Good Morning,
I finished my first playthrough, and I will go back and try and obtain some of the other endings. Please see below for scores.
Playtest Scores:
Score(1239)
Strength(1), Constitution(-1), Precision(3), Agility(-1), Charisma(-1), Will(3), Intellect(-1), Perception(1), Health(7 / 28), Mana(27 / 27)
Adventurer(1), Rogue(77 / 145), Mage(30 / 140), Ranger(1 / 45), Bard(35 / 160), Necromancer(0 / 10)
Arrak(0), Thoed(0), Daiel(0), Qin(0), Morrivik(0)
Fireball(0), Phasing(0), Stone to Flesh(0), Blink(0), Speed(0), Ghostly Energy(0), Healing(0), Fortitude(0), Arcane Ward(0), Spider Climb(0), Unlock(0), Gust of wind(0), Keen Eyesight(0), Detect Magic(0), Invisibility(0), Speak Language(0), Psychic Attack(0)
Investigate(52), Dagger(15)
Orcish(6), Healing(0), Sparkling(0)
Completion(19 / 52)
HEALTH is 7.
I will answer these questions now after my first play, but will revisit them after several more tries.
General Questions:
1) Do you think this game belongs in the fantasy or puzzle/game category? My opinion would be fantasy. Although the puzzles in the game make it interesting and require thought, the puzzles are not really the central focus on the game. It seems to be a traditional dungeon crawl adventure.
2) Does this game’s diffculty rating of 5/8 and maturity rating of 4/8 seem accurate? I think the difficulty rating should be a little higher - at least a 6. Some of the puzzles seemed more complicated than what a 5/8 would be. I chose to give up on some of them to keep exploring.
3) Any suggestions on a title? No suggestions at this time
4) What do you think of the game’s description? The description seemed good. I knew exactly what type of game to expect when I started.
5) How would you rate this on CYS’s 8-point scale? Why that rating? What would you change about the game to increase your rating? I enjoyed it so I would probably give it a 7 (I think of it now as a high 6 low 7, but of course ratings are whole numbers). For me, It would need to be much more extensive to get an 8.
Resource questions:
1) Did you feel you had access to enough health potions quickly enough? Yes, and no. Very early seemed to find enough. But then soon after, I was having to avoid any conflict because I did not have enough.
2) Did you feel you had access to enough mana? On first play did not use mana much.
3) At any time, did you attempt to use an item or spell in a logical way but were unable to? Not on first play
4) Anything else about resources you’d like to add? I should have read the instructions about managing the equipment. I had progressed a bit through the game before I figured out where to see the armor. I knew I picked some up, but was confused when the shield didn't show up in my inventory with the weapons..
Combat:
1) Did combats seem too long or too short? The combats seemed about right. They were challenging but not too easy.
2) Did you feel combat provided you with options using a wide variety of skills? I thought the variety was pretty good. In practice I did not notice much difference between the dodge and defend, but this could be to just having one play through.
3) What combat strategy did you use? When different attacks were available I varied them between slash, strike, or thrust, trying to see what worked best. Usually I tried some defend and dodge in the middle.
Did you switch up what weapon you were using a lot? I did not switch much during the battles. Used different weapons at different times in the dungeon, but mostly stuck with the one capable of most damage.
Did you just use one weapon and “slash” until it was over? At times, this seemed the most effective method.
Did you use a lot of spells? Not on first play. I will on subsequent plays and reanswer questions.
Did you change up your options a lot trying to access unique attacks? When available I tried the different attacks.
4) Anything else about combat you’d like to add? Not at this time
Spellcasting: I haven't yet tried the spellcasting. I will revisit these questions after more play.
Exploration:
1) Were the dungeon secrets too hard or too easy to find? In my opinion, it seemed about right. They shouldn't be too easy.
2) Did the amount of the dungeon you had time to explore seem fair? So far, I would say yes.
Endings:
1) Did the endgame sequence add to the game? Did it seem like a good capstone, or just unnecessary? My opinion is that it definitely added and I thought it made a nice ending to the game. I left the dungeon earlier than I could have just to experience what the end would be like, and it was nice having a choice of branch at the end as to what I would now do
2) Which endings did you find? Which was your favorite? What did you think of them? Did they seem too easy or too hard to get? Was there enough variation between them?
I only finished one play so far and got to adventurer and rogue
3) Would you say this game has good replay value? Would you play it more than once?
I enjoy this type of game and would replay. There is enough variation in what can be done in the dungeon that it is not simply doing all of the exact same things the same way. Plus, I like trying to get all the different endings.
General:
1) Was the dungeon layout easy to follow? Hopefully the pictures helped with this. Does the game need more map images? It was fairly easy to follow.
2) Were the rules easy to understand and was the game easy to understand without reading the rules?
They were pretty easy to understand. However, as noted above, without reading the rules it took me a little while to figure out where items such as armor, shields and such were going since they did not show in the viewable inventory. At first I thought it was a bug and I wasn't really picking them up.
3) What was your favorite/least favorite aspect of gameplay? Combat? Exploration? Spellcasting? Definitely the exploration and looking for objects. I liked that in some rooms, I had to keep searching about 10+ times to find certain items.
4) Should there be more replay options? I’m considering adding a replay option, where you reenter the dungeon after getting one of the endings. You’d keep your stats and items, and there would be a “class ability” added to each of the endings 2-11, which will appear in your inventory when you replay the game. For example, mages would get some new spells and mana, the enchanted lute for bards would be ungraded to be useful in combat or for healing purposes, necromancers would get some kind of necromantic spells, paladins would get a healing ability of some kind, etc.
5) Did you run into any bugs or typos? I’ve played through this game multiple times to all the endings to scan for errors, but I’m sure it’s possible I missed some.
I did notice that in a couple of rooms the god's ALTAR was spelled ALTER. Spellcheck wont find those, and I will look for the exact pages on next play.
6) Any other comments/feedback about the game? Not at this time