EndMaster, The Grandmaster of the Dead
"I swear, End, you're like a little poisonous devil that sits on people's shoulders and whispers evil into their ears in an effort to cause the most drama and chaos that you can." - Axiom
"There’s a certain point where you need to stand back and realize that all you’re doing is butchering kids on a public forum" - Some kid before I butchered him
"You are a legend." - Loving daughter Cricket
Location- The Outer Reaches of Your Mind
Interests- You really don't want to know
Occupation- Destroyer of Worlds
Signature- Writing: It's more fun than a barrel of Ebola ridden monkeys!
Extra Info- I'm originally from that graveyard called Infinite Story, but I came here as a conqueror because I'm a no good dirty tyrant.
If for some baffling reason you ever have the urge to read something really offensive, it can be found here.
Then again if you aren't a complete degenerate and you really have lots of time to waste then you might like this instead.
Some stories have a message...kinda...
WARNING! (The real one)
This story is pretty offensive, it can get graphic and downright ruthless at times so if you don’t like that sort of humor, don’t read this story. But if you read it anyway don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
Also, don't bother trying to "win" either. You can't. Just heed the moral lessons you may learn.
Old monsters never die, they just get meaner.
There are history links for each monster (In the form of your character's memories) and while not neccessary to understand the story, they do provide deeper background. Ignore whatever you might know about various old movie monsters, you'll find that most of their histories are much different in this story.
You may find that this story has a movie feel to it which is appropriate considering the characters involved. The langauge (and violence) can get graphic sometimes, so if you don't like that sort of thing, you probably shouldn't read it.
Finally this isn't really a "win/lose" type story, however there are definitely good/bad/neutral endings. A few endings are even "really good" though they won't be spelled out as such.
One musician's tale in a dying world
If you’ve read and liked Necromancer, then this might interest you as this story takes place during the same course of events of that story. (Not a prequel, not a sequel, but an equal!)
However, this story is definitely more “story” than “game”. In fact you shouldn’t even bother reading it if you’re intent on “winning”. You can’t. That being said, there is a “true ending” to this story and you’ll probably know if you get it. If you do get it, you can consider it a “win” if you like.
There are a few points in the story where there are links that lead to “Letters to Home”. While not necessary to understand the story, they do provide a little more insight into the protagonist’s thoughts and feelings on various situations.
The last hope for a dying empire
This story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the epilogues.
There are 13 epilogues total.
There are also several points in the story where there are links that lead to more background information on various people, places, things and events. While not completely necessary to understanding the story, they do give you more insight into it.
Carnivals aren't all fun and games.
While there is only one spot that contains extra histories for this story, it's basically the background information of all the major characters and factions. It's strongly recommended that these are read due to the fact that your character will be interacting with most of these folks in his attempts to successfully accomplish his task(s).
This story has a very factional feel to it, so choose your allegiances carefully to get one of the better endings.
If you see a bright light, duck and cover!
I should point out that this story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story if you're lucky. You will also experience a completely different adventure depending on how you escaped the initial nuclear strike. (Assuming you do survive it.)
As with any of my writings, the "story" comes before the "game". However, this story was written in a "game like" format. So while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 4 special endings. (You'll know if you get one because you'll get an epilogue)
This one's for the kids, no really!
This story has clear cut win/lose endings. There is nothing excessively unusual about this story, it's just a simple "children's story".
(Yes, you can still die in it)
Running the family business isn't easy!
In a few places there are links for history or certain characters. While not necessary to understand the story, they do provide further background information.
There are several endings varying in degrees of good/bad or neutral outcomes. Technically there is one very happy ending, but it isn't labeled as such.
Underneath the sickness there's love...
This story contains a lot of graphic content, if you are offended by ultra violence, explicit sexual descriptions, tons of swearing, blasphemy, inappropriate dark humor, and brutal misanthropy in general then DO NOT read this story!
Of course now that I’ve mentioned all the things it contains, you’ll probably read it anyway, you sick little monkey.
Well don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a very twisted man and his very twisted lifestyle.
This story is definitely more "story" than "game", however there are two distinct paths that can be followed, each with their own pitfalls and additional choices. There is also "one true" ending in which can be considered a "win" (You'll know if you got it, because you'll get an epilogue)
This story can get long, and assuming you're surviving, years do pass in it and you and your environment will change. There are a few points in the story where there are links that lead to more background information on various people and things. While not completely necessary to understand the story, they do give you more insight into it. The text that accompanies some of the pics are also done for similar purposes (Your journal entries, personal thoughts, letters written to you, etc)
Humanity never changes...
