EndMaster, The Grandmaster of the Dead
"I swear, End, you're like a little poisonous devil that sits on people's shoulders and whispers evil into their ears in an effort to cause the most drama and chaos that you can." - Axiom
Location- The Outer Reaches of Your Mind
Interests- You really don't want to know
Occupation- Destroyer of Worlds
Signature- Writing: It's more fun than a barrel of Ebola ridden monkeys!
Extra Info- I'm originally from that graveyard called Infinite Story, but I came here as a conqueror because I'm a no good dirty tyrant.
If for some baffling reason you ever have the urge to read something really offensive, it can be found here.
Then again if you aren't a complete degenerate and you really have lots of time to waste then you might like this instead.
"There’s a certain point where you need to stand back and realize that all you’re doing is butchering kids on a public forum" - Some kid before I butchered him
Some stories have a message...kinda...
WARNING! (The real one)
This story is pretty offensive, it can get graphic and downright ruthless at times so if you don’t like that sort of humor, don’t read this story. But if you read it anyway don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
Also, don't bother trying to "win" either. You can't. Just heed the moral lessons you may learn.
Old monsters never die, they just get meaner.
There are history links for each monster (In the form of your character's memories) and while not neccessary to understand the story, they do provide deeper background. Ignore whatever you might know about various old movie monsters, you'll find that most of their histories are much different in this story.
You may find that this story has a movie feel to it which is appropriate considering the characters involved. The langauge (and violence) can get graphic sometimes, so if you don't like that sort of thing, you probably shouldn't read it.
Finally this isn't really a "win/lose" type story, however there are definitely good/bad/neutral endings. A few endings are even "really good" though they won't be spelled out as such.
One musician's tale in a dying world
If you’ve read and liked Necromancer, then this might interest you as this story takes place during the same course of events of that story. (Not a prequel, not a sequel, but an equal!)
However, this story is definitely more “story” than “game”. In fact you shouldn’t even bother reading it if you’re intent on “winning”. You can’t. That being said, there is a “true ending” to this story and you’ll probably know if you get it. If you do get it, you can consider it a “win” if you like.
There are a few points in the story where there are links that lead to “Letters to Home”. While not necessary to understand the story, they do provide a little more insight into the protagonist’s thoughts and feelings on various situations.
The last hope for a dying empire
This story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the epilogues.
There are 13 epilogues total.
There are also several points in the story where there are links that lead to more background information on various people, places, things and events. While not completely necessary to understanding the story, they do give you more insight into it.
Carnivals aren't all fun and games.
While there is only one spot that contains extra histories for this story, it's basically the background information of all the major characters and factions. It's strongly recommended that these are read due to the fact that your character will be interacting with most of these folks in his attempts to successfully accomplish his task(s).
This story has a very factional feel to it, so choose your allegiances carefully to get one of the better endings.
If you see a bright light, duck and cover!
I should point out that this story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story if you're lucky. You will also experience a completely different adventure depending on how you escaped the initial nuclear strike. (Assuming you do survive it.)
As with any of my writings, the "story" comes before the "game". However, this story was written in a "game like" format. So while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 4 special endings. (You'll know if you get one because you'll get an epilogue)
This one's for the kids, no really!
This story has clear cut win/lose endings. There is nothing excessively unusual about this story, it's just a simple "children's story".
(Yes, you can still die in it)
Running the family business isn't easy!
In a few places there are links for history or certain characters. While not necessary to understand the story, they do provide further background information.
There are several endings varying in degrees of good/bad or neutral outcomes. Technically there is one very happy ending, but it isn't labeled as such.
Underneath the sickness there's love...
This story contains a lot of graphic content, if you are offended by ultra violence, explicit sexual descriptions, tons of swearing, blasphemy, inappropriate dark humor, and brutal misanthropy in general then DO NOT read this story!
Of course now that I’ve mentioned all the things it contains, you’ll probably read it anyway, you sick little monkey.
