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A History for My Storygame's World

6 years ago

My first storygame is going to take place in a world that I have used while playing D&D. I've rewritten most of the history and would like some opinions. (The present is currently 50 aww. I've been having some trouble filling the gap, if I should do so.)

The Age of Wonders (-25 bww - 0 bww)
When Orizon entered this era, people had just began expanding on it's technological achievements, creating steel machines, including steel ships, weapons, and even constructs. It didn't take long though for someone to use the creations of this era in an attempt to get what they wanted. A human know as High Mage Orsini saw how the gnomes of Internai could combine magic and technology and thus the idea for an army with technology fueled by magic. She spent the many years of research to create this army. The beings in this army eventually came to be known as Warforged, although Orsini's orignal Warforged had no sense of will. Now having completed her army, High Mage Orsini began her campaign to take over the world.

The Fall of Urur (0 bww - 2 aww)
Orsini's first target was Urur, the smallest continent in Orizon and the main source for trade of raw material in Orizon, but it was also the most agressive being ruled by dragons and having the best airforce with their dragonborn wyvern riders. The struggle for Urur only lasted one and a half years though, as Orsini produced aerial adapted warforged. With these new type of warforged, Orsini's army dispatching of Urur's wyvern rider army with ease, and slowly took over Urur, either killing the once proud dragon rulers of Urur, or having them swear servitude under them. During this time, the rulers of other regions began to notice the activities in Urur and the decline in trade. Orsini contiuned building her army, preparing her next move.

The Warforged War (1 aww - 8 aww)
Orsini's next target was Aemali to the north of Urur, recognizing it's geographical advantages in the moutain boundaries. She sent a third of her army to take over the center region of Aemali, where the moutains created a natural border. She then split the rest of her army and had them march from the north and south of Aemali, herding the forces of Aemali into an inescapable trap.      While Orsini executed this plan, the neighboring regions of Ozrum and Internai readied their forces and prepared a coordinated counter attack. The capital of Aemali, Namoda, fell within a year after the invasion of Orsini's army.

The Siezure of Urur (4 aww)
As Orsini moved her mechanical army to attack Internai, Ozrum's forces made their way to Urur where a small portion of Orisni's army protects Urur from such attacks. But they were not ready for what Ozrum's forces brought with them and Orsini's main force would soon run into the same obstacle. As Ozrum's army landed on Urur, they brought with them, the first sky warships from Internai. Made of a light, but durable metal, and powered by four magical crystals, these new type of ships were the answer to battling Orisini's army. The rulers of Internai realized that Orsini's army was more advanced than their opponents and the only way to win this war was to "fight fire with fire". They sought out the same gnomes that Orsini found inspiration from for her army. With the help of the gnomes they began to build their own magitech army and weapons. They didn't use the same emotionless, obedient, machines as Orini (although there was many debates for it). They had a new type of warforged. These are the ones that exist in Orizon today. Machines fueled by magic that give them a soul. They also created magitech armor usable by man. In this way Ozrum's forces were able to retake Urur while Internai was able to repel Orsini's attack.

The Rebellion of Aemali (3 aww - 8 aww)
Not too long after Orsini invaded and overthrew the monarchs of Aemali the citizens of Namoda began a resistance group. It started it in the ruins of the kigndoms, quickly spreading to the common folk to the point of an "underground" rebellion. These rebellion groups eventually began feeding information to the other armies. After the war the remainder of these groups became thieves, assasains, or spy guilds.

The End of the War (8 aww)
With the appearance of stronger magitech and sentient warforged, the scales of war tipped out of Orsini's hands. Her invasion attempt a failure, and her forces reduced to almost nothing, Orsini was backed into the corners of Aemali. The ones who had struck her down had actually been very instrumental in setting her up in this position. The world and history books knows them as The Steel Hydras. Five warriors of different race, each well equiped with top tier magitech at the time. They were responsible for informing the status of the Aemali rebels to Internai's and Ozrum's leaders. Their origins unknown as they disappeared shortly after Orisni's demise.

