UKSF team ( 22 SAS reg). Starting small so first one is going to be a "training" session with your new teammate - the titular FNG (Fucking New Guy). Already got an option tree sketched out for the second, but wanted to get to grips with the editor before committing to anything too branch-ridden.
Looking into variables as a sort of timer, almost. Hesitation/wrong turns etc taking more time, lower score/time is better.
Trying to avoid parallels with COD and other modern FPS storylines, ofcourse, wich isn't an issue for the second, but the whole premise for the first has been used in a lot of tutorials that it's almost a cliche, despite being a genuine training method, which I've even got some first hand experience with, myself.
E: Jesus christ, I'm not sure if I'm coming across as a COD fanboy or a fucking Walt....