Player Comments on The Fairly OddParents: Crocker's Playhouse
I found this to be pretty enjoyable. The writing was decent and the storygame maintained some level of difficulty, being that some of the gameovers can be a bit random or surprising.
This was a bit darker than I thought it would be, given the material that this storygame was based off of, many of the dead-ends were rather blunt and abrupt to say the least. So this game doesn't really do that well of a job in capturing the feeling of the actual program, at least in atmosphere. The characters for the most part are captured well, so I can't say that this game misses too much on things like immersion.
From a technical sense this game does fine, and I suppose that the length of this storygame isn't too bad in all honesty. I would really just recommend that you make the choices less random and actually having to require some degree of strategy or thought to them. Random choices and gameovers can be a bit frustrating, at least in my opinion.
This game has a interesting premise with Timmy and his fairies being tasked with rescuing his peers, and this is a bit surprisingly dark for a game that's based on a cartoon that's usually light in it's humor. While the writing isn't bad, I do believe that it could use a bit more imagination and detail in some areas. Still, there's some good effort in this storygame.
Overall, good potential but this does lack a bit in the execution of some areas.
on 3/28/2017 12:45:46 AM
-- Bacon@outlook.com on 2/16/2018 4:14:08 PM
I mean, props to you for the storytelling. I could definitely hear Crocker's voice throughout his dialpogue. However, a 50/50 chance of either dying or continuing is not a fun mechanic in storygames. If you had added storytelling that could give me clues on which door to pick/lever to switch the story would've greatly benefited.
on 2/6/2018 12:20:24 PM
Awesome! Felt like a real episode. Keep it up!
-- Lance Sade on 10/3/2017 12:48:41 PM
ahhhhhh i'm being chased by rouges!!!
on 11/12/2016 11:48:44 AM
It was pretty,, snazzy
-- Emily & Ethan on 9/1/2016 12:42:33 PM
on 7/19/2016 3:13:07 PM
Let's go home. I don't care about my friends anyway.
on 3/30/2016 5:29:37 PM
This was a fun read, but it went by pretty quickly. You should make an extended one.
-- Bobisanicename on 9/8/2015 8:29:49 PM
on 7/15/2015 8:03:14 PM
This was a very good story. I never died. Yay!
-- FireyFox on 5/11/2015 6:12:18 PM
on 5/7/2015 3:32:29 PM
Ok so that was slightly good.......(I guess)
But you need to fix the door thing like I picked left on the first door it said"GAME OVER" I mean what's up with that it didn't even say what was through the door please fix those mistakes.
on 4/6/2015 11:29:38 AM
on 12/13/2014 10:59:08 PM
at least you tried making something...
if you are spending time on something , make sure you spend it right...
on 12/13/2014 6:15:27 AM
on 12/10/2014 7:22:29 PM
I like the story concept because a maze/death trap of a school is always fun but the descriptions need development and a transfer made from the script style of dialogue to the grammatically correct way. Death endings based on left or right choices are also to be avoided, a reader should be punished if they make a stupid decision (you can smell something strange and hear a hissing sound, do you stay in the room or leave? Leave and you're ok but stay ok and the poisonous gas kills you and turns you green for example) not based on random chance. If you improve this story though I expect it could be pretty fun :)
on 12/10/2014 1:09:29 AM
Seems pretty dark for a children's cartoon.
Also, as an author, you have to implant proper dialogue into a story using actual quotation marks.
Instead of -
Timmy: We need to save my friends!
Wanda: You got it, Timmy.
It is -
"We need to save my friends," Timmy decided, beckoning for his godparents to follow him in.
"You got it, Timmy," Wanda replied, grabbing Cosmo's arm and dragging him along.
This isn't a script, it is a story.
on 12/10/2014 12:17:25 AM