I'm working on a (relatively) quick story while still working on my tech forecasts for .topia. It's set in modern Southern Africa, during a rise in Private Military Contractors (think modern day mercenaries). In the second act of my game, guerrilla fighters attack a facility guarded by a PMC.
Which perspective would you be more interested in playing, and why?
Guerrilla - Aggressor: Get to blow things up / take hostages / negotiate for demands / needs to escape, preferably along with team mates / may find allies among the site employees / may not have high tech tools but will have a larger team / chooses when to attack and how / will get rewarded through colorful descriptions of violence and promises of promotion in the militia's ranks if attack is pulled off well
PMC - Defender: Have to anticipate the attack (it's known that tensions have been simmering) / have to help people evacuate / have to fight off the attackers, and prevent hostages from being taken / if hostages are taken, consider whether to get them back without external reinforcements / may get help from friendly people at the site they're guarding / has to justify the size of the defense team (their bill isn't cheap, and suffer consequences if no attack happens) / will have access to drones and modern tools / troops will tend to have more experience and more colorful personalities, but less in number than guerrilla forces / will get hugs and thanks if you pull it off well but a lot of scorn for not magically 'preventing it'
I won't have the time to write both paths, because the actions and situations of the third path depend on the second, so I'm asking for your thoughts.