Well don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a very twisted man and his very twisted lifestyle.
This story is definitely more "story" than "game", however there are two distinct paths that can be followed, each with their own pitfalls and additional choices. There is also "one true" ending in which can be considered a "win" (You'll know if you got it, because you'll get an epilogue)
This story can get long, and assuming you're surviving, years do pass in it and you and your environment will change. There are a few points in the story where there are links that lead to more background information on various people and things. While not completely necessary to understand the story, they do give you more insight into it. The text that accompanies some of the pics are also done for similar purposes (Your journal entries, personal thoughts, letters written to you, etc)
Humanity never changes...
There are links leading to various background information and your character's current thoughts throughout the story. In some cases these may provide greater insight since some mysterious things can occur in this story.
There are also several endings varying in degrees of good/bad/neutral outcomes. Technically there is one ultimate "winning" ending, but it isn't labeled as such.
Emotions can be wonderful or dangerous...
This story has a few bits that are probably a bit on the disturbing side. Not many, but they are there in places. So if you don't like that sort of thing, you probably shouldn't read it.
This story in general is probably a bit odd and less verbose than most of my other stories. There are also several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, this is basically just the tale of a teenager who definitely has some issues.
From humble beginning to infamy and beyond!
This story is a fully self contained one and can easily be read on its own, however it also acts as a "sequel" to Innkeeper.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 12 epilogues.
Things would be so much easier if your name was Mary Sue
This story is a fully self contained one and can easily be read on its own, however it also acts as:
A direct sequel to the "Good Girl" short story in Tales From The Basement.
A semi sequel to the other TFTB short stories, Repression, TRASH, Love SICK and Geek.
A semi prequel to Ground Zero.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can still "win" by getting one of the epilogues.
There are 16 epilogues total.
Because Basement Dwellers are people too!
This story is three stories in one. Your first choice will lead to a separate tale of a different “basement dweller”. Each one is mostly different in tone.
Ebay Escapist is weird and random. It’s the least verbose of the three. (Or my stories in general)
Good Girl is the longest and most descriptive of the three. There is some weirdness going on here too, but is mostly kept much more in "reality". There is a cast of characters link in the beginning to help you keep up with who’s who.
Anime Addict has a lot of offensive language and humor, so if you don't like that sort of thing you shouldn’t read this one.
In all the tales there are several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, these are basically just tales of basement dwellers.
Yee Haw! It's a trailer park life for me!
This story has a ton of offensive langauge and humor so if you don't like that sort of thing, you probably shouldn't read it. Though given the setting, the language used is pretty accurate.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a typical day of a degenerate that lives in a trailer park.
Articles WrittenEndmaster's Map to (Im)Mature Story Writing
Recent PostsTimeline on 5/22/2019 9:36:51 AM
Okay, so I forgot just how much fucking background lore I had for Eternal. I thought Necromancer/Death Song were pretty involved and they were due to having keep track of the intertwined events, but Eternal has a shitload more lore and events.
So far this is just all the stuff that happens BEFORE Eternal.
Before The Collapse
The Svelk become the first major civilization to rise to power. They enslave and exterminate several races along the way.
The Derro expand underground, mostly shunning the surface dwellers and keeping to themselves.
The island nation of Mortos pursues arcane studies to the point that it encompasses every aspect of their civilization. Eventually even the average citizen has minor abilities.
The Svelk Empire reigns supreme across Dokkrus and most of Evigrus. Only the Derro and the island nation of Mortos run by powerful wizards remain respected equals.
The wizards of Mortos ever aware of the potential danger of the Svelk Empire and consumed by their own thirst for knowledge, they begin delving further into powerful dangerous magic in an effort to not just achieve immortality, but to even achieve something like godhood. They take their first steps in seriously studying the mysteries of necromancy.
Semra is born. Her mother dies in childbirth.
