This DEMO is based on the article in "Help & Info";
A Quick Discussion on Random Variables by solostrike
This isn't a complete story so if 3J deletes it, I'll understand. I don't like reading a bunch of demos either. I did this because I wanted to show my fellow newbies a couple of things that could help us make better stories:
First: I want to demonstrate that those that are still learning scripting, like myself, can use the variables and link restrictions already provided, to design a totally random event in their storygames.
Second: I want to provide a working model for discussions in random variable scripting. I hope that those that know scripting well, will comment on how I could do this better. I will be happy to give co-authorship to anyone who is willing and able to help.
In the Game:
STAMINA and AGILITY are the only attributes used. You begin with a value of 50 for each. Stamina provides your offense; Agility, your defense. Good results (landing a punch or kick) will replenish your attributes a bit. Running out of STAMINA and AGILITY both, has its own unique result as you will see.
The SCORE is naturally how you win or lose. You start out with a value of 50. If your SCORE falls to 0, you lose. If your SCORE goes to 100, you win!
Now, without further ado... This is a "deleted scene" from my "Answer The Call" story. If you've played it you'll recognize it as the final scene in chapter 1 - You are just about to enter the last digit to deactivate the bomb...
Note: some comments are prior to my republishing this as a fight demo and before publishing the complete story, "Answer The Call", found elsewhere on this site.
***As of 1/10/2012 - I'm re-working the story so if you've played it before, please try it again.***
I made the puzzle hint easier to find...
If anyone would like to point out "particular" grammar errors, please do...
At the end it says "TO BE CONTINUED" because I will be adding more puzzles (and choices) as I write more chapters.
Since this is an experiment: I would really like to know, what your "COUNTDOWN" and "SCORE" were when you win.
***As of 1/9/2012 - I'm re-working the story so if you've played it before, please try it again.***
Thanks to the great comments and recommendations I received, I decided not to be afraid, use the "advanced editor" to add items to the story and figure out some way to do a timer of sorts using variables.