There are links leading to various background information and your character's current thoughts throughout the story. In some cases these may provide greater insight since some mysterious things can occur in this story.
There are also several endings varying in degrees of good/bad/neutral outcomes. Technically there is one ultimate "winning" ending, but it isn't labeled as such.
Emotions can be wonderful or dangerous...
This story has a few bits that are probably a bit on the disturbing side. Not many, but they are there in places. So if you don't like that sort of thing, you probably shouldn't read it.
This story in general is probably a bit odd and less verbose than most of my other stories. There are also several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, this is basically just the tale of a teenager who definitely has some issues.
From humble beginning to infamy and beyond!
This story is a fully self contained one and can easily be read on its own, however it also acts as a "sequel" to Innkeeper.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 12 epilogues.
Things would be so much easier if your name was Mary Sue
This story is a fully self contained one and can easily be read on its own, however it also acts as:
A direct sequel to the "Good Girl" short story in Tales From The Basement.
A semi sequel to the other TFTB short stories, Repression, TRASH, Love SICK and Geek.
A semi prequel to Ground Zero.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can still "win" by getting one of the epilogues.
There are 16 epilogues total.
Because Basement Dwellers are people too!
This story is three stories in one. Your first choice will lead to a separate tale of a different “basement dweller”. Each one is mostly different in tone.
Ebay Escapist is weird and random. It’s the least verbose of the three. (Or my stories in general)
Good Girl is the longest and most descriptive of the three. There is some weirdness going on here too, but is mostly kept much more in "reality". There is a cast of characters link in the beginning to help you keep up with who’s who.
Anime Addict has a lot of offensive language and humor, so if you don't like that sort of thing you shouldn’t read this one.
In all the tales there are several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, these are basically just tales of basement dwellers.
Yee Haw! It's a trailer park life for me!
This story has a ton of offensive langauge and humor so if you don't like that sort of thing, you probably shouldn't read it. Though given the setting, the language used is pretty accurate.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a typical day of a degenerate that lives in a trailer park.
Articles WrittenEndmaster's Map to (Im)Mature Story Writing
Recent PostsEscape The Dark Castle - Group 3 on 5/28/2020 10:11:10 AM
Chivalry Is Not Dead
The beast roared and charged into the Tailor knocking all the wind out of her before it began trying to rip her completely apart. The Miller and Abbot were both dumb struck by this incident and stood in shock for a moment before attempting to help the Tailor from certain death.
Both the Abbot and Miller suffered a few wounds themselves before they finally managed to get the beast off of the severely wounded Tailor. Perhaps regretting his his less friendly prayer earlier, the Miller fought the beast the hardest and impaled the thing in the heart with one of the nearby bones, killing it.
Meanwhile the Bishop had stood back in the shadows observing all this and contemplating philosophical matters.
You that participated in battle can choose to search if you want or not. After this choice, decide who is going to take lead and move on.
Escape The Dark Castle - Group 1 on 5/28/2020 7:50:10 AM
Still fumbling around in near darkness, the struggle against the skeletal horde was joined!
The Fletcher easily dispatched her foe with quick precision, she was starting to get used to all this. After making sure her foe was truly dead, she rushed over to help the Smith who was struggling a bit with his attacker, taking a hit in the process.
Fortunately with the Fletcher’s help, his enemy was dispatched as well, which then allowed the pair of them to run over and assist in taking down the skeletons attacking the Tanner and Hunter who they were still having trouble with.
While the Hunter had a better handle on the situation due to still having his wits about him, he still suffered a few wounds due to trying to keep the Tanner from getting skewered completely. Despite the Tanner taking several wounds, she of course still went on babbling about whatever she thought was important in her own head and was not effective in battle. It was only when the Smith and Fletcher arrived that the last of the skeletons were eliminated.
The group was together again and they probably would have all taken a rest, but once again a noise was approaching…
"INFECT THEM! INFECT THEM ALL!"
You know the drill, there is no escaping this fight.
On the plus side you all get to fight the rat swarm together.
