Hello, I picked up a game called Root Double as part of the Humble Visual Novel bundle, and I'm really intrigued by the decision making system it has. It appears that you choose levels of trust in both external people and yourself at the start of a chapter, and then the chapter plays out (with actions happening based on your pre-set confidence levels). I have to say, this is a fairly interesting way to gain user feedback to feed into non-linear stories. Has anyone else played/completed the game? Furthermore, are there any other examples of interesting story/gameplay mechanics you've come across at CYS or in other games?
Side note, the bundle is quite nice, Sunrider Part 2 (1 is 10 hours long, high quality, and free) was quite impressive - the second half is a straight up visual novel which does an excellent job of offering choice yet variety.
Edit: Depending on the responses, I wouldn't mind if this were shifted to the Writing Workshop, come to think of it.
Image describing the game's affinity system below, you control your opinions via a slider for each character (including the protagonist)