EndMaster, The Journeyman Scrivener

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11/26/2015 5:51 PM

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Biography- Fnord

Location- The Outer Reaches of Your Mind

Interests- You really don't want to know

Occupation- Destroyer of Worlds

Signature- Writing: It's more fun than a barrel of Ebola ridden monkeys!

Extra Info- Technically I'm originally from that beloved hive of villainy called Infinite Story, but I abuse my dual citizenship a lot because I'm a no good dirty mercenary.

If for some baffling reason you ever have the urge to read something really offensive, it can be found here.

Then again if you aren't a complete degenerate and you really have lots of time to waste then you might like this instead.

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points Earning 2,000 Points Won 2007 Contest Having 6 Storygame(s) Featured Given by alexp on 06/21/2012 - For all the great work on the site. Given by EndMaster on 06/22/2012 - Because it's my trophy! Given by Fleshnblood_78 on 08/01/2008 - Thanks for bringing quality to the site Given by JJJ-thebanisher on 02/17/2008 - For excellent writing ability used in epic proportions. Congrats on Legend. Given by madglee on 03/13/2012 - Start publishing this stuff, man. Excellent. Given by march5th00 on 11/26/2007 - For exceptional writing ability with Necromancer and for winning the CYS 2007 Contest "March's Madness" Given by tsmpaul on 02/25/2008 - And the award goes to... (drum roll please)... Endmaster, for hitting the top games list!


