Neat! Didn't play for too long, but the writing is good and the presentation is impressive (and is that an exploration of a theme I spot?).
Trying to read the in game terms and conditions for some drugs does show me that I can't scroll, so maybe it's a browser issue? Anyway, I'm going to assume there isn't anything too important in that text wall and won't bother figuring it out. For all I know it is intentional, since you know, people don't read T&Cs irl (but I can zoom out to see it all, so this theory might not be the best).
As for what actually happens, I'll say that people who want to include the classic 'wake up', 'bathroom', 'eat', and 'get dressed' scenes should play this. It'll show them a more interesting way to handle it, since it is building up the world.
Also of note is that you don't start with that here either, but it is very much a part of the start (showing that even in the grimdark of the future, preparing for your day is mundane--despite being able to print drugs--and might not serve as the best hook for getting readers interested).
Also, it appears there was a consequence to me clicking on as much stuff as possible, which is good to see!
I'll add that I seem to be able to interact with the 'polished tea press' indefinitely, which I assume isn't a bug for this style of game. I'm mentioning it since I would point it out if this were a storygame here, and I find it neat how the medium affects my perception.
Anyway, when I have time to read more (and after I attempt to examine the branching) I might write about some more meaningful spoilers...or more likely I'll just mention any other thoughts I end up having, if there is enough of them.