EndMaster, The Grandmaster of the Dead
"I swear, End, you're like a little poisonous devil that sits on people's shoulders and whispers evil into their ears in an effort to