A Very Special Choose Your Story
Some stories have a message...kinda... Additional Notes: WARNING! (The real one) This story is pretty offensive, it can get graphic and downright ruthless at times so if you don’t like that sort of humor, don’t read this story. But if you read it anyway don’t complain if you get offended, I did warn you and keep in mind it IS only a story. Also, don't bother trying to "win" either. You can't. Just heed the moral lessons you may learn.
Alpha Wolf
Old monsters never die, they just get meaner. Additional Notes: There are history links for each monster (In the form of your character's memories) and while not neccessary to understand the story, they do provide deeper background. Ignore whatever you might know about various old movie monsters, you'll find that most of their histories are much different in this story. You may find that this story has a movie feel to it which is appropriate considering the characters involved. The langauge (and violence) can get graphic sometimes, so if you don't like that sort of thing, you probably shouldn't read it. Finally this isn't really a "win/lose" type story, however there are definitely good/bad/neutral endings. A few endings are even "really good" though they won't be spelled out as such.
Death Song
One musician's tale in a dying world Additional Notes: If you’ve read and liked Necromancer, then this might interest you as this story takes place during the same course of events of that story. (Not a prequel, not a sequel, but an equal!) However, this story is definitely more “story” than “game”. In fact you shouldn’t even bother reading it if you’re intent on “winning”. You can’t. That being said, there is a “true ending” to this story and you’ll probably know if you get it. If you do get it, you can consider it a “win” if you like. There are a few points in the story where there are links that lead to “Letters to Home”. While not necessary to understand the story, they do provide a little more insight into the protagonist’s thoughts and feelings on various situations.
Featured Story Eternal
The last hope for a dying empire Additional notes: This story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story. As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the epilogues. There are 13 epilogues total. There are also several points in the story where there are links that lead to more background information on various people, places, things and events. While not completely necessary to understanding the story, they do give you more insight into it. @font-face { font-family: "Times New Roman"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0in 0in 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }table.MsoNormalTable { font-size: 10pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; }
Featured Story Geek
Carnivals aren't all fun and games. Additional Notes: While there is only one spot that contains extra histories for this story, it's basically the background information of all the major characters and factions. It's strongly recommended that these are read due to the fact that your character will be interacting with most of these folks in his attempts to successfully accomplish his task(s). This story has a very factional feel to it, so choose your allegiances carefully to get one of the better endings.
Featured Story Ground Zero
If you see a bright light, duck and cover! Additional notes: I should point out that this story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story if you're lucky. You will also experience a completely different adventure depending on how you escaped the initial nuclear strike. (Assuming you do survive it.) As with any of my writings, the "story" comes before the "game". However, this story was written in a "game like" format. So while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 4 special endings. (You'll know if you get one because you'll get an epilogue)
This one's for the kids, no really! Additional Notes: This story has clear cut win/lose endings. There is nothing excessively unusual about this story, it's just a simple "children's story". (Yes, you can still die in it)
Featured Story Innkeeper
Running the family business isn't easy! Additional Notes: In a few places there are links for history or certain characters. While not necessary to understand the story, they do provide further background information. There are several endings varying in degrees of good/bad or neutral outcomes. Technically there is one very happy ending, but it isn't labeled as such.
Underneath the sickness there's love... Additional Notes: WARNING! This story contains a lot of graphic content, if you are offended by ultra violence, explicit sexual descriptions, tons of swearing, blasphemy, inappropriate dark humor, and brutal misanthropy in general then DO NOT read this story!Of course now that I’ve mentioned all the things it contains, you’ll probably read it anyway, you sick little monkey. Well don’t complain if you get offended, I did warn you and keep in mind it IS only a story. This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a very twisted man and his very twisted lifestyle.
Featured Story Necromancer
Additional Notes: This story is definitely more "story" than "game", however there are two distinct paths that can be followed, each with their own pitfalls and additional choices. There is also "one true" ending in which can be considered a "win" (You'll know if you got it, because you'll get an epilogue) This story can get long, and assuming you're surviving, years do pass in it and you and your environment will change. There are a few points in the story where there are links that lead to more background information on various people and things. While not completely necessary to understand the story, they do give you more insight into it. The text that accompanies some of the pics are also done for similar purposes (Your journal entries, personal thoughts, letters written to you, etc)
Paradise Violated
Humanity never changes... Additional Notes: There are links leading to various background information and your character's current thoughts throughout the story. In some cases these may provide greater insight since some mysterious things can occur in this story. There are also several endings varying in degrees of good/bad/neutral outcomes. Technically there is one ultimate "winning" ending, but it isn't labeled as such.
Emotions can be wonderful or dangerous... Additional Notes: This story has a few bits that are probably a bit on the disturbing side. Not many, but they are there in places. So if you don't like that sort of thing, you probably shouldn't read it. This story in general is probably a bit odd and less verbose than most of my other stories. There are also several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, this is basically just the tale of a teenager who definitely has some issues.
Featured Story Suzy's Strange Saga
Things would be so much easier if your name was Mary Sue Additional notes: This story is a fully self contained one and can easily be read on its own, however it also acts as: A direct sequel to the "Good Girl" short story in Tales From The Basement. A semi sequel to the other TFTB short stories, Repression, TRASH, Love SICK and Geek. A semi prequel to Ground Zero. As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can still "win" by getting one of the epilogues. There are 16 epilogues total.
Tales From The Basement
Because Basement Dwellers are people too! Additional Notes: This story is three stories in one. Your first choice will lead to a separate tale of a different “basement dweller”. Each one is mostly different in tone. Ebay Escapist is weird and random. It’s the least verbose of the three. (Or my stories in general) Good Girl is the longest and most descriptive of the three. There is some weirdness going on here too, but is mostly kept much more in "reality". There is a cast of characters link in the beginning to help you keep up with who’s who. Anime Addict has a lot of offensive language and humor, so if you don't like that sort of thing you shouldn’t read this one. In all the tales there are several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, these are basically just tales of basement dwellers.
Yee Haw! It's a trailer park life for me! Additional Notes: This story has a ton of offensive langauge and humor so if you don't like that sort of thing, you probably shouldn't read it. Though given the setting, the language used is pretty accurate. This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a typical day of a degenerate that lives in a trailer park.