The Svelk Empire begins to descend into decadence. All manner of vices are indulged in. A favorite one in particular was “mating” with a race of peaceful fairy type creatures. So many encounters of this type eventually spawned a whole new offshoot of Svelk known as a the Sveld who were lighter in color, had more affinity towards the wilderness and generally had a more pleasant disposition despite everything.
In time there were enough sveld for the svelk to take time out from their decadence and redirect a more organized cruelty to this new “race” created through their own wickedness. They became slaves.
Baby throwing becomes a new favorite past time in the Svelk Empire.
Semra’s time with her father becomes a little closer than normal. Eventually they become lovers. Due to how decadent Svelk society has gotten, nobody even raises an eyebrow.
Nicodemus is born.
The wizards of Mortos begin putting together a book containing all the forbidden, obscure and dangerous magic they know. They slowly start preparing to enact a ritual, which they believe will make them gods.
Semra becomes pregnant and soon gives birth to a son.
Event: The Collapse
The wizards of Mortos perform a dark ritual involving death on a mass scale believing that it will open a portal up to another realm where they can take their place as immortal gods.
The ritual works, but not in the way they believe. The portal opened is one to a dimension of death. The dead rising and negative life draining energy threatens to bring about the end of the world.
The Svelk Empire is not even safe from this as even portions of their empire feel some of these wide spread effects. Already deep in decadence and dark arts themselves, they turn to infernal assistance to help with this danger making a pact with the powerful demon lord Zelvix.
Through the combined effort of the sane wizards of Mortos who realized the folly of all this and the Svelk Empire, the dead were beaten back and the portal was closed before death destroyed the world.
However the barriers between this world and death’s dimension would always be weakened now. Mortos was permanently infused with negative energy twisting what living inhabitants still remained into ghouls and allowed the dead to continue to walk. The civilization of Mortos was effectively destroyed.
Meanwhile the Svelk Empire began to collapse from a combined toll of losses from battling the dead, the demons who later ran amok throughout their land and chiefly the sveld who seized the opportunity to break free of their cruel masters.
Less well know is the effect this had on the derro. The negative energy from death’s dimension didn’t just affect those on the surface; it also seeped into the underground contaminating the derro race in a very different way.
The Dark Age
While most of the necromancers of Mortos agreed to never attempt to do anything like this again, others disagreed with the new idea of “guardian status” and so the necromancer wars began and carried on for centuries.
Casimir is born, probably one of the last “normal” births on that island. Most births afterwards are the loathsome ghouls that most of the living population has become.
Svelk Empire on Evigrus completely collapses; it was during this time of chaos that Semra’s infant son and her father were killed by demons that were attempting to assault her. The svelk on Evigrus scatter into nomadic mercenary bands.
Svelk Empire on Dokkrus suffers a similar fate though manages to retain several small fiefdoms and enclaves at best. These never grow much bigger however due to constant infighting. Semra always believed that this was part of Zelvix’s curse for the svelk dealing with him in the first place.
The Derro descend into mass madness. Female derro fertility lowers severely. The derro attempt to figure out a solution to this problem through science and technology.
The sveld having broken free of their svelk oppressors scatter into communities across Evigrus, mostly to the forests. Those unlucky enough to be on Dokkrus however continued to be hunted down and exterminated.
Humans become more dominant on Evigrus.
The derro figure out how to re-populate their race via making raids for surface dwelling females occasionally. The mass degenerative insanity of their race however is a problem they never fix.
Orcs are an ongoing problem for everyone, though the sveld in particular.
Semra gives birth to her daughter Eldolith.
Out of a mixture of boredom and interest in the chaos taking place in the world, a powerful being calling itself Dendrin reaches out to a small tribe in the swampy Delerg region beginning the cult of the Shadows.
Necromancer wars end, and the island is completely cut off from the rest of the world via magic, though they still maintain very loose diplomatic ties to the svelk as part of the agreement to make sure something like the collapse never happens again.