Assuming you all survive, you have the choice to search the body littered corridor. However, if you do this there is a small chance that another rat swarm will attack which means another round of combat. (There won’t be a third though so you can safely search if this happens)
Anyone not searching during this second attack, has the choice to run away and not participate or still help.
Make your choices and you can move on to the next encounter.
Escape The Dark Castle - Group 3 on 5/27/2020 10:02:22 PM
With the Tailor believing the group would be best served with her leading things now that their bumbling had resulted in them all catching the PLAGUE, she took the lead.
The area the group was in still resembled more of a natural cave than any sort of manmade dungeon, they could only guess that MAYBE they had somehow already escaped the DARK CASTLE and were just underground somewhere.
And while that could be true, it really didn’t improve their situation as they stumbled deeper into the darkness.
The Abbot and Bishop both were unfazed by all of this though since they truly believed their God would deliver them from evil.
So sure of this, they began talking loudly about it and saying more prayers to God.
This caused the Tailor to then begin telling them to keep quiet. They didn’t listen to her though. She was just a woman after all and what could she possibly know?
So irritated by the patriarchy that the Tailor was too distracted to make note of the bones she stepped over, but she was no longer distracted when she turned the corner…
“Hey my prayer came true!” - Eugenio, suddenly thinking religion is awesome
The beast charges the Tailor first. And like most women in this age, she doesn’t get a choice, she has to fight.
The rest of the group can choose to help her or run off and hide. Keep in mind though if anyone hides, they won’t get to search the area.
Anyone who does fight (and lives) doesn’t have to search of course.
Make your choices and assuming you lot survive, pick who is going lead next.
Escape The Dark Castle - Group 2 on 5/27/2020 9:39:14 PM
With the diseased creature dead and no longer fearing for his own health, the Cook searched its corpse. There wasn’t much to search however since it wasn’t like it was wearing any clothing. However, the Cook noticed its stomach was unnaturally distended and got an idea.
Using his strength, the Cook ripped into the stomach of the beast and began to search its guts. The smell of the rotten food and gases inside made him vomit but his idea was rewarded as he pulled something solid out.
After cleaning it as best he could, it was a book. But not just any book. Judging by the odd contents and symbols inside it was surely a spell book.
Many parts of its rotting pages are barely legible and while the Cook was nowhere skilled in such things, he somehow understood some of it and could possibly cast spells from it in the future. It was a big heavy thing though despite its fragile state and it would be the only thing he could carry while in his possession.
With the body looted the group moved on with the Butcher leading the way.
The smell of this cell block didn’t get any better, but then again with the Cook carrying a diseased book, the Mason carrying part of a diseased corpse and the Butcher having no sense of smell, only the Shepherd was suffering at this point.
Still what lay ahead had noises accompanying the smell…
FRIENDS! MORE FRIENDS! JOIN US! UUNNNNGH!
There’s nothing for it except to run as fast as you can and hope the plague ridden hands of these wretched souls don’t get a good grip on you which will either give you the PLAGUE or make it worse.
The Cook can attempt to cast a spell to make things easier for himself.
Of course you could also turn back and go a different route, but that will result in more encounters in the long run.
Make your choices and decide who will take the lead next.
Escape The Dark Castle - Group 1 on 5/27/2020 8:43:41 PM
Fumbling around in the near darkness, the life and death struggle with the dire poms was joined!
The Smith already injured was in no condition for fancy moves and crushed both hounds attacking him with brute strength. While he suffered some scratches, he was able to rest a moment to get a much needed reprieve.
The Fletcher also experienced some scratches in her battle, but was able to rest a bit after quickly dispatching her foe.
The Hunter and the Tanner both had the best intentions of assisting the Smith but as it turned out they would have had a better time focusing on their own enemy, or in the Tanner’s case, focusing less time on trying to treat her vicious beast as if it was a pampered puppy in need of grooming.
She took several severe bites to her exposed flesh (Of which there was a lot given her recent actions) and still never snapped out of her insane whimsy. It was only the Hunter that had managed to save her from being eaten after having defeated his own foe.
All the hounds were dead, but the group was mostly still separated and the troubles were just beginning…
“EVISCERATE THEM MY UNDEAD MINIONS! AVENGE MY HOUNDS!”
Once again there is no escaping this fight.
The Fletcher and The Smith are both fighting by themselves like they did last time. They of course still have the option of helping the others after they win or resting up.