Recent Posts

Happy Thanksgiving! on 11/26/2015 5:48:36 PM
So... that Fallout 4.... on 11/26/2015 1:43:42 PM
The odd thing is I got sent to it pretty early in the game. It was like the 3rd place the Minutemen sent me to right after the two nearby farms in the area or rather they set me to a farm to liberate and the farmers sent me there to wipe out raiders. Nevermind the fact that the place wasn't really all that close to this farm. It wasn't really the creep factor or the sheer amount of ghouls there since I pretty much expected that bit. It was the well armored raiders that I had to fight through on the surface and part of the dig site to even get to Lovecraft Land. I wasted most of my ammo and fusion cores just getting to the place first since I really wasn't the expecting to run into bullet sponge raiders and two fucking Deathclaws, one of which was an alpha. After the Deathclaws interrupted the battle with the raiders, I ended up running into a group of mercs at a nearby mental asylum, but fortunately the Alpha Deathclaw got distracted by them enough that I was able take it down. By the time I got to the Dunwich site, my power armor was all busted to hell and there was no way I was going take on a shitload more bullet sponge raiders in their own power armor and an infinite supply of molotovs. So I had to make a quick trip back to Sanctuary and some trader woman at a diner. Even then I still used up most of the ammo refill getting down to the ghoul part. I ended up taking off the power armor (which was mostly broken again) before the last fusion core went dead since it was apparent this place was really damn deep and I didn't want it dying down there. Fought my way through the rest of the place using a crappy pipe pistol most of the time and saved the better weapons for the ghoul reavers. Yeah, probably went there a lot earlier than my level was supposed to be or something.
So... that Fallout 4.... on 11/24/2015 5:31:18 PM
Well I don’t get much time to write anymore and with Fallout 4 out, the free time is even shorter, however here’s a little tale about one of my more recent adventures. (Minor spoilers, but nothing to do with the main plot) Vault 81: A Cautionary Tale So after having wasted a shitload of bullets recently at the Dunwich Borers, I found a wandering trader. Figuring I could replenish my ammo I went to speak with him. He ended up telling me he didn’t have anything and was going to Vault 81 to replenish his own supplies and my map was updated. Another Vault! Those are always fun to explore. What sort of fucked up experiment was this one going to be? But then if the trader was going back there to replenish his supplies what must mean this particular vault must be one of the control vaults or something. Well, it still might be worth checking out. Eventually after fighting my way through the usual super mutant/ghoul/raider infested lands, I get to Vault 81 and try opening up with my Pip Boy. “Halt right there wastelander scum!” Apparently the vault dwellers inside didn’t trust some stranger trying to barge into their vault. Can't imagine why. Their Overseer was a little more understanding and said I could enter if I helped them out. Despite the fact that I told them I was a fellow Vault Dweller and had two ranks in Lady Killer perk, she was unmoved by my words and wouldn’t let me in until I handed over 3 fusion cores. Well I didn’t have many left, but I figure I’ll probably find more later and I don’t use my Power Armor that much any way so I said fine since that was the only way I was getting in. After this exchange, the Overseer said not to worry about some of the other vault dwellers being short with me since not everyone thinks its a great idea to trade with the outside world, but it’s necessary sometimes. Very pragmatic. Good. Despite her warning, most people there were fine with me. Some even expressed a desire to leave themselves but they were too scared to do so. While I was there, I spoke to the shop keepers (And got my ammo) provided the doctor with fresh blood (who was a cheap bastard and didn’t give any caps) and spoke in front of a classroom of children who asked about my adventures in Commonwealth. I told them the tale about Concord and how I single handedly killed a bunch of raiders and then killed a Deathclaw all the while Preston and the rest of the Minute Men didn’t do shit to help me. The children were impressed and I got a Gronak comic out of the deal. One of the kids however was upset because her cat went missing. I thought I saw a cat running past me when I first entered. Apparently it ran out of the vault though she assured me it wouldn’t have gone far. “*Sigh* Now I