Since I realized that my story that I've been working on probably would take a long time, I decided to start small for my storygame and create a short Choose Your Own Adventure. A better term for this would be flash CYOA, and I'm interested in the idea.
People would think that storygames that are short would be easy to make, but for me it's really hard. If I like one of my ideas then I would like to create a long story about it, and if I don't, then I completely give up on it already. Not only that, but how are you able to gain character development, and other important elements of a story in such a small amount of pages? The reason why I stick to longer stories or novels are because they offer more words to read, but in flash CYOA's, that's clearly not the case.
I believe that Bucky hosted a flash fiction contest last February, and created a storygame similar to the concept of flash CYOA made in a weekend for the chaos contest. An idea that comes to my mind is to impose a strict word and page limit to myself to not create the second longest and best storygame that I probably won't finish. 5000 words and 27 pages seem like a good limit, but the second doubt in my mind arises.
Linearity. If I make a flash CYOA, then how do I make it so that choices do matter to what ending you get? The illusions of choices appear to be a really good idea, but I want to create choices that impact the ending of the story. I'm pretty sure that the choices in bigger stories branch out to other endings, but I'm not sure if I'm able to do that in a flash CYOA.
I guess what I'm trying to ask is, how do you create a short storygame that consists of only 20-30 pages, but make it memorable and have a high rating (and not linear)? Sure, some of you can just say, "SHUT UP AND JUST WRITE DAMMIT!!!" But that would be no help to me. Do any of you guys know any other Choose Your Own Adventures that qualify as a flash CYOA, aside from Sethaniel's Snow, and Bucky's It's Raining Again ? I'm not looking for the ones where the author lazily puts a sentence on each page and asks the reader to make a choice or the linear ones where each choice not optimal to the story leads to unpredictable end links. Opinions about the topic is appreciated too.