Player Comments on Gatekeepers of Boredom
A historical puzzle game
In this game you follow a two silblings and a bunch of other characters as they search for their parents and also the long-lost treasure of Montezuma.
The individual scenes are very well written, which makes this a pleasure to read. In particular the dialogue (of which there is a lot) flows easily and naturally. The main characters are interesting and fun to follow around. The puzzles are subtle and cleverly designed, and there is a "minigame" where you need to keep your phone charged that works surprisingly well.
The story is enganging and has very good educational content about the Texan war of independence. I was vaguely aware of what happened there but I still feel I learned alot.
So why is this game rated so lowly?
First, it feels more like watching a TV series than playing a storygame. Given that this is fan fiction it may have been the writers intention to capture this feeling, still it is not what I was expecting.
Partly the TV-like impression is caused because we never really settle on a protagonist to follow. While many scenes are told from the perspective of Alex, our main female protagonist, the narration often jumps and describes events from different perspectives, sometimes even within scenes. This has some advantages as it allows us to experience the inner life and feelings of the other characters as well, but it comes with the downside that the reader becomes external to the events; we are a viewer instead of a participant.
Second is the branching: There are a lot of links to click on, but the choices often don't change much and the link texts are not informative. For example the first choice is between "one way" and "the other way" without any indication what this refers to. Later we get the choice between "Alex's eyes widened in shock" and "Alex's eyes widened in alarm," in another instance you have the choice between the window fogging up from your breath, and "..." so what will you chose? (Neither is a sexual reference in case you were thinking that.)
Then there is the continuity between the scenes. I love nonlinear narratives, but they need the glue that keeps them together. Here this glue is missing and thus the jumps are jarring and discontinuous and create confusion. Right in the beginning we are thrown into a weird scence underground that I still don't know how to place exactly. Partly this is because the author loves dialogue, while the environment fades into the background. Since the dialogue is good this creates lively scenes, but it fails us in the transitions, where more lead in would be needed.
The way in which the story is told makes sure that Alex and her brother Ham get a lot of airtime, and so they really come to life. But others who get to speak less, such as their parents and also the main antagonist remain abstract ideas that are hard to care about, for most of the story.
My final point of criticism is pacing. The game actually starts out with a great first act where the characters are introduced in an engaging way, and all the right plot beats are where they need to be. We break into the second act by flying to Texas, and it is here that the pacing goes off the rails: The author wants to show us the entirety of the war with Mexico, which is commendable. But wars don't keep to a neat scripts, and while enough interesting events happen as we tour different sites, the story doesn't feel like it is moving forward much.
Picky readers might also notice some plot holes, but in the genre of kid's edutainment adventures these are excusable.
So in summary this is an interesting story because its scenes are well written and the historical content is genuinely interesting. The story also certainly has its problems, and its low rating may be justified. Nevertheless it is worthwhile giving the game a try, as the time you spent in this game feels rewarding even if you do not finish the playthrough.
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Fabrikant
on 3/14/2026 4:06:13 PM with a score of 100
Review 2 - Gatekeepers of boredom
I never felt this conflicted about a story before. I was initially very surprised by the low rating, since this story seems to be quite massive with a pretty clear narrative based on the description alone. It should be right up my alley. I like adventure stories quite a bit and puzzles (even though I'm terrible at them), but I was so, so terribly bored with it. The prose was decent, no spelling mistakes and other very glaring things. It certainly didn't help that I had no way to distinguish the many kid characters from each other; Alex, Ham, some Russian guy." The more I think about it, the more I think what the problem might be.
This story drowns in its own dialogue. Literally, since about 95% of the story consists of characters talking and standing in a white void doing nothing beyond standing and talking and spouting random facts that I don't really care about. This flaw is even made more apparent by the fact that this is supposed to be a whole fun adventure romp. There was little to no environmental description, little to no interactions with the environment. Everyone also talks the same way and in the most bland uninteresting way possible. Even though the prose is readable, I had trouble to get what the main stakes of the plot were or why these characters were traveling in the first place. I even had trouble remembering whether these characters were related to each other or were friends.
The story was very linear, which I actually don't mind that much for puzzle games, though the amount of puzzles in the puzzle game is very very lacking. I went and read 6 chapters, 6 full chapters before I got a puzzle. And to be honest, I had no clue about solving it. The other choices just involve lots of flavor text. Plus; I would really appreciate it if you added a skip button or have an easy mode for people with little inclination to button mash things till they get the right answer.
