Piomega, The Contributor
I'm Piomega, so um... Yeah...
The class-y game of classes!
When your village was attacked by bandits, you had no place to go, you had nothing to rely on. You were tired, scared, and alone. That's why, when you became strong enough to survive in this terrible world, you vowed to never let anyone go through the pain and sorrow you went through, and you became a wandering adventurer!
But the life of the adventurer is fraught with dangers, every year 1200 adventurers rise, and every year 1160 die. It's not that healthy a profession.
But you will be nothing like those other adventurers; you will succeed.
Choose from -Insert class number here- classes, and 8 races, you will lead a band of warriors, to either die a terrible, terrible death. Or, to victory!
Air, Water, Earth, Fire, Lightning, Aether and Void. The seven elements that make up everything in the whole of Duranor, is at your fingertips, if, you can complete a certain test, which will determine what element you will have the chance to master.
But... All is not what it is cracked up to be... Those obscure countries which surround Estreluria are building their armies, making harsh demands, and slowly getting ready for war, and have already conquered Astrania, and Cosmine, will their intense jealousy triumph over their long standing peace pact with Estreluria?
Will you even survive long enough to go to war? Or will the increasingly frequent draconic attacks spell the end?
Only you can stand between chaos and order, death and life, but which will you side with? Will you even succeed?
And all through this, the century old question still stands.
Why on Duranor has no-one gained Aether or Void powers since 413AN!?!?
You find yourself in another dimension. You have no memory of getting there, you don't have much memory at all.
You are in a building with it has six floors with a staircase being the only method of navigation, it has no windows, or doors, or escape portals to get you back home.
But it does have lava, and it's rising.
Recent PostsGreater/lesser or equal to symbols on 12/1/2014 2:50:39 PM
Greater/lesser or equal to symbols on 11/30/2014 1:14:31 PM
Sorry, I meant whole number!
Greater/lesser or equal to symbols on 11/30/2014 1:12:47 PM
%LAVADIST2 := %LAVADIST/10
If this is the case, then the answer might be a decimal point. In order to make it do what I want it to do, it'll need to round down to the nearest integer*.
Greater/lesser or equal to symbols on 11/30/2014 11:32:16 AM
How would I go about making LAVADIST round down to the nearest indices?
Greater/lesser or equal to symbols on 11/29/2014 2:34:17 PM
Would that be %%LAVADIST%=%LAVADIST/2%?
Greater/lesser or equal to symbols on 11/29/2014 2:31:02 PM
How do I make a variable constantly another variable, albeit changed in some way? I'm quite new at this. This will be my first published game.
Greater/lesser or equal to symbols on 11/29/2014 2:29:48 PM
But this is a great idea, albeit, it is a huge amount to paste into almost every page.
Greater/lesser or equal to symbols on 11/29/2014 2:28:48 PM
The only trouble with this is the fact that I want to vary the amount of time it takes to do certain things.
Greater/lesser or equal to symbols on 11/29/2014 2:27:58 PM
I have no idea what you just said.
Greater/lesser or equal to symbols on 11/28/2014 12:45:31 PM
Hey, hang on,
%0%<%%LAVADIST%%>=%1%The lava appears to be a very long way off.%%
Is this right?