have to go looking for a fucking cat? Fine, but I get paid for this type of thing little girl.” “I can give you my teddy bear.” “What else?” “I also got a kickball. I like it, but I like my cat more.” “Seriously? I’ll need something more substantial.” “Okay, I can also give you a silver locket my mom gave me. It’s my second most favorite thing in the world!” I knew the Lady Killer perk would come in handy. So after having successfully extorted a little girl, I explored more of the vault since the cat’s probably dead anyway and wouldn’t be going far. I decided to go down to the reactor room because apparently nobody gave a single fuck that I was wandering in restricted areas just because I gave them 3 fusion cores. Came across twins, a girl and a guy. The girl told me not to pay any attention to her brother since he was a no good junkie. This guy was supposed to be the engineer of the place, but according to most folks I over heard earlier he let their broken down Mr. Handy do all the work. Anyway, she told me that she’d like to leave the vault, but she felt partially responsible for her brother’s drug habit since she sold drugs and gave him a few sometimes because he’s so over worked. Way to enable there sis. I spoke to her brother and predictably he asked if I had any jet to sell. “Well duh. I routinely exterminate raider hideouts for fun. I’m practically a walking pharmacy with all the drugs I find. 75 caps.” Hey, he’s not my brother. Explored the rest of the reactor room and hacked a Master terminal which contained some interesting notes from the original overseer. Turned out this vault WAS supposed to undergo a fucked up experiment after all and there was actually a secret section of the vault which housed some scientists doing disease experiments who were going to eventually test on the inhabitants of the vault, but the overseer got a conscience and cut them off completely so they couldn’t flood the other part of the vault with the diseases. Interesting stuff, maybe there’s some way of getting into this secret part of the vault, but then I remembered I still had a cat to go find. As I’m heading up to the surface, I overheard the botanist looking for her grandson. I thought great, someone else I’m going to probably have to look for. Didn’t take long to find the cat, didn’t even have to fight anyone or pick it up. I just told it to go home and it did. That usually never works, but fortunately this isn’t real life. Got back to the vault to claim my reward, but I only got the goddamned teddy bear. Apparently the little girl must have told her mom what she was going to give me and her mother talked her out of it. Back out of a deal, real nice lessons to teach your kid. You fucking bitch, no wonder your husband never wants to spend time with you. I was going to leave since I’d had enough of this place demanding shit and half of the time not wanting to give me anything in return, but that botanist looking for her grandchild? Yeah, well she found him, but he had gotten bit by a mole rat. The kid was in bad shape and it was all the junkie’s fault. He was digging around the reactor room to find a good place to stash his drugs and he found the secret section of the vault and there were a bunch of diseased molerats in there. Naturally I got asked to go explore it since maybe there was a cure in there. “*Sigh* Fine. I was going to go explore it anyway.” What came next was the fighting bit. Nothing really too tough though. Just a bunch of molerats and a few automated turrets. Finally got to the end where I found Curie. Some Mr. Handy robot that was given an annoying female Frenchie accent. She’d been working on making cures for all the diseases they had tested on these molerats, but she needed a proper release so she could leave the lab. I released her and she gave me the cure. It was then a quick trip back to the infirmary. So I had the cure, but there was only the one since Curie said the rest had expired years ago. On top of all this apparently after checking my stats I had “Molerat Disease” which subtracted 10 HP. “You found the cure? Quick give it to me.” “Yeah, about that doc. I used it already. Sorry.” “YOU WHAT!? You bastard! You just condemned that boy to death! Get out!” “Whatever.” Well, that pretty much vilified me to most of the vaulter dwellers. Even the Overseer was pissed, saying I just made her job harder. Easy to point fingers when they aren’t ones with Molerat Disease. I wouldn’t have even gotten it if I hadn’t been sticking my neck out for them in the first place! At this point I figured I’d make one last stop to see if the junkie wanted any more drugs so I could unload my supply before leaving