Panaceapill, The Reader
I roll the dice and define the options. You make the decisions. No dying. Just exploring ideas with a quick, randomly generated adventure.
A basic story to figure out the site mechanics. (Using story pathing and variable-determined links.)
Gather information and forge alliances.
You often only get one chance to learn something before the story moves on. Choose your questions wisely.
You often only get one chance to make an impression on someone. Choose your actions wisely.
At the end, will you have to information and allies you need to steer the story in the direction you want it to go? Or will you be at the mercy of the details you missed and enemies you made?