There are also still Mortos dissidents from time to time. Such dissidents are either exiled or executed. Casimir was one such malcontent that wished to re-open the portal to death’s dimension and achieve godhood.
Rise of Casimir’s Empire
Casimir leaves Mortos and eventually settles in Evigrus to plot his revenge. He realizes in order to do this however, he’s going to need a force large enough to take on Mortos. He takes the first steps in creating what would eventually become The Qualan Empire, he begins with conquering the area known as Quala.
Casimir realizes the longer he’s away from Mortos, the more his necromantic powers weaken. Using them takes more energy and lessens his already unnaturally expanded life span. Casimir begins to seek other ways to extend his life span.
Casimir assists the derro with a war they have with the trolls. His help makes him an ally to the derro, allowing him access to technological studies he hopes can help him achieve his goals. Marik in particular pledges his loyalty to him for saving his life.
Casimir abandons necromancy in favor of studying how to combine technology and magic to unnaturally sustain his life. In the meantime expansion into the Arat and Nalin areas occur.
Casimir employs the help of several svelk mercenary bands to help with his conquests. Semra seeing an opportunity to raise her status from a mere mercenary captain, begins to advise Casimir directly.
Several races are conquered. Most of them are outright enslaved or are considered second class citizens at best in the human dominated Qualan Empire. Svelk influence, most notably from Semra’s advising suggests treating the sveld with great suspicion causing them to be once again the most harshly treated of the enslaved. Gnomes on the other hand were very favored thanks to their technological skills and willingness to assimilate. Casimir found them to be more reasonable derro.
The Shadow cult gains attention by Casimir who is now expanding into the Delerg region. Intrigued by their magic abilities Casimir approached with caution though to his surprise the Shadow priests pledged allegiance with no struggle.
It was Dendrin however who told his priests to pledge their allegiance to Casimir as in time he planned to tell them later when to launch a rebellion. Not for any other reason other than he wanted to see how events would play out and the fact that he thought it would be really funny.
Casimir, always seeking to increase his power, naturally accepted and soon used the shadow priests as internal security known as the Shadow Guard, allowing greater control over the population.
Despite having more control over his domain Casimir is still no closer to his goal of immortality even though his magically extended life is still holding strong. He becomes mildly distracted while interacting with gnome leaders about how to best implement various technological advances, particularly with a female gnome known as Tilda Zookwinkle.
In time Casimir would fall in love with Tilda and while his original goals were pursued it was at a much slower pace.
Event: The First Rebellions
Semra notices that Halflings are becoming a problem. Orc soldiers don’t intimidate them and the Shadow Guard are strangely inept at rooting out anything the Halflings may be planning. (One of Dendrin’s requests) Casimir is still too in love to act quickly as well.
The Halflings completely tire of their slave status and attempt to gain help from their Gnome cousins. The gnomes however try to convince them to not rebel and just comply to the Qualan Empire. The Halflings are unable to however and a mass uprising takes place.
The uprising is bloody, but short lived. Semra advises that an example must be made by exterminating the entire Halfling race as it’s the only way to prevent another rebellion like this again. Even Casimir is reluctant to do this at first, but at Semra’s urging by using an example of her own people staying in power for as long as they did by crushing rebellions entirely, Casimir enacts the purge of the Halfling race.
It doesn’t take long as the orc soldiers and svelk mercenaries take great delight in slaughtering the Halfling race, making them only a memory.
Horrified by what happened to the Halflings, the Gnomes finally realize they must break free as well. They plot and plan for months in secret (Once again the Shadow Guard being less than efficient in uncovering plans at the request of Dendrin) with Tilda being very instrumental in the Gnome rebellion by distracting Casimir personally.
This rebellion was much more damaging to the Qualan Empire as it included more than just the gnomes. Some of the sveld slaves were manipulated into causing direct violence and some of the outer human communities cause trouble, but the Gnomes themselves mostly made a mass exodus from the Empire. Not all of them escaped, (Tilda being one of the casualties) but enough did and they started over in a region known as Tral.