this vault of judgmental assholes. The junkie wasn’t in the reactor room, just his sister. She told me he wasn’t doing too good either and the only way he was going to get better is if he went and saw one of the doctors to help him get off the drugs. Why not? I figure I’ll just sell him more drugs when I do find him. I get to his room and I don’t even get the option. I get lured into a conversation instead. Seeing that I was going to have to try to convince him to get off the drugs, I figured the hardline approach would work since apparently people being nice wasn’t working. “You’re a waste of space.” “That’s harsh dude.” “Monsignor, that is rude to speak in that tone.” “Yeah, well your Frenchie tone is fucking annoying. Listen up toaster, if you expect to follow me, you need to shut the hell up and let me do things my way. Now back to you junkie, it’s all your fault the boy died in the first place. It should’ve been you.” Of course in typical junkie logic he turns it all around and blames ME for the boy dying and then opens fire. Barrel one to the chest and then barrel two to the face and a headless junkie lies dead on his now bloody floor. I though for sure Vault Security would be all over my ass, but apparently the rooms are soundproof or more likely they just continued to not give a shit about some stranger killing one of their own. After looting his headless corpse, there was little else to do but go talk to his sister. I fully expected to get bitched at once again, but surprisingly his sister was cool about everything. She didn’t blame me AND unlike everyone else in this shitty vault took responsibility for contributing to her brother’s problems. It was at this point I decided that she was better than this shitty vault and since she wanted to leave anyway… “Hey babe, why don’t you come help me with my settlements?” “Really? You’d let me come with you?” “Sure, I routinely just take in various vagabonds from the wasteland all the time. You’ll probably be more helpful than the rest of the slaves... I mean people that work there. Plus, while ghouls are fun, they can't reproduce and you being a vault dweller, you'll probably do for good breeding stock. Just ignore Preston though, he thinks he’s important, but he doesn’t really do shit except whine to me about rebuilding his Two Pump Chumps gang.” “Okay, I’ll go pack my stuff!” Lady Killer perk strikes again. And the moral of the story is don’t trust strangers. TL:DR: Visited Vault 81. Extorted a little girl. Saved a cat. Killed a bunch of molerats. Gained a toaster follower. Let a boy die. Killed a junkie. Talked the junkie’s sister into joining my settlement.
So... that Fallout 4.... on 11/23/2015 4:47:35 AM
Sheesh, the Dunwich Borers takes a hell of a lot of ammo to get through. Actually had to use one of those crappy pipe pistols to conserve my more valuable ammo.
Player Characteristics Brainstorm! on 11/22/2015 5:53:19 PM
I dunno, just because a girl is a slut doesn't necessarily mean she wouldn't know how to fight. Sluts should get a negative modifier against shaming and psycho killers though.
So... that Fallout 4.... on 11/21/2015 9:09:00 PM
Lol, it is sort of strange that all my ghoul settlers are female so far. Went ahead and put them all in pre-war dresses for the lulz. Tried to give my settlers better weapons, but the only ammo I can afford to waste is the .38 and they all already use those crappy pipe guns which use that ammo. I used one of those pipe guns a few times myself and those things really suck even if you mod it, the laser musket is almost as bad.
So... that Fallout 4.... on 11/21/2015 1:44:44 AM
The time will eventually pass in years in the second game. The game will actually end if 13 game years pass.
Next From Bethesda on 11/20/2015 6:56:40 PM
Besides Cyrodil, the only place that might qualify as a more generic medieval fantasy setting is High Rock.
So... that Fallout 4.... on 11/19/2015 2:26:47 PM
I laughed when Mama Murphy OD'd on Psycho. Why the hell would she be taking that anyway? I mean I can see Jet and Mentats since their primary purpose is to alter your mind. (With Jet, you sit there and enjoy the high, and Mentats make you smarter so you can pontificate about everything) Even Med-X I can see since it’s numbing pain. But it doesn’t seem like you’d use Buffout and Psycho unless you were planning on doing heavy manual labor, something athletic or going into combat.
Next From Bethesda on 11/19/2015 11:26:10 AM
I can't see that happening. Unlike Fallout, the Elder Scrolls series is their creation from the beginning and is what put them on the map in the first place. I doubt if they would let anyone else handle the series.