This may have already been answered somewhere in the sea of articles and forum posts, so I hope it's alright to ask again. When writing a story game, what kind of process do you usually use? Do you work on all paths at the same time, work on one path at a time, or something different?
I've been writing a new story game for a couple days (it's hidden, so you can't see it yet) and I'm really proud of what I've done so far and excited for the rest, but now I'm getting to the point where the paths start to grow farther apart, so it's hard to make the same progress on all of them when they're so different.