Swiftstryker, The Contributor
Profile pict is from this awesome young woman.
And...I'll probably be drowning in classes...which means inactivity...so...yeah.
Recent PostsHan Solo Movie on 6/8/2018 1:51:25 AM
A lot of Star, not much War. Would've succeeded better as a short series than a full-feature film.
sole vepin chyoa on 5/9/2018 3:37:05 PM
Quality > Quantity of life.
Soul Weapon CYOA on 5/6/2018 1:16:55 AM
3 practical builds :
Fists - That or boots. Helps immensely with getting shit done without lugging around stuff you don't already know how to use.
Material - Quantumite. Phasing through matter just works. Bloodstone if you're doing the Sigmun build.
Aether -> Chronos - Draw out your mental lifespan. Make better decisions much faster.
Prana -> Reconstruct - Save expenses on your daily things. Buy cheap cars, computers, appliances and fix them. Broke your pencil mid-test? Fix it. Got a tenant you need to evict? Bury them in the wall and fix it. Got loved ones dying from cancer? Fix 'em. Alternatively use Cleanse and cure every disease, including aging. Replace Chronos with Cleanse and use both to literally never die unless you get blasted by gamma rays or get domed by a bullet.
If you insist on having Signum + Resonance, add Soul -> Fusion, and replace Reconstruct with Cleanse to preserve age. Highly recommend switching materials to Bloodstone so the rate at which you scale effectively doubles. You think faster, achieve immortality (if your attitude to aging is that aging is a disease), and become substantially tougher than most humans. The only thing killing you is stepping directly on an IED or a high-caliber bullet, or something in equivalence to that. You'll probably survive a fall from a failed skydiving jump (12000 feet or so. There are videos showing how you can survive with just breaking your legs.) , though it's gonna take a few months or years to be able to get back on your feet and Cleanse any issues that pop up later.
Smith - Avalus is first, if you're willing to compromise on either immortality or regenerative powers (though I can't ever imagine anyone wanting to be truly immortal and end up being unable to kill themselves).
Signum is a very close second, if you use Resonance Pool modifier. You'll have -1 sharpness rating, -1 pierce defense, and -1 magic defense, all of which will mitigate your scaling somewhat from a Pierce-5, Blunt-4, Magic-4 to a Pierce-4, Blunt-4, Magic-3 and cap out at a Sharpness-4. Most things shouldn't kill you, but you're free to jump in front of a train or throw yourself into an incinerator if you get too bored of life.
Brihm takes a close third if you run full Prana Cleanse + Reconstruct and remove Chronos, but you'd have to teach your weapon to not think like a human. Payoff should be better when you have someone to contest and rival you somewhere down the line so your brain doesn't rot and make you senile.
That sums up everything. You'll be less sturdy than a Negaplating fusion build, but your relative immortality, quick thinking, and generally die-hard body shouldn't be a problem. And if living is a suffering, you'll have more than a couple of ways of offing yourself at your own convenience. And, you don't have to obsess over keeping your weapon safe like with a certain other build.
I'm assuming armor is the same as your soul weapon.
Fresh Meat - baiting and hooking thread on 5/6/2018 12:35:32 AM
Pho or bun bo hue?
eyyyy Frostpunk on 4/30/2018 6:33:16 PM
Lookks like it's gonna be a CYOA / Civ hybrid, or an eye-candy version of that one city-state website that I can't remember the name of.
Not gonna buy if we're not cannibalizing babies though. They taste the best.
Famous Bad Touch People Thread on 4/26/2018 11:01:06 PM
Wonder how he's gonna climb up the hill both ways while blind and decrepit. Should've bagged him back then.
Bombing Syria on 4/21/2018 2:24:19 PM
I'd say let Russia have Syria, but Erdogan wants to make Turkey into Egypt #2 and I have no idea why he isn't dead yet.
Why did we even let Egypt fall into Mubaruk's and Morsi's hands and let Erdogan take over is fucking beyond me though.
Survival/Crafting/Building Games on 4/9/2018 2:51:18 AM
Kenshi's been visited a few times before on this site, but it's just usually the general gist that gets covered.
As it stands today, it's grown from the sand dunes it started out as to become a fully fledged world of 1 big continent, and the general things like base-building, crafting (which is a massive pain in the ass), and questlines have had some ground-laying done.
Base-building is a long an arduous effort by default (even if you crank up base-building to 4x the normal speed), and the game sends a pretty strong message that settling down at all is a group effort. You've got separate trade skills which your characters could specialize in (or not; the game'll allow your characters to eventually max out every stat possible), which includes resource-collection labelled as labouring, building as engineering, farming for farming, and a few others. Having multiple characters work on the same collective task makes life incredibly easier. Only issue with it is that hunger ticks down slowly, but tends to silently kill off characters if you aren't micromanaging shit constantly.
Base-building also leans heavily in politics; building in a faction territory means that you have to pay taxes (a steep price of 3k cats, of which you'll have to haul ass if you play as a solo character). If not, be prepared to be chased out or face an onslaught of enemies.
Crafting is fucking cancer. Resource collection is difficult without a large, operational base with at least half a dozen of workers, and you'll need a lot of a certain kind of any one resource to even consider training. Wanna sell weapons? Hope you got hundreds of iron bars and hundreds more measures of cotton / hemp to weave into fabric. Narcotics? Hope you built close enough to a town so your regulars don't die on the commute. You get the point.
The game doesn't support nomadic lifestyles at all, unless you're in the mood to outright steal shit from towns and people. When considering what kind of products you want to produce, you actually have to prospect the fucking region to make sure you've got enough resources / the right climate to support your venture. Go figure.
Also, some items can't be crafted until you buy / steal blueprints and consume them. Higher-grade variants of the same weapons you've always been crafting can't be made until you upgrade your tech level, which you can't do unless you search ruins for Research Artifacts. It takes a painfully long time to do if you don't crank up the research and building speeds to max.
Questlines are mostly left unfinished. You're not railed onto serving any one faction and there's no clear path to gaining their trust. Yes, there's a bit of dialogue to get you to shop or have a small conversation, but you won't see much until you delve into experimental versions of the game (it's an opt-in program) or looking at the mods available.
Unfortunately, the game's developer doesn't support players being that amoral, so enslaving others can only be done via modding the game. Buying slaves counts as recruitment into your faction, and they behave no differently from your normal dudes. You can't even cannibalize people, even though cannibals exist in the game.
So yeah, it's a pretty hard game from the get-go, but once you start picking up momentum, you can end up doing pretty weird things with the freedom you're given. Like building obnoxiously large cities obnoxiously close to a faction's town.
Killa's Spring Thing Contest! on 3/28/2018 2:36:23 AM
How do you top Through Time though?
Asteroid Mining and Potential Superpowers on 3/27/2018 6:50:09 PM
You contrarian fuck I basically gave people on the site a way to make money off of their writing REEEEEEEE
When we get to any decent point where we can do interplanetary travel that doesn't rely on the orbits of planets, it'd be feasible and profitable. A few issues remain, though.
Introducing a supply of several million tonnes of ore would cause the supply of said raw material to tank (inflation). Your trillion-dollar payoff isn't going to happen unless you intentionally bring the ore down slowly / occasionally enough so demand (and thus the price) isn't going to be majorly affected. At that point, you might be paying more for transportation of the ore than what it's really worth.