Since the Hunter managed to help the Tanner, they’re fighting the skeletons together, but since the skeletons also sense weakness, two of them are attacking the Tanner (So a three on two fight total) They can also choose to rest or help the others, but they can’t do any of that until all three skeletons are dead.
After you make your choices and assuming you all survive this bone chilling event, you can move on to the next encounter.
Escape The Dark Castle - Group 1 on 5/27/2020 10:25:12 AM
Trying to ignore the howling the group was hearing, the group carefully moved the rubble that had buried the Fletcher. Even the Tanner helped despite her personalty and identity change. Everyone just hoped her fragile mental state wouldn’t be a source of hostility again.
Eventually the Fletcher was pulled out from the rubble with just some bruising and general pain from being crushed by heavy stones.
The sounds of snarling and barking was definitely close now. The group ran towards the split in the corridor and that’s when the already dim torch lit went out. The group couldn’t see a thing and in all the ensuing mayhem and panic, they were separated.
They weren’t completely alone however as their pursuers had finally caught up…
“GET THEM MY HOUNDS! FEAST UPON THEIR FLESH AND BONES!”
“Yip! Yip! Yip! Yip!”
So there is no choice as far as avoiding this as you’re in a fight no matter what.
You’re each fighting a Dire Pom. Except for the Smith who is currently the most wounded and is attacked by two since they sense weakness.
In any case, you do have the choice to rely on brute strength or your cunning in this combat. You also have the choice of if you’re going to try to help someone else in your group or just rest after you take care of your own battle.
After making your choices and assuming you all survive this canine onslaught, you can move on to the next encounter.
Escape The Dark Castle - Sign Up on 5/27/2020 8:52:38 AM
I didn't realize all it took to stop a rapist is to tell them to stop raping.
Mara, we basically don't mind your tendency to throw around innuendo and sex stuff where it really isn't warranted (Well okay some might, but they'll get over it because they aren't CoG faggots) Generally speaking whenever you do it, everyone just goes "Oh well that's Mara." and might make a joke about it, and move on with their lives.
But seriously you can't really do stuff like that and NOT expect someone to start playing as "rough" as you do. (Or rougher I guess in this case)
I mean you had your character stripping off her clothing and laughing about her getting naked along with mentioning you tend to play whore characters. I mean knowing what you know about me AND how I write, what did you expect was going to happen in a DARK CASTLE?
Now I could have just waggled a scolding finger and said "No, you can't do that." because nobody ELSE in the group really wants to engage in sexual innuendo. If anything that's one reason why you were put with 3 other females since I figured it would curb it and I know Thara, Mizal and Cricket are easily able to deal with such things. Before this game even started I was getting various male members saying they didn't want to be paired up with you for fear of getting molested Martha style or whatever.
However I'm not going to automatically say "No you can't do that." because I know how to incorporate actions into the story without it getting out of hand or at least in an amusing/entertaining way. Hence why I wrote it the way I did.
Obviously nobody was going to get RAPED for realisies.
Escape The Dark Castle - Sign Up on 5/27/2020 8:27:52 AM
In any case nobody got raped, and you can easily get caught up on what's going on by reading the Group 1 thread in CC. The Tanner is just starting to recover from her temporary insanity so personality changes are easily written in due to her ordeal.
Escape The Dark Castle - Group 1 on 5/27/2020 1:24:00 AM
It was agreed upon that the Fletcher take point and soon the group was heading down yet another corridor, though this area seemed like it must be a very old unkept part of the castle as the bricks were mostly cracked and crumbling.
While the Fletcher lead the way, the Hunter and Smith kept an eye on he Tanner who had been fairly silent since her ordeal with the bell. (And was given a bit of clothing to cover herself up again) It was almost like she was in a daze. Hopefully she’d recover, but they got the impression she wouldn’t be the same.
Of course assuming if any of them survived, none of them would be the same after this nightmare.
The Fletcher noticed a corridor split into different paths, she was about to ask which way they wanted to go when they all felt a rumble…
The Fletcher caught the brunt of the collapsed wall and needs help getting out. The problem is you hear the sounds of howling in the distance so you’ll have to work quickly before whatever is upon you arrives. Of course working carefully can’t be ignored since picking up the heavy stones and just throwing them aside without care could result in further structural collapse.
Escape The Dark Castle - Sign Up on 5/26/2020 10:10:53 PM
There is an opening to play as the Tanner! Respond if you're interested.