ParishinFire, The Reader
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Can I use multiple variable values in scripts? on 11/14/2018 8:04:27 AMAlright, that worked exactly how I was wanting it to. Thanks for the help.
Can I use multiple variable values in scripts? on 11/13/2018 2:06:00 AM
I'm trying to get a message to display differently depending on the value of a certain variable. The problem is, the variable I'm using for it I'm also using for something else, so I can't just have it change between numbers 1, 2, 3 and so on. What I'm wanting to know is if I can have the script detect variable values in-between numbers, like it will only display one message between values 1-6, and display a different message between values 7-9, and so on. Is it possible to do that using the "IF %SCORE =" stuff in the script? I could just make completely new variables or do something else, but it'll help out in the long-run if I can somehow use variable values between one-another in the script.
Properly displaying numbers on 7/16/2018 10:08:12 PM
I kinda figured that's where I was going wrong. Alright. Thanks.
Properly displaying numbers on 7/16/2018 9:53:50 PM
So, I've been working with scripting stuff in the editor and when I make a conditional script in the page link to display additional variable changes, they just appear as the code I input for them. Is there a way to fix this?
Here's an explanation of what I mean incase I didn't explain properly above.
I'm working on combat in my game, and on one page I have in the script the following:
IF % TOHIT > 10 THEN
BEGIN
$PAGETEXT := " You are struck and suffer %%ENEMDAM%% damage!"
END
For the most part, everything's working properly, except it shows %%ENEMDAM%% on the page instead of the number of the variable.