Player Comments on Middle Earth: Morgoth's Tyranny
I am two minds about this game. On the one hand, I think the writer did an impressive job of telling a story set in the pre-LOTR days. It was great to see a story that brought in Thingol, and a bit of the vampires and werewolves flavor that are such an important part of the stories like Beren and Luthien, but which barely show up in LOTR. Thinking about whether I wanted the favor of Ulmo or Aule is the sort of choice I want in a game.
So well done there.
However, aside from microlevel stuff--I don't want to get into typos and semicolons and stuff aside from saying that this writer is too good to not be polishing prose and working to make more interesting sentences--I want to talk about choice structure.
There's a bit too much blind gauntlet going on here, with, unfortunately, two "left or right?" choices in a row with no real information or context. There were just too many choices with that feeling to really make me know or care what I was choosing. More information in the text of the page will help the reader care about the choice--set up some stakes, or let me make a decision that isn't a coin flip. This isn't Caverns of Chaos from the '80s here.
Finally--this is my one story gripe--I don't know about the orc and dwarf thing. I don't especially want to get into spoilers here, but that doesn't quite match my sense of what orcs are and how their morality--such as it is--works. But that's really minor. You managed to pack in almost a "best of" the legendum, and that should be applauded.
on 8/6/2020 8:05:56 PM with a score of 0
I don't know that much about the lore except for the movies, but this was great. I got killed by something in a cave though and there were rows of question marks, were they supposed to show up as something else?
on 8/6/2020 3:29:43 PM with a score of 0
Pretty entertaining game (I played the sneaky path). The encounters were quite original and the favors system is interesting (the duck part was fun).
I'd have liked for the interactions to be a little more fleshed out and a little more build-up in general, because, to be fair, I forgot what I had to do and mentally gave up the main storyline to try to see all the events and the different responses to it.
Otherwise the style and tone is quite consistent and I didn't see any typos or mistakes.
on 8/5/2020 12:05:47 PM with a score of 0
I give it a 3 because it is in grammatical good English. And only have 2 or three minor misspellings. But as work is supposed to be entertaining. This is certainly not entertaining, you are forced by a terrible bad designed gauntlet to choose a very linear path with a very goody two shoes personality and plain character development with barely any single interesting dialogue or action in order to find exp and favour to reach the ending. Anything that is not Retarded chosen one crap means no reaching anything or use any of your supposed skills because you don't have the retarded exp so you just let the monster kill you without even fighting. This is not Interactive and clearly is not funny at all.
on 8/5/2020 10:51:20 AM with a score of 0
Haven't had time to do a proper review, but this game is really well done. There's quite a bit to discover and do here, and like the author's Star Wars game, it feels much more epic than the word count would have you believe.
The EXP system and the way the points unlock certain actions that let you gain more is a nice touch.
I wasn't fooled by that dog though, no way he lived at an inn getting people food from suckers all day, bet he was fat af.
on 8/5/2020 10:28:27 AM with a score of 0