I thought it looked rather interesting, and got it. It *is* still in early access and the developers say that the version we currently have is not the full version, or even close to everything the full version has to offer... Still, I didn't like it as much as I thought I would.
The game is set in a world where people did something terrible which they wished to forget, so they created a drug called "Joy", which suppressed all the terrible memories, and caused everyone to seem happy and joyful. And caused people to want to kill everyone who is off their Joy to remove all the negative in this world and make sure they never remember the terrible thing they did.
The beginning showed promise, but after the prologue-ish part was pretty much where I lost interest...
There's not really a story after that. There are interesting places to explore, but most of them aren't really explained or not explained well enough, and mostly its just boring; running around for food, choosing what to drop, and killing everyone with a pointy stick and looting their dead corpses...
It's really a nice concept, but as it is right now its just boring. Hope it doesn't go the same way as No Man's Sky, since that was a hugeeee disappointment and I mourn the money and time spent on it.
Anyone else played it/heard of it? And what are your thoughts of it?
Yupppp. I bought back when it was an almost-decent-price. I still thought it was ridiculously high for an early access, but whatever.
Didn't get around to playing it until now-ish.
It's a roguelike game, I guess. Though I was a chicken and checked the box so I wouldn't have a perma death.
It's definitely survival ._. I got killed so many times because of lack of food...and lack of water that wasn't laced with joy...
Didn't even know it was out yet.
I remember linking to a trailer like a year ago and I thought it was in development hell.
Reminded me of a bioshock/fallout clone set in England.
Early access and oh dear god, don't compare it to bioshock and fallout, please. I loved Bioshock's storyline. X'D
But it had such an interesting concept :(
A lot of wasted potential so far.
Nothing but a directionless slog so far. If I wanted to run around punching people in the 70s I'd play Mafia 3.
Basically! Though I use a pointy stick and fetish zappers (the ones from the House of Curious Behaviours)
I bought it cause the trailer seemed so cool >.> (and was so misleading)
I "tried it out" with a "Special Download" (Never buy an early access survival game on Steam. NEVER.) a while before the ads started. Seemed fun because it reminded me of those rare but awesome moments in Mount and Blade Napoleonic Wars where everybody's a Russian Partizan. At least in that everybody's randomly equipped and you get to take advantage of the insane reach/speed disparity between all these different weapons. But then I discovered it was really just a game of Stunlock-a-Mole and it lost all its appeal and became every other meter-babysitting sim.
I just got a totally different vibe from what the trailer appeared to be and then it suddenly it is a rogue-like game, which is fine, but I expected a Bioshock vibe-y FPS. IDK, just a weird little expectation versus reality thing. But from what I hear, it's not a bad rogue-like and they are planning on adding a single player mode, but games in early access usually don't come out very good.
If you want a good Roguelike, you'll get better bang for your buck playing Necropolis, Wazhack, Dwarf Fortress Adventure Mode, a sketchy modded overhaul of an Elder Scrolls game, Barony, Unreal World... Really most Roguelikes are a better Roguelike experience than this. This is an imitation roguelike, lIke Minecraft haRd core mode or something. It's very much a first person survival game with permaddeath tacked on.
But at least they (probably accidentally) incorporated more than just the usual two PDL elements that games seem to use (This being an early access survival game, though, I think it's probably entirely by accident) in the form of a "Food Timer". Problem is, while it works fairly well as a force to drive the player forward in a turn-based system, it's completely obnoxious cancer when there's A) More than one of them and B) They all decrease in real fucking time. Hell, the food timer doesn't even fulfill it's intended purpose of forcing you to progress when there's a functionally infinite amount of forageable resources and water sources and a goddamn bunker. If anything, it encourages turtling into the starting area until you're a one-lad army and the permadeath doesn't matter anymore.