Swiftstryker, The Contributor

Member Since

10/17/2011

Last Activity

4/22/2018 4:35 PM

EXP Points

106

Post Count

3913

Storygame Count

0

Duel Stats

11 wins / 16 losses

Order

Marauder

Commendations

1

Profile pict is from this awesome young woman.

And...I'll probably be drowning in classes...which means inactivity...so...yeah.

Trophies Earned

Earning 100 Points

Recent Posts

Bombing Syria on 4/21/2018 2:24:19 PM

I'd say let Russia have Syria, but Erdogan wants to make Turkey into Egypt #2 and I have no idea why he isn't dead yet.

Why did we even let Egypt fall into Mubaruk's and Morsi's hands and let Erdogan take over is fucking beyond me though.


Survival/Crafting/Building Games on 4/9/2018 2:51:18 AM

Kenshi's been visited a few times before on this site, but it's just usually the general gist that gets covered.

As it stands today, it's grown from the sand dunes it started out as to become a fully fledged world of 1 big continent, and the general things like base-building, crafting (which is a massive pain in the ass), and questlines have had some ground-laying done.

Base-building is a long an arduous effort by default (even if you crank up base-building to 4x the normal speed), and the game sends a pretty strong message that settling down at all is a group effort.  You've got separate trade skills which your characters could specialize in (or not; the game'll allow your characters to eventually max out every stat possible), which includes resource-collection labelled as labouring, building as engineering, farming for farming, and a few others.  Having multiple characters work on the same collective task makes life incredibly easier.  Only issue with it is that hunger ticks down slowly, but tends to silently kill off characters if you aren't micromanaging shit constantly.

Base-building also leans heavily in politics; building in a faction territory means that you have to pay taxes (a steep price of 3k cats, of which you'll have to haul ass if you play as a solo character). If not, be prepared to be chased out or face an onslaught of enemies.

Crafting is fucking cancer.  Resource collection is difficult without a large, operational base with at least half a dozen of workers, and you'll need a lot of a certain kind of any one resource to even consider training.  Wanna sell weapons?  Hope you got hundreds of iron bars and hundreds more measures of cotton / hemp to weave into fabric.  Narcotics?  Hope you built close enough to a town so your regulars don't die on the commute.  You get the point.

The game doesn't support nomadic lifestyles at all, unless you're in the mood to outright steal shit from towns and people.  When considering what kind of products you want to produce, you actually have to prospect the fucking region to make sure you've got enough resources / the right climate to support your venture.  Go figure.

Also, some items can't be crafted until you buy / steal blueprints and consume them.  Higher-grade variants of the same weapons you've always been crafting can't be made until you upgrade your tech level, which you can't do unless you search ruins for Research Artifacts.  It takes a painfully long time to do if you don't crank up the research and building speeds to max.

Questlines are mostly left unfinished.  You're not railed onto serving any one faction and there's no clear path to gaining their trust.  Yes, there's a bit of dialogue to get you to shop or have a small conversation, but you won't see much until you delve into experimental versions of the game (it's an opt-in program) or looking at the mods available.

Unfortunately, the game's developer doesn't support players being that amoral, so enslaving others can only be done via modding the game.  Buying slaves counts as recruitment into your faction, and they behave no differently from your normal dudes.  You can't even cannibalize people, even though cannibals exist in the game.

So yeah, it's a pretty hard game from the get-go, but once you start picking up momentum, you can end up doing pretty weird things with the freedom you're given. Like building obnoxiously large cities obnoxiously close to a faction's town.

 


Killa's Spring Thing Contest! on 3/28/2018 2:36:23 AM

How do you top Through Time though?


Asteroid Mining and Potential Superpowers on 3/27/2018 6:50:09 PM

You contrarian fuck I basically gave people on the site a way to make money off of their writing REEEEEEEE

When we get to any decent point where we can do interplanetary travel that doesn't rely on the orbits of planets, it'd be feasible and profitable.  A few issues remain, though.

Introducing a supply of several million tonnes of ore would cause the supply of said raw material to tank (inflation).  Your trillion-dollar payoff isn't going to happen unless you intentionally bring the ore down slowly / occasionally enough so demand (and thus the price) isn't going to be majorly affected.  At that point, you might be paying more for transportation of the ore than what it's really worth.


Writing Comp on 3/26/2018 3:02:38 AM

Eyeet.

Dead Frontier's an old game; some of you may or may not have played it.  Anyways, a sequel's coming up and the dude who made it wants journal entries.

Could be fun.  Could also be a chore.  I dunno.


Community Account on 3/24/2018 2:14:47 AM

It's been done a fuckton of times before.

I don't think JJJ takes too kindly to it.  could be wrong, though.


Seedship on 3/19/2018 4:14:41 PM

Weren't you gonna do a storygame like this?


Pick a scenario! on 3/14/2018 2:44:43 PM
For you.

RIP Stephen Hawking on 3/14/2018 2:38:37 AM

Had it coming for a while.  Still sucks.


My 4 Year Return on 3/12/2018 3:00:55 AM

Oh shit, old people are still old.