Escape School

Player Rating3.76/8

"#507 overall, #44 for 2012"
based on 288 ratings since 04/06/2012
played 4,599 times (finished 438)

Story Difficulty3/8

"trek through the forest"

Play Length2/8

"So short yo' momma thought it was a recipe"

Maturity Level3/8

"must be at least this tall to play"
Contains content that may not be suitable for persons under age 10. If this were a movie, it would probably be between G and PG.

In this story you are trapped in Clearwaters High, and must escape while getting past the evil teachers. You can also find help in certain students... good luck and remember to check all endings! (they are fun to read)

Player Comments

This was insanely random and linear. I didn't enjoy it in all honestly.

The first decision is death VS progression, and that just doesn't seem right. I mean, do you really want someone to take one glance at your story, click a single link, leave the game, rate it poorly, and think nothing more of it?

This was incredibly random, and the first death page was basically: "you eat a cupcake and choke, then see it has yellow powder in it. You die and now you're a ghost trying to find out who killed you."

That seems very random and incredibly linear. There was slightly more description then I mentioned, but it was still quite short and random.

Then there was the spacing. I felt some paragraphs would have been neater and more organized if they'd been spaced out.

The writing has potential, but the plot really makes little sense to me, and it feels rather cliche.

I did enjoy some parts of it, but a lot of it wasn't enjoyable in my opinion.

-- MinnieKing on 3/21/2017 12:34:53 AM with a score of 0
Well, this would be more fun if there were less death links (although, in your defense, the 'good' links were really obvious)
and if you made it like a puzzle; little mysteries here and there, maybe you try to find the SAINT hideout instead of just knowing where they are (secret hide-out behind a peculiar bookshelf in the library? secret trapdoor underneath a certain student's desk? the possibilities are endless :D).
You could also make it so that the weird device would be hidden somewhere hard to find and there are clues (maybe some are written in code? You could find a graffiti saying "atbash" or "2 letters forward", hinting how to crack the code.)
Maybe some nice girl (secretly from SAINT) in the beginning stops you and says something like "Don't trust the teachers" or "Don't eat the food" so you would get a hint. Heck, maybe you even have a crush on this girl.

I think you can make this into a fun puzzle-ish storygame.

Minor bug: Even if you don't go to to the Teacher's Lounge you could still give Jenny the H2O.
-- Yuisawachelsa on 1/11/2017 3:32:54 AM with a score of 0
It was very easy with the hints, thanks.
-- Patandjenfan33333 on 11/29/2019 1:50:07 PM with a score of 0
-- asdfgh on 11/26/2019 2:02:44 PM with a score of 0
-- Zarlox on 9/16/2019 8:03:00 AM with a score of 0
I didn't read any of it except for the clues. But I won first try!
-- AMuggleNerd on 7/7/2019 8:40:54 AM with a score of 0
Ah yes, trapped in the school. Quite the classic CYOA game. It sounds like this one has good potential, but with a length of three, I’m not sure there’s going to be a lot there.

The first page starts out nice with a very basic description of the setting. There really could be quite a bit more here. You could spend 500 words just on the waking up process, especially since the main character appears to be a teenager in high school. You could add smells, feelings, sounds, and other things to really expand the setting here and really get the reader involved in the story. More descriptions can help the reader really feel like they are part of the story here.

Well, one click later and the story is done. Why is that? I’m guessing the rest of this story is going to be more of the same: “Pick the right choice, and you don’t know which one that is, or you die,” aka lolrandom. It is very, very difficult to make a lolrandom story that people like. It is just, well, too random. You do have some different choices that lead different places, but even in an lolrandom it is nice when the author leaves a few clues here and there to let the reader have some clue which choice is going to lead to instant death – even if the clues are completely obvious. For example, in one of my stories, the trap door that leads to death on the alien ship is marked with bright red and yellow lettering. The reader can’t tell they say “Danger,” but the clue is enough so that if the reader picks that choice, they’re not completely surprised by the story ending. This is not the case in this story, clearly.

The rest of the story doesn’t contain quite so many random, fast endings, but it does contain many where you really have no idea what’s going to happen. There’s no logic or reason for the reader to choose one of the options on the page over the other one – or at least none that the reader can see. It is nice to see a lot of options and endings, but it is even nicer when there are complete stories that lead to each option and ending. A lot of expansion is needed for this to be an effective and entertaining story. Thank you for sharing it with the site.
-- Ogre11 on 6/6/2019 1:44:11 PM with a score of 0
2/8, too linear.
-- 325boy on 5/20/2019 2:29:38 AM with a score of 0
That was short
-- GeniusPancake on 2/19/2019 2:16:39 AM with a score of 0
Sooooooo boooooring!!!!! Plus you due to easily
-- Pink girl on 2/3/2019 10:19:53 AM with a score of 0
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