This will probably reveal my incompetence with coding (because hopefully, this doable/easy), but can I insert some sort of a feedback mechanism within the game itself (i.e. before the reader reaches an ending)?
I am thinking, maybe at the end of each chapter (and within the page text itself), there can be the following: "Rate this chapter: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10"... where each number is clickable and shoots me a pre-fab message once clicked ("such and such chapter received a such and such rating").
Or maybe: A "Give the author feedback on this chapter." button where a window pops up and the reader can destroy my life's work at their leisure, but then is returned to the game once they hit send?
Thanks for this answer, Ogre! :)
I don't want it to be annoying (and I could definitely see it being annoying if it was too frequent or intrusive/cumbersome... so probably will just get most of this info from passive tracking once I make an app).
My main interest would be 1. Did I make patients anxious/trigger panic symptoms by describing anxiety symptoms too vividly and too soon in the book)? and 2. Are people nodding off at particular points, in which case I need to move the action (or fix it in some other way that I still need to learn as a writer)?
Initially, I noticed that a lot of people (i.e. been sending friends to the beta) stopped reading my game at the end of chapter 3, which was right when one of the characters puts you down for being too ambitious. So I moved her insults to chapter 4. LOL At some point, I might wise up and remove her diatribe completely.
Cool idea, Killa. Thanks! :-)