Horsing Around

Player Rating3.20/8

"Too few ratings to be ranked"
based on 85 ratings since 08/11/2013
played 494 times (finished 70)

Story Difficulty3/8

"trek through the forest"

Play Length3/8

"A nice jog down the driveway"

Maturity Level3/8

"must be at least this tall to play"
Contains content that may not be suitable for persons under age 10. If this were a movie, it would probably be between G and PG.

You are a horse. Can you become a little girl's best friend, or will you be put to sleep?

Enjoy my first game ;)

Player Comments

Time to break out the big guns.

To begins, there were little to no choices. For example, when you have the choice to "Bite him?" Or "Let him?", biting only makes you choose "Let him?", and that's not a choice.

Multiple spelling mistakes were scattered around the storygame, such as "realise" and "recognise" instead of "realize" and "recognize." Was your Z key broken when you wrote this or something?

The plot was interesting at best, and could have been decent if you'd fleshed it out more. Playing as a horse is a rather interesting perspective, but the choices seemed pointless, making the plot overall not very good.

You gave little to no detail of anything, and when I simply know that i'm playing as a horse, I get miffed. Why? Because I don't know, am I a white horse, a black horse, a brown horse, a young horse, an old horse? I could have been a squid horse with a built in plasma gun for all I know.

There was only one actual path, and zero branching. And i'm not exaggerating when I say you cannot make a single choice that actually effects the story in any way, (unless you die or have to return to the stable, which about 70% of the links make you.)

I feel like i'm being generous giving you a 2/8.
-- MinnieKing on 2/25/2017 3:42:45 PM
You know its not good for a storygame when you can easily write out the entire plot in points.

-Farmer begins to train you
-Farmer trains some more
-Farmer falls and needs medical attention
-You need to pull a cart or something
-The end.

Unlike many storygames, I don't consider this to have the correct necessities of the "game" part in "storygame". You basically make a choice: be a good horse or be a bad horse. With choices like "Do you bite him or do you let him pet you?", you know exactly which choice will lead to victory, and which won't. And the most saddest part is that even if you don't behave, you are pushed to behave. The story doesn't veer off at all, no, if you don't behave you get the The End or you are pushed to be a good horsey. What I mean by this is that you might choose to kick the farmer, being the rebel you naturally want to be, and it would say (as an example) something along the lines of "You pushed him. He didn't like it and slapped your stupid face, now you guess you should behave." And then the only choice would be to behave.

(Btw, I don't think this is much, which is why I'm putting it in parentheses. If you choose to not behave, and you don't get pushed to do the right thing, you get "put down" for being a "wild animal". I haven't grown up on a farm nor do I have experience with running a farm/raising animals, but I think, just because a horse kicks you, doesn't mean you should kill it. Maybe you could give it away to someone else who could train it better or sell it off, but killing it seems WAYYY too extreme! I've never heard of "putting down a horse" because it kicked/trampled its owner. And going along with this, wouldn't the natural instinct of an animal like a horse be to kick or trample when getting displeasured, if it isn't already trained not to? Think about that! If it didn't like how the farmer was saddling it, or riding it, then I'm sure it would kick or shove or bite OR something. I don't believe this neccasarily means it is a "wild animal".)

I believe a game is supposed to have a central goal, then certain, specific choices which control the plot and/or stem consequences. This, although did have the central goal, didn't have many choices, and the choices which it did have, DIDN'T affect the plot except for being pushed into the correct/ideal desicion or getting the The End.

The story was very short as well, which was how I was able to list it above. It doesn't veer off into any other paths, no, the above is the main central idea. So that was not very amusing for me, the reader.

The writing was at least good. The grammar had little/no mistakes as well.

This is good... for you to poop on.

2/8.
-- Fazz on 8/5/2014 3:03:46 AM
It could be a little bit more with more options and stuff
-- Koolkat23 on 12/20/2016 10:39:43 PM
It's great! Wait, was it based on the story black beuty?
-- silverstorm on 7/28/2015 9:34:50 AM
This was linear, but a nice story nevertheless.
-- Xiro on 6/25/2015 11:09:16 PM
Very nice.
-- Tigerblaze101 on 12/12/2014 7:20:48 PM
3/8.
Lack of effort, interesting storyline.
-- EarthCollision on 3/24/2014 1:38:10 PM
It's an okay-okay story. ;)
-- Il_Maestro on 8/30/2013 7:33:52 PM
why dose rebeling slightly get you so severely punished? if i saw someone treating there horse like that....they would die...-_-
-- polarbearwinter13 on 8/18/2013 5:43:28 AM
As some of the comments said, I didn't like it. The punishments are too harsh for the readers to make any choice besides dying or being the obedient horse.
-- Swiftstryker on 8/15/2013 3:01:28 AM
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