There was also the phone mechanic with the batteries running low and that had to be charged with points. However, I just was confused why the battery needed points and how you get points in the first place since I didn't feel like I was answering trivia questions or making the right choice (since all of the choices and outcomes are so similar that it doesn't really matter which button you mash). I think that you could have been a bit clearer in regards to the general gameplay. I really don't mind having an optional button to read a manual about the different game mechanics all that much.
Overall, it was disappointing, the characters were bland and very not memorable, I found little enjoyment reading it and I get now why it has this low of a rating despite its massive size. This storygame certainly didn't solve my boredom, but I do awknowledge that the author was at least passionate enough about their project to devote enough time to write almost 30k of drivel. I can't even be offended or angry. This story has given me nothing to chew on. There's only emptiness and boredom, mainly boredom.
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Darius_Conwright
on 7/13/2024 4:06:19 PM with a score of 0
Rating: 4/10
Initial thoughts: Gatekeeping boredom!? Stop that! Let us enjoy our boredom!
*** Spoilers ***
The story is alright. It definitely seems like a National Treasure sequel I could imagine the mouse making to wring any cash they could out of a dead franchise. Basically the bad guy from the first movie is out of jail, the parents go missing, and now the hacker comic relief and Nick Cage's character's kids have to go out and steal the Texas declaration of independence that apparently leads to Aztec treasure or something. I don't really know. I got stuck on a bit where no matter the combination or items I used, I couldn't move forwards or find a dead end anymore. There's probably something I'm missing. All I know is that for this run I had to use the rate and comment or back button like a noob and I don't like it. I'll probably come back later to crack it or something.
Besides the stuck part, I do have more complaints, but I'll leave that for a bit. Overall your writing is decent. No block paragraphs, no real issues with grammar, and the dialogue flows pretty decently too. Definitely no the worst thing I've read.
... huh, I guess that's about it for positives. Darn. I usually like having more nice things to say before the criticism... Uhhh yeah I like the phone battery thing and score system. It was a good use of items and variables. I like that the dead ends are like quotes from the movie. That was fun...
Now for the bits I didn't like. Besides the two dead ends I hit, the story isn't really a branching story game. It's extremely linear. I think the best comparison I have is to fallout dialogue. It doesn't really matter what you say or how you say it half the time, it usually leads to the same thing anyway. You even admit this yourself in your comment. As far as I can tell, the initial choice doesn't affect anything either. The one I chose is pretty out of place for a national treasure fanfic too, implying magic or something.
One of the dead ends confused me a bit. The wording of the choices are pretty much identical, but for some reason if you glance at this josh guy, you figure out who he is and the dead end happens without any real explanation... just the quote. Maybe I'm not that big of a fan of the movies to get it. If you don't realize who he is, you continue on with him, so I'm going to guess he's a twist villain of some sort.
Final thought is more of a personal thing... WHAT KID WOULD WILLINGY BE CALLED HAM?! Am I that old and out of touch with the middle schoolers? Hold on, two members of my family are in middle school, let me check with them... nope. Confirmed they would be bullied relentlessly. I get this is fiction but come on! Hamilton is not really first name material. I get that Nick Cage's character is a history buff and everything, but come on! Any other historical American name would be fine. A history nerd named after a lunch meat is not a recipe for a good school life. Why would you do this to your character?
Overall 4/10 until I crack the code and see how the rest of the story turns out. Don't gatekeep boredom, that's seriously uncool of you.
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Yummyfood
on 6/21/2024 1:11:59 AM with a score of 35
I rarely see fan fiction like this, especially about National Treasure. The prose is good and the characters are well-voiced. I love history and liked the focus on Texas Independence. The Score and flashlight mechanics were an interesting choice for game strategy.
Some of the multiple choice sections confused me a little bit. I wasn’t sure of some were just added for narrative flavor or if all choices truly do affect score. Still, it was enjoy playthrough. Maybe the real treasure was the adventure all along.
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MiltonManThing
on 6/19/2024 11:20:52 AM with a score of 36
This seems like a pretty good story with some interesting ideas behind it, good use of variables and some nice twists. I hit a dead end fairly early on but when I have more time I'll go back and see if I can work my way through to the end. The writer put a good amount of effort into the story and with time I'm sure it'll have a few more ratings and comments: it's a well-written example of familiar themes but with a few original concepts, interesting characters and, as far as I can see, well-plotted and designed. Good work :)
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Will11
on 5/23/2024 9:14:24 PM with a score of 1
It's more of a game then a multi-path story. There are sidetracks and dead ends and currently I've found only found a few ways to score 100 and find the treasure too. I have enjoyed playing it and I hope others agree and accept the challenge.
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magcompany
on 5/5/2024 7:31:46 PM with a score of 100
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