Player Comments on History Project - The Homestead Act
This is a great idea. However, there are some things that could be fixed.
No one likes to be forced along a single path. Especially when that person has no idea which path will kill them. Let people have more choices and give them some background so their choice isn't random. Why can't you be a woodcutter, or decide to pack lightly? And perhaps you could give more info about the choices, such as telling us the wagon had gunpowder in it beforehand.
No one likes random choices. Choosing randomly between 1, 2, 3, and 4 to see if you fought off the animals is no fun.
More detail! I want to know more about me and my family, why we decided to move, who we meet along the way, and how our new life affects us. I want to know more about what it was like on the Oregon Trail, leaving an old life completely behind.
If you want to try it, I would suggest using variables. Something like stats could make the game more interesting - and it could solve the random number problem as well. Instead of choosing a number at random to see whether you fought off the beasts, seeing if a stat was high enough would be a much better way. Variables are not extremely hard to learn, and you can always ask for help.
Once again, I like the idea of the storygame. Just change a few things, and this game could really go somewhere! If you need any help, there are a lot of people here willing to help you.
view more...
—
AllThatIsGold
on 1/9/2016 8:43:39 PM with a score of 0
I actually liked it. Projects that are meant for school (at least, I can assume) are typically short, which is one negative. There were some grammar/spelling errors, but they didn't rip me away from the story.
I've always liked learning about the pioneers and the gold rush and the Oregon Trail (insert rambling here) in history class, so I thought it would make a good game. This storygame wasn't quite what I expected, but it wasn't bad.
There are three things I wished this story had:
1. Details on characters. Who am I? What's my family like? What're my friends like?
2. Details in general. There were a few details, but I'd appreciate some more. Even the tiniest details can go a long way.
3. Another way to do the "see if you got food" or "see if you got rid of the animals killing the chickens" thing. Maybe you can choose the stats of your character and you'll be able to use variables to determine the outcome? (Trust me, it's easier than it sounds.)
4/8. It can be great if improved, but for now it's an "okay." If you do decide to take my suggestions, you can PM me or coauthor me if you need some help or a beta tester.
view more...
—
DerpBacon
on 10/15/2015 6:36:31 PM with a score of 0
What the ....? Did you even try?
view more...
— Nazhfa on 10/9/2018 10:09:33 AM with a score of 0
Please... Stop using random option, it sucks so much.
view more...
— Sterben on 9/27/2018 9:20:26 AM with a score of 0
This game was great. started as a settler and moved on. It gave options to select from and I selected. But at the end I made the wrong decision.
view more...
— shahir A choudhury on 12/21/2017 1:29:26 PM with a score of 0
this was a good name
view more...
— Carlos Marte on 12/21/2017 10:24:55 AM with a score of 0
It was a good game it interesting because sometimes the things you think it better actually isn't so it helps you think outside the box
view more...
— Ivania L Hernandez on 12/21/2017 10:20:59 AM with a score of 0
this was interesting, i like how we were able to determine the outcome of the entire situation.
view more...
— isaiah L Pelzer on 12/21/2017 9:29:18 AM with a score of 0
"Start Playing!!!!
You will be playing as:
A Settler!"
The first page of any story is vital. It sets up the scene and hooks the reader (hopefully), making them want to read on. At the time of my play-through, this story has 431 plays but only 72 finishes, and you might have had a more even ratio if you'd invested a little more time into sprucing up even just the first page a little. There's pretty much no point in this page in fact; I'd just make the second page the first and leave the whole 'you're a settler' thing to the throes of deduction as the reader begins to... settle.
There are a few font changes, which always makes me sad, but you're not a comic sans cretin so I don't really mind that much.
A few disproportionate deaths of the 'turn right and die or turn left and not die' nature. I don't know though, perhaps I was supposed to guess that the crossfires in the Battle of Gettysburg would bump me off. Maybe, as I type this, the people of Pennsylvania are laughing at me for my ignorance. My American history isn't great. Scrap that. My history in general isn't great.
