So, what is the point of the personality check if it can only give us information we already have?
Pretty sure that starting knowledge only applies to our original team. All later players need to be scouted accordingly to learn about them.
Nevermind, I was partly right. Doing the personality check is pretty much interviewing them, which it seems we did with all our original team members, but I guess we don't automatically do with new ones we get.
You have this for all current pros simply because I needed to give you that information for drafting purposes. In the future, when new pros enter the league from the lower leagues you won't have that information, so you'll need to get personality checks to get it.
Media In Fieldball [Not required for teams lower than Pro]
So, in addition to your scouting department, you have your media department. As integral as your scouting department is to your team's future, your media department is to your team's present. Essentially, once the playoffs start (and often earlier), the media wars begin. In retrospect, no one cares if you won a championship because the opposition's star player was feeling crappy about himself, they only care if you won and for that reason, mentally fragile stars (and even some with fortitude) will find themselves under intense media scrutiny funded by their rivals. If the team being assaulted doesn't have a strong media corps themselves, they'll find themselves defenseless and could lose an entire series over it.
On the flipside, a team that doesn't fancy itself much of a challenger for the championship won't spend much into their media department because there are no long term effects of being media assaulted -- sure it might turn the season into a kind of circus but that money could be better spent on the future anyway. Like the scouting department, media budgeting must be completed at the beginning of the year so your ability to predict the future will be absolutely imperative.
Once you've budgeted for media, your budget affects your 'roll modifier' which will apply to all offensive rolls and all defensive rolls. In addition to your budget, every media attack that you'd like to perform costs 200,000$. To perform a media attack, you simply state the player you'll be attacking. After that, there is a roll to determine A) whether you are caught and B) how much damage to the confidence it does.
If you're caught, you're exposed and it automatically does no damage. If you're not, your second roll determines how much damage it does. Damage will be greater if:
A) You have a strong media department
B) The defending team has a weak one
C) The defending player is mentally tough
The other thing you can do is spend 200,000$ to 'frame someone'. Essentially, it works as a normal media attack except it does no damage because you immediately fail the first roll and are 'discovered'. Only, instead of you being revealed as the perpetrator, another team of your choice is. The risk is large as you could be discovered as the framer, but if you're not, you could start a costly media war amongst your rivals.
Like the scouting department, media bonuses are applied in factors of one million dollars, so each extra million you spend will significantly increase your bonus.
RULES ABOUT EDITING YOUR OFFENSIVE/DEFENSIVE POSITIONS FOR EACH PLAYER ON YOUR SHEET
So you guys are expected to change this whenever you want. IE, you don't have to say, "Hey, 3J, can you make NAME a distributor for the next game?" Just go on there and change it. Remember though, only 1 distributor, 3 receivers and 4 defenders can be dressed for each team (pro and farm) at any given time. If you dress more than that and I don't catch it, you could seriously fuck up the system and it would really annoy me so double check that.
If you want someone to play either defense or offense either, write None in the other section.
If you want someone to play neither defense or offense (to sit on the bench), write Scratched for both positions.
I'll do more on this tonight, just hanging out with some friends, spent the day at this sailing club playing bridge hahaha. If you all follow directions, should have the first games tomorrow!
Added two fields in settings for your farm distributor shooting line and risk percentage, by request.
Added 2 new sheets to the league spreadsheet
Fieldball CBA: https://docs.google.com/document/d/1pupumPiTzqJBuuMw1FCEnYzigdm36CEglG6rOxm_QcE/edit
Don't worry about this too much right now... it's not important until next season.
We're waiting for ThisisBo, October and Playa988
Yeah, what I expected to take two hours took five. I'll get everything in ASAP
So I guess everyone just took the first offer they were given?
Considering I have the default reputation, I'm not gonna haggle. I have a feeling it'll change soon though;)
Mentors must be declared before your second game is played
when is the first game played?
When Playa gets back to me. But only pro teams mentor so don't worry about that.
Is that because everyone in the below pro teams are too young?
The age difference isn't as pronounced, so there wouldn't really be as much that two players on the same team could convey. And it doesn't fit in too well with my mechanics. Plus, the idea of GMing a major junior team is to get a stripped down version of the game.
EVERYONE CHECK THE TWO SKYDRIVE FOLDERS.
Two? I only have 1 "Stats" folder.
You should also have a gmes folder. Check your e-mail for it, Gmail sometimes hides e-mails and such
Sigh, yep. It had hide it behind the other one.
Also, in the Stats sheets, the stats in the two labeled Game1stats don't match. My players had different numbers.
Viewing the farm games is so sad lol. So many incomplete passes.
There should only be one file there, what do you mean?
Shit, weird, I'll delete the wrong one.
Checked them out, is there anyway for you to freeze the first row?
You should freeze the first row and use filtering. And you should probably resize the columns and bold the first row. Then it will look nice and pretty. I would suggest DOWNLOADING the file and viewing it in excel.
After all these games you still don't know how technically illiterate I am? I'll try though.
1. Right click the file on skydrive. Select Download.
2. Open the file.
3. Click on row 1 (not a cell in the row, select the whole row by click on the row number)
4. Ctrl+B for bold.
5. Select all cells. To do so, click the select all button (to the left of Column A and above Row 1). Click it twice for good measure.
6. Double click on any cell divider to resize all cells. (Cell dividers are the lines between where it says A and B or between B and C)
7. Click View at the top
8. Click split
9. Drag the splitters to the left and to the top to freeze those rows
10. Click on any cell in row 1
11. Click on data
12. Click filter
I was more talking about downloading
lol. step 1.
You know, if you could also teach me how to read, that wuold be great -_-