AzBaz, The Dramatist

Member Since

5/18/2017

Last Activity

3/14/2024 11:47 AM

EXP Points

537

Post Count

566

Storygame Count

1

Duel Stats

1 win / 0 losses

Order

Warden Exemplar

Commendations

185

I won't be around much but I may periodically log in as I'll be mainly using Ink to write stories now.

Trophies Earned

Earning 100 Points Earning 500 Points Won the 2017 Summer Slam Contest Having 1 Storygame(s) Featured Given by BerkaZerka on 09/24/2017 - 1st Place, BZ's Summer Slam Contest!

Storygames

Featured Story Frameshift
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When all that's desired is to do good in a cruel World with so little power, what measures might be taken to create change? Afflicted by something more than just psychosis, one rogue hero seeks a path of getting that power to help people in need. Henle's getting rougher by the day and it's starting to look like Bast isn't the only problem on the streets. In the end, it all comes down to Frameshift.

Parts of this tie into my main project, though they're only minor things that are neither particularly easy to find nor important to the plot. In context of the main story, however, anything you might feel is left unexplained can be understood from the information coming to a CYS near you sometime in the sort-of-near future.

Thanks to all of those who patiently helped me as I stumbled around the merciless world of scripting, especially BradinDvorak.
NOTE FOR READERS: Any number works to unlock the passcode at the start; I originally added this to prevent people accessing the story while editing and kept it because it ties into other stories I'm working on.


hAha sozry, 4 eny m¡§keš this my fist storey pleas   r8 ni5ely!!1


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unpublished

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TEST SUBJECT #23
unpublished

RUNNING TESTS...

PROGRESS: UNKNOWN

DATE BEGUN: UNKNOWN

ETHICS COMMITTEE AUDITING STATUS: DIDDLY SQUAT

SECURITY STATUS: LOCKDOWN PENDING

NOTES:The sick, twisted experiments of a mad scientist on the Advanced Editor, executed in a state-of-the-art underground laboratory.

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Articles Written

How to Create a Variable Item System
There are many ways you can use variables instead of items to overcome the limitations of items. This article discusses a complicated version that mimics the default item system, but allows for greater. It takes a while to set up, but becomes quick to use once everything is in place. I took just under 45 minutes to set up four items and an effect each following this article, but it'll probably take you longer because I've done this before.

Recent Posts

Tools for writing CYOAs to be uploaded online on 4/22/2023 12:04:21 PM
Thanks for bringing this to my attention - I'll be watching its development with some interest.

Songbird Editor - A new tool for IF writers on 4/22/2023 12:03:47 PM
Interesting stuff just when I'm exploring alternatives for interactive fiction. I'm curious; what does Songbird offer that something free like Inklewriter doesn't, which I haven't used but hear is geared towards your target audience?

Tools for writing CYOAs to be uploaded online on 4/22/2023 4:05:34 AM
Thanks for the suggestion! I've considered using and learning Twine and have heard good things about it. I didn't come across Sugarcube specifically and scanned through some of its documentation with interest.

It's still early days and I wrote this post before finding alternatives to ink, so I'm glad you highlight these for any other authors looking to port projects onto their own sites or utilise other features the reasonably powerful (but still limited) editor on this site.

For now, I'm sticking to ink as I can add all the visuals with HTML and javascript if I need to. Also, you're right in saying it's more code-heavy, and some of the things it allows you to do can create powerful and complex interactive content that's perfect for my story. However, I may still yet be converted to Twine, because I'm trying to figure out how to implement my variable item system outlined in this article. It can be done apparently, but requires some stuff I don't understand yet. The article basically outlines how to create an inventory system UI that's present at all times at the bottom of your screen and allows you to use items whenever you want on top of whatever choices are available (it's a more flexible version of this site's native item system).

If you know how to do this in Twine or have seen something similar, I'd be very interested!

Tools for writing CYOAs to be uploaded online on 3/15/2023 4:43:30 AM
If anyone else has this question for the future, Inkle studios' scripting language Ink is exactly what I was looking for from what I can tell and it's worth checking out.

The language is as easy or complex as you want it to be and you can upload your stuff onto the web, or even create 2D/3D games around your text story by porting it into other software like Unity. It also has a few features the AE doesn't have like loops (although I think Brad might have implemented this now in CYS Sugar; I'm not sure I haven't been active for a year or two).

Happy writing!

Tools for writing CYOAs to be uploaded online on 3/12/2023 11:49:01 AM
Well, I will have to at least to some extent, even if it takes me a while. I'm also a student for a short time yet so may be able to access them. E: just seen you've posted the links above, thanks! I can do it all in CYS and have done loads of things I'm really happy with in CYS, but it's gotten to the point now where it's large enough and I have invested and still plan to invest so much effort into it that I'd like it to be somewhere I can call entirely my own, even if I care about monetising it or anything.

Tools for writing CYOAs to be uploaded online on 3/11/2023 6:26:46 AM
Thanks Mizal I appreciate it and I'll look into Inform.

Tools for writing CYOAs to be uploaded online on 3/11/2023 3:34:10 AM
width="560" height="315" src="https://www.youtube.com/embed/eaEMSKzqGAg" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen>

I still have an unfinished storygame on here that's worth salvaging, but I gave up because I couldn't figure out how to use some Javascript.

I'm not actually asking for help with that, though. I was wondering those of you more in the loop with webdev stuff than me (which isn't hard) know how best to approach getting this story I started here onto my own website using an intermediate software.

I don't have time to learn HTML, CSS, and JS to a level where I can build this all from scratch anymore, although I know I'll have to learn some down the line.

Essentially, I want something to do the heavy lifting that CYS does to some extent by creating links and pages for me, which I can edit the script of to produce different results based on tracked variables, which can then be exported as my own website once finished. It should be able to support an inventory system as well as allow me to create slightly more gamey mechanics like a fishing system based off of variables (e.g. Strength and Luck), which I already created in CYS.

Things like Twine aren't gonna cut it from my preliminary research. I've taken note of Ink/Inkly and it looks like a good shout if anyone has experience using this for CYOAs? Else, if anyone has any other or better suggestions, I'm all ears.

Thanks!

Graveyard of Unfinished Stories on 10/23/2021 6:58:38 PM
First one could turn into something decent, writing would need tightening as feels a bit like it's done by a bright young teen trying to write a fantasy story (i.e: bit contrived/lacking own style), but that's understandable seeing as, iirc, you were in your teens a few years ago. Good luck!

Site updates, Spring 2021 on 5/1/2021 7:10:23 AM
Thank God

Site updates, Spring 2021 on 4/28/2021 10:49:46 AM
Great stuff, thank you for putting in such a shift. If you could, please for the love of God kill every shade of beige plagueing this site next.