Player Comments on Insanity Castle
This one has a nice start with some good descriptions to start out. It is nice to get more of the senses involved and feel like the reader is really involved with the story. I’m not sure I completely understood the setup because I was firing an arrow before I yelled fire, I stumbled, and apparently fired an arrow out my butt or something, because that’s the only way I can figure I fired in the opposite direction. No matter, that’s just the setup (though I would think that might lead to a battlefield execution, too, but hey, the dungeon is fun, too, because otherwise I guess there wouldn’t be much of a story, eh?)
I died after two clicks on my first readthrough. I hope that’s not a pattern. It’s not a big deal to have some random deaths, but a little warning or tip might be nice so we know we’re choosing to die, though.
Some of the items are nice to use, but I’m not sure the key wasn’t overkill. After all, I had to click on the key to pick it up, then click on it again to use it – and there was literally no other option. If there’s no choice, what’s the point of the item and the action, other than just to add an item there? A side note for items and scripts: you can actually force the item into the inventory when someone clicks on a link with a script (so they don’t have to click over and over again) and you can remove access to links after someone uses them (so you can’t try and pick up the same items over and over again).
Overall, it was interesting and fun, if a little clunky in the implementation. I had some fun wandering around and trying the different options and seeing where they could get me. Thank you for sharing this one with the site.
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Ogre11
on 8/5/2018 7:56:00 PM with a score of 0
Right, not a bad game and a wise use for flower pots, but how on Earth can I peer and take a glimpse at a watch at 11:57 pm when it is so dark?! ;D
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TestingJest
on 12/8/2017 3:33:35 AM with a score of 0
I enjoyed this a lot. Good use of items, although I kept thinking that I'd missed something when I hadn't. When you search the kitchen, it is stated that you need a key to open the utensils drawer, so I started combing everywhere looking for this key which didn't exist. But I guess that was a red herring.
I also wondered about the "camouflage" option in the Arena, I kept thinking I'd missed something there as well. If there was an alternate way to win, like with a different item, then that would be pretty neat.
Also, taking the watch and gem made me think that we were collecting treasures (since the game told me that they were very valuable), although they did turn out to be useful. If it was a treasure hunt then that would be a bit like the old Colossal Cave Adventure games.
Using the items against the four warriors at the end was a little comical, but it was rather tongue in-cheek and I liked it. Overall, I found this quite enjoyable. A little short, but entertaining.
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Saika
on 9/28/2017 5:15:13 AM with a score of 0
Hey that's pretty good
#remember the flowerpot
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Steveend
on 6/25/2017 7:54:58 PM with a score of 0
This was very fun and funny! I died a couple of times, but I finally found the right way!
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Doodler623
on 1/12/2017 9:17:54 PM with a score of 0
Knights with swords using a watch to tell the time? I got a bit confused with this story. It was quite fun but very easy and only took me about 20 minutes to complete. Having read the comments before I started, my expectations were low but it wasn't as bad as I feared. So, an enjoyable light entertainment ;-)
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HM000
on 1/12/2017 4:34:27 AM with a score of 0
There is no reason for one of the first choices you can make end the game.
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betaband
on 1/8/2017 3:18:47 PM with a score of 0
The item use could have been a bit more intuitive, the end seemed a bit like one of those old point-and-click games where you use everything on everything or die. A bit more to the story would've been nice, as well. Other than that, not a bad story.
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Mangybeard
on 1/7/2017 12:10:30 PM with a score of 0
Great use of objects and humorous writing, very good short story
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Aconc
on 12/2/2016 5:29:12 AM with a score of 0
I found this fun, liked the use of objects, pretty good story/game overall.
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CowBoySkinnyLinny
on 11/29/2016 9:55:34 PM with a score of 0
needs more character development to fully flesh out the story, some creative choices when fighting but could use a hint as to what to use instead of just having the reader guessing over and over until they get the right item. It seems like a good start but was very short.
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BigRonn77
on 11/29/2016 7:53:17 AM with a score of 0
I usually don't like "run around gathering items and then telepathically figure out when to use them" games, (probably because I'm not good at them) but this one was short enough to hold my attention. I wished there'd been a little more backstory of why you're there, and characterization in general. The choices in the fight scene seemed like dumb luck, but overall the problem-solving was enjoyable. People who are actually good at these games might get bored, but I had fun!
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MsGwinn
on 11/29/2016 1:26:44 AM with a score of 0
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