Age of Magitech (9 aww - present)


The Reforming (9 aww - 15 aww)
During the time after the war, what was left of the world leaders came together to discuss what to do with the warforged left from the war. Many people wanted them destroyed and gone, while a small few argued for their existence as a sentient race. For a long while, there was much prejudice and hatred surronding the warforged. Eventually, the Steel Union, the new ruling government of Orizon, made it law that warforged were to be treated as any other sentient race. Orizon, despite some protest, continued down the path of magitech innovation, incoporating the wide use of airships, and eventualy the invention of and use lighting rails. Their manufacturing and distribution eventually became centered growing metropolis of Internai. Many people were becoming much more educated by this time.

Skywardens and Railguards (11 aww)
Shortly the invention of the lightings rails, raiding of merchant airships and most lightning trains quickly became a common occurance. As a result of this the Steel Union formed the Skywardens and Railguards. Skywardens are charged with patroling the skies of Orizon and protecting merchant, politcal leaders, and citizens that travel via airships while the Railguards protect those that travel via lightning trains. Not too long after, Orizon's leaders joined their naval powers, forming the Wavesenturies. Two more factions of military capabilities formed a couple years after the formation of the Wavesenturies. The Mage Corps, who formed to keep an eye on magic users of the old and new traditions, and the Forged Militia, who were first composed of just veteran warforged but eventual became a diverse group.

Present
The new era of Orizon's history as it's people progresses down the road of innovation. Sometimes refered to as the Second Age of Wonders, the current age of Orizon is filled inventions that fuse magic and technology. It is also filled with many changed nations as well as people. Small cults to Orsini have popped up over the years but none have lasted too long. Although not as popular, the worship of Primus, the embodiment of law, has risen. Most worshippers are warforged. Avdventurers search for ways to become famous through inventiosn or politcal means, there also some who still travel the world and make their name known through their feats.

 

A History for My Storygame's World

6 years ago

Sounds awesome! I Would love to play test it!

A History for My Storygame's World

6 years ago

Thanks. Maybe I'll let you when I get it done

A History for My Storygame's World

6 years ago
As the author, it's good to have all the background details set in your mind before you start writing, but you have to go in with the expectation that likely only a fraction of it will ever be used or referenced in the story itself.

What's the plot and character you have in mind?

A History for My Storygame's World

6 years ago

The character is going to be a new member of a guild in a capital city that works with the Forged Militia. I'm debating using Orsini and her cult, with Orsini as a magitech enhanced lich.

A History for My Storygame's World

6 years ago
How's it coming along so far?

I always recommend a detailed outline in advance of starting any story, especially an epic fantasy sounding one like this. If you're new to CYOAs it can surprise you the way that start to sprawl and get away from you, and having the necessary plot points of every major branch written out can help keep you on track. It helps you spot problems with the structure or flow in advance, too, and pretty much guarantees you can never write yourself into a corner.

A History for My Storygame's World

6 years ago

And I, as the person who's written far more than Mizal, would advise against it. Having everything written out makes writing boring and tedious, and removes the fun of it. If you write a story having no real idea what you're doing with it, it's really fun. Good? Not necessarily. Rarely, even. But fuck it, this is a hobby site and we're not professionals.

A History for My Storygame's World

6 years ago

Thanks. I only have a few certain ideas of what could happen or how to approach it. I've played a lot of D&D, mostly as a DM, and if it's taught me anything is that try not to be too prepared. Although the reason for that isn't the same as now. (PCs will almost always find something more interesting to do than what you have planned.)

A History for My Storygame's World

6 years ago
Ok but I was assuming he wanted to write a good story with actual branching.

I guess Steve-level is okay to shoot for if you can't realistically write like Endmaster though.

A History for My Storygame's World

6 years ago

Well I'm certainly not aiming for Endmaster-level. I like to plan out the important plot points first then worry of how to connect them later when I get to them. A bit risky? Probably but it's how I do things.

A History for My Storygame's World

6 years ago

I personally like the concept of world building. Mizal is correct in that you'll likely only use a fraction of it in your story. However if you are shrewd, you can create a much richer world for it. That being said, I personally tend to flesh out the backstory after I have an idea of the major plot points I want to write within a story. That way, I can take the plot any direction I want and still have a backstory that ties into it. 

A History for My Storygame's World

6 years ago
I know it's probably technically the more correct way to create plots, but the idea of not doing a setting first is like crazy talk to me. My brain just does not work like that. I can't even start with a character or events unless I know what sort of environment created them or why things are happening.

e: also, you've made some decent posts so please get an avatar to distinguish yourself from the faceless masses, thx