Casimir, now not only angry by a loss of control of his domain, but also heartbroken by the woman he thought loved him back, vows to exterminate the gnome race. He is however distracted with minor rebellions happening all over the Empire and must regain control
The Empire’s Zenith
Casimir ruthlessly puts down all revolts, both minor and major and refocuses his effort in expanding his power again. First steps are made to expand into the Rask frontier and to push further into Arat and Nalin.
Despite many of the sveld being part of the rebellion, genocide is not enacted upon them as Semra advises a second genocide might not be for the best at this time. (And the svelk still enjoying seeing the sveld suffer brutal slavery as opposed to extinction)
Sveld rebels not brought under heel or executed eventually ran off to the hinterlands of Rask or the unconquered regions of Nalin.
Casimir also becomes more reclusive with not many seeing him personally anymore. He re-focuses his attention again to extending his life while leaving the outside maters mostly to advisors and such. The “Qualan” part is eliminated and Casimir’s domain becomes simply known as “The Empire”
The Gnomes recognizing that they would always potentially be in danger take their own first steps in creating their own defense against the ever-expanding Empire. Knowing that they would never be able to do it with just their own community, they once again manipulate the closest human communities to unite and eventually form a small kingdom with gnomes playing key roles in various parts of its society. Tilda’s grandson Klemto Zookwinkle plays an even large role in this plan.
Far off on the other side of Evigrus in a region known as Nakol, a dabbler in the magic arts by the name Mortimer manages to acquire some ancient Svelk texts on demonology. With great effort Mortimer manages to summon Zelvix and sells his soul in exchange for immortality, power, etc. However with surprising guile on his part Mortimer manages to trap the powerful demon lord in a crystal after the deal is done.
Zelvix is not so easily defeated though and manages to maintain an ongoing mental presence on Mortimer, which he struggles to fight off everyday.
Mortimer, with his new found power quickly begins to take his first steps in carving out his own realm and keep himself distracted from Zelvix’s mental attacks.
Meanwhile enjoying Mortimer’s ongoing torment Zelvix waits for the day that he finally succumbs to the madness completely and dies so he can claim what is rightfully his.
The Arat province is brought mostly under control, as is the western part of Nalin though kobolds are always an ongoing problem, as are the Usksha raiders from the desert to the south of the area. Eastern Nalin (or Naleen) remains untamed as well.
The most “civilized” parts of Delerg are tamed after the reptilian Slin are either killed or driven out of the area. Expansion further into the Delerg jungle is halted though.
The Felkan Kingdom starts to rise and expand thanks to the gnomes propping up a royal family they feel will serve their best interests. Combined with gnomish technological advances it doesn’t take long before the Felkan Kingdom covers the entire Tral region and expands into Ibim and Gan.
Rask continues to be the biggest headache for the Empire as not only is it filled with hostile barbarian tribes, ogre and giants, but it also becomes a haven for those fleeing Empire justice and other criminal types. The biggest danger however are the Wendigo.
Expansion into Naleen also becomes an issue with barbarian tribes, fringe cultists, wild sveld and the Slin who resettled in that area.
Empire expansion stops nearly completely after the first major battle with the Felkan Kingdom on the Gan border. The technological edge of the Felkan Kingdom, the stretched resources of the Empire and Casimir’s slowly deteriorating health and loss of focus on outside matters make the short war come to a stalemate. Though Casimir still hasn’t lost his desire for vengeance on the Gnomes.
The Empire is at the height of its power, but with enemies plotting from within, and external enemies constantly chipping away at its edges, it shows signs of potentially collapsing if more events like the Halfling and Gnome rebellions take place.
The Shadow Guard continues to take advantage of their increased importance within the Empire, sewing more seeds of discontent. A plan to reach out to the orcs to join in this new rebellion is discussed among the Shadow Elders. Dendrin watches with much delight.
