CrazyCat, The Reader
I have a storygame, trust me.
Recent PostsItem lowers different variable if first hits zero on 1/27/2018 11:24:42 AM
I want magic abilities to be represented by an item, something like 'Magic Spell'. You have a magic reserve as a variable, and whenever you use the spell, it goes down by five. If it reaches zero, it starts taking five health instead. This is supposed to represent death if you exhaust yourself by overusing magic. I'm assuming that in order to achieve this, I would have to use scripting, which I'm okay with.
Basically, each time you use 'Magic Spell', Reserve goes down by five. If it hits zero, 'Magic Spell' takes five from Variable2.
Randomly lose an item? on 1/17/2018 5:14:28 PM
The game has a variety of items, so they're easily replaceable. At least, in this rough plan.
Randomly lose an item? on 1/17/2018 3:42:15 PM
That works, thanks!
Randomly lose an item? on 1/17/2018 2:04:53 PM
Looking for how to lose a random item on a certain page. I'm making it for a random event kind of thing. There is a small chance to be taken to a page. Once on the page, it says a thief has stolen an item of yours. I'm not sure how to lose a random carried item without knowing what items the user is carrying
How do you judge people? on 9/28/2017 12:11:41 AM
Just a heads up, because I'm aware of how some people are, the topic of this came from church, and I'm sure some people out there would love to come and complain, bringing up stereotypes, and overall hating everybody. Please, try not to do so. I'm not posting this to encourage someone to ruin someone else's day. It's not worth your frustration, and certainly not the pain of the people you insult. If you want to complain, I recommend you do it in real life so you can worry about people punching you in the face. If you have to, don't say anything.
Anyway, my family and I were at church, and the sermon was about the unfairness of people who praise the Lord every day, and attend church regularly, get to go to heaven, but so does the serial killer, jailed and on death row, that turns to God in his last moments.
I often hear the saying that tells me I should judge people by their actions, not their words. But I've thought about this for some time, and I'm thinking...should I not be judging people– not by what they do– but why they do it? After all, nobody does something wrong without reason, even if the reason was for personal enjoyment. Then, maybe, I might judge a killer. But if someone had a messed-up past, and acted out because they were struggling to come to terms with what happened to them...I get defensive for that person, as if it were myself.
It's even worse when I see all these people around me screaming at each other, when I know very well they're all doing it for some reason. If they could somehow show others their reasons, maybe they wouldn't bring each other down so much. If they just knew, they might stop. You shouldn't, and wouldn't, I hope, hurt someone even though you know they're only acting the way they are because they have a traumatizing past. If you were to "play God", would you not choose to save the serial killer that repented, because you know, and you've seen, that in his mind it was justified?
I'm just trying to see how other people might view this, especially in the idea of being God. Who would you, truthfully, send to heaven? If you've lived their lives firsthand, would you act differently after you log off from your computer? Might you react to news differently, or ponder what others must be going through? I hope that if anything, you'll be more forgiving when it comes to others' bad decisions.
Restrict Item if Variable Set on 9/26/2017 3:44:25 PM
Also, how do I use scripting to change a variable to a random number, 50-100? I thought I saw it somewhere....
EDIT: Nvm, found it.
Help categorizing a story? Also ideas/feedback on 9/26/2017 10:19:15 AM
Only a few generations later. Enough that the animals are acting normal(other than the advanced intelligence), but there are still some really old animals that still exist that started the war.
Help categorizing a story? Also ideas/feedback on 9/26/2017 10:02:09 AM
I'm not sure if I'm not understanding you, or you're not understanding me. I meant that people didn't believe in magic, thereby calling it nonsense and nonexistent, but now the animals have the thing that they were calling not real, because there wasn't any obvious signs of it existing before. They called it magic because they thought it didn't exist. They changed their viewpoints before most of them died, I'm guessing. Did that help clarify some things?
Help categorizing a story? Also ideas/feedback on 9/26/2017 9:25:36 AM
Magic is like energy. You can spend energy by using magic, and replenish magic by gaining energy, like sleeping, or yes, eating. As such, you get a certain amount of magic to "spend" each day, and you can increase it by a smaller amount by eating, or buying magic replenishing foods from the shops.
In the end, I decided to get rid of the whole mutation process, and instead, it is simp,y set in a fantasy world where animals have powers.
The plot is still a work in progress, I'm working on another story while I figure out how I want this storygame to be. Some of my answers might have changed three days from now. I'm just happy to be making progress, usually I get stuck and the story is sort of ditched, but not deleted, because I keep telling myself I'll finish it eventually. Thanks for the ideas!
Help categorizing a story? Also ideas/feedback on 9/26/2017 8:55:44 AM
I may not be worth helping, but I can sure as hell help others. I was merely giving you advice. You don't have to listen, but any consequences are yours to deal with.