Sometimes I've found that presenting the pros and cons of each option (mainly if there're only two) is useful, mainly through subtle extra information that hints at why one option would be less logical than the other. For example, I didn't know the wagon was full of gunpowder when I went to put out the fire, and I could have just as easily died by not putting out the fire because it might have had vital supplies in or something (a death I found by packing too lightly; that option was actually fairly well balanced but stats based on variables would really help those kinds of decisions e.g: how much food I have so I know whether to compromise food for speed). Another one is the arbitrary choice between going into crops and animals, one of which kills the reader.
Actually, you did kind of hint at the different choices to inform the reader in a later option. When I could choose to cross the river, the language suggests that it's dangerous by stating that the river is cold and deep, so the reader should pick the 'find a way around the river' option. So that was good. The only problem is that your daughter trips and dies for no reason and it ends the game, so crossing is the best option after all apparently!
Still, a nice school project and I enjoyed the educational side of it. This had a decent amount of effort for something like homework; I've seen a lot worse in writers who are just writing for their own ends.
3/8
view more...
—
AzBaz
on 6/30/2017 9:57:54 AM with a score of 0
I enjoyed your Oregon Trail like game from a purely informational standpoint. However, it would have been far better if you had perhaps had characters and had to get to know them and help them survive. You also could have been more in depth in your explanation of historical concepts. I hope you got a good grade on this, keep writing!
view more...
—
Orange
on 1/23/2017 9:05:48 PM with a score of 0
I liked the short and historical story.
I did not like the seemingly random and definitely unprompted deaths and failures.
view more...
—
ZagHero
on 12/10/2016 11:52:59 PM with a score of 0
you lose i win u r all cri babies
view more...
— bingzy on 9/16/2016 8:28:14 AM with a score of 0
I I'll give a thumbs up for the story being historicial and realistic. But how do you shoot yourself in the leg? A wild animal circles you and you miss it as it runs away? Sounds kinda weird in my opinion...
view more...
—
ArcticFox15
on 4/30/2016 11:54:00 AM with a score of 0
To many random deaths
view more...
—
JamesValkyrie
on 2/24/2016 11:58:26 PM with a score of 0
How do you shoot yourself in the leg...? WTF HOW!?!?!?!?
view more...
—
TitanOfShadows
on 1/21/2016 12:18:17 AM with a score of 0
I just randomly went through the the story, I must be really lucky, I only died 4 times to win :D ( a lot of dying in this story, cutting yourself in the leg, getting caught in cross fire, drought, so on. It was ok
view more...
—
JohnSmith1219o2
on 11/23/2015 4:36:11 PM with a score of 0
All the links lead to end game or progreshion of the story, and you are left just guessing. A difficualty a 2/8 would be much more acurrate and a play length a 2/8 would also be better suiting as I explored the whole game in a few minets. Spoiler: you have to be a farmer that raises chickens and shoot a fox (found on link 2, the other 3 you shoot your leg.) You have no real infulance on the story other than living or dieing.
view more...
—
Dmanxbox
on 10/29/2015 4:08:10 PM with a score of 0
Once again, a pretty good premise but sloppy execution. I'd love it if you put more choices and length into the story, also, by leaving out crucial information, you often instantly kill folks who randomly pick a choice based on nothing concrete to choose from, 'Put out the wagon?' comes to mind.
Instead of randomly killing those that made a certain choice (no spoilers) you could explain why such a wagon might be important. Thus indicating what the wagon might need to be saved but also might need to be abandoned...
This would make a great choice that would normally build up tension...
In fact, many of the choices would be better if you explained the pros and cons of them.
Like I said, great premise, sloppy execution.
view more...
—
Drydenhouse
on 10/16/2015 11:10:15 PM with a score of 0
The best game ever!
view more...
—
karant17
on 10/14/2015 10:17:41 PM with a score of 0
Close Window