A relatively unknown lower bureaucrat by the name of Jacob Mol manages to rise up through the ranks using considerable cunning and determination among his peers and superiors. He becomes a chief advisor to Casimir who notices his unwavering loyalty and efficiency in many matters.
Emperor Casimir through the ongoing studies of dangerous magic and derro technology, finally believes he has the answer to a couple of his ongoing goals. Creating superior beings for combat to assist in his conquest is one of those goals, extending his life is another as the necromantic magic sustaining him continues to deplete.
The first test subjects are gathered with Marik and his derro crew as direct head of the project. Semra and Jacob also assist in other ways such as selection and in Semra’s case magical matters.
Several test subjects including pregnant women and infants fail. The greatest successes have only lived to age eight before either expiring or needing to be put down. The work continues however as Casimir, Marik and Semra perfect the process and call it the Eternal Project.
Francis (The Eternal) is born in Rask. He has hair of gold, like his mother.
Francis’ family is massacred by the Wendigo tribe, only his mother survives to save him and retreat to the Quala region.
Being emotionally destroyed by recent events, Francis’ mother feels she can no longer properly care for him. Francis’ mother turns him over to the care of The Empire. Jacob’s sister Frieda is about to do the paperwork until Semra who happens to be walking by and takes Francis personally and reassures his upset mother that he will be given the best care and training.
Sensing potential in Francis, Semra performs the bare minimum enhancement magic on him and places him for selection for the Eternal program, wondering if he’ll survive despite not having the proper “set up” as specified by Casimir’s instructions.
Hands off the shiny suit! on 5/22/2019 7:56:44 AM
That's commie talk.
Duel! Kind of! on 5/22/2019 6:13:13 AM
Just turn in whatever, it's probably going to suck as badly as you do anyway.
Press F for Undr on 5/22/2019 5:26:07 AM
Read Chris's post as "I'll be pounding one out for Undr."
IM GONNA MCFRICKEN DUNK YA on 5/21/2019 10:48:30 PM
Digit has finally embraced his dormant violent Aztec heritage, enslaved several noobs, forcing them to compete in tasks and sacrificing the losers to the Gods. (That would be me and Mizal)
What kind of god would you be? on 5/21/2019 7:50:29 PM
Well I guess I’ll let Mizal decide the fate of Fisted Dave since he’s fagging up her thread.
Game of Thrones - Season 8 on 5/21/2019 8:03:10 AM
Dragons tend to be assholes most of time.
Hell even going by the D&D good dragons they still can’t help but think about what you might taste like while you’re talking to them along with their natural inclination to horde shit and not want to share anything.
Invisible mode for Admins on 5/21/2019 6:20:35 AM
Personally I'd like an invisible mode so nobody knows that I'm online.
An invisible mode should just be allowed for Admins though and obviously we'd still be able to see one another to coordinate attacks effectively.
IM GONNA MCFRICKEN DUNK YA on 5/21/2019 6:14:21 AM
I'm still wondering how Digit got powerful enough to enslave anyone.
Game of Thrones - Season 8 on 5/20/2019 10:59:16 PM
I didn't really bring up the Bran thing because at that point as I said I literally didn't give a shit about anyone except Bronn surviving and getting his castle.
Again, the only major retarded thing that stood out was the whole "The north is independent!" and all the other lords are fine with still living under the thumb of an "Overking." Hell, the Starks on top of having Bran as King, they got Sansa in the north, and Robin and Ed in the Vale and Riverlands since they're also related to them, pretty weak willed, and easily manipulated.
At best, if Sansa's crying about being independent, Yara certainly should have spoke up about wanting to be indy as well. Especially since she was still a Dany supporter and the Iron born are pretty damn unruly most of the time anyway.
The new prince of Dorne probably should have spoke up as well given Dorne's history of never being the kingdom that got conquered. I could see them wanting to be independent too.