Anyone a fan of RTS games? Building a base of operations, managing your units on the battlefield, wiping out your enemies and so on. Some examples being the Command & Conquer series, Starcraft, Age of Empires, MechCommander etc.
List your favourites here.
I loved Dawn of War when I was younger. Haven't played the new one, though.
All of the Mount and Blades and most of the Total Wars are good. I liked Brutal Legend, too, but that was more for its satisfying Beat 'em Up aspects than its RTS gameplay. Because, seriously, it's a completely fucking braindead RTS. My favorite would have to be Overlord, though.
"Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns.
In an RTS, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS, it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game of the RTS genre features resource gathering, base building, in-game technological development and indirect control of units." -Wikipedia, the internet argument settler
How is that stretching the definition by any stretch of the imagination? That's Overlord almost to a T. The only thing it's missing is base-building, but Total War and M&B don't even have that, at least not in the Realtime segments, and it could definitely be argued that the spawn improvements and shit you try to capture in multiplayer is base-building as well as resource-gathering.
Says Overlord is an action role playing game, but whatever it is, I did enjoy that game a lot.
Sort of liked the game play of the sequel a little better. Even the Wii version of the game was fun even if it wasn't as good as the other two.
Yeah, if there's one flaw in its design, it's that everything and everyone is too specialised, to the point where each enemy and each enemy combination becomes a matter of mastering the various clever gimmicks rather than being able to outmanuever or simply out-fight your opponent. Outside of the arena, you don't get many areas in the game where you have to come up with your own strategy rather than memorizing and exploiting patterns, and things get absorbed in gimmicks.
Dark Souls is a little bit like that, but they break it up by making the combat gimmick so absolutely customizable that you never have to completely sell yourself to the initial version of the combat gimmick. Pikmin has similar gimmicks, but it breaks that up with fun puzzles and resource-gathering. Overlord isn't very customizable, and its engine was not built for puzzles, so it breaks up the gimmicks with amusing things and the ability to abuse your minions for fucking up, which is sort of a love-it-or-it'll-overstay-its-welcome kind of mechanic.
I can understand where they're coming from, but an ARPG would be much, much more focused on the Overlord himself, and maybe some party member minions, kicking ass themselves. I guess there are some Overlord-Centric builds that you can use to sort of take care of shit yourself, but you really can't get by without your army, and everything you do with your minions is RTS.
There's a lot of games in that list for me to comment on, but I will say that the difference between Age of Empires 1 and 2 is one of the most drastic improvements I've ever seen in a video game series. In one game there's bugs galore, you can barely build a single warship before all of your enemies destroy your dock, and good luck trying to kill an archer with nothing but axemen. Age of Empires 2: freaking castles, battering rams, major upgrades to the graphics in every conceivable way...it blew my mind.
On the other hand, cheat codes for AoE 1 are still amusing. Type "bigdaddy" into the chat box and bam, the game gives you a car equipped with rocket launchers which zooms across the map, looking incredibly out of place in the medieval setting. One of the enemy priests converted this rocket-launcher car over to their side, and suddenly the game reached a whole new level of badass.
Wait a minute, since when is Galactic Civilizations 2 a RTS? Last I remember, it was a turn based 4X game.
Back in the day I tried stuff like Warcraft 2, AOE, and Kohan but just never got into the genre.
The closest I did might be with stuff like Populous, Powermonger, and Dungeon Keeper, but those fall under the "God game" genre rather than RTS.
Sins of a Solar Empire: Rebellion. If you want that Star Wars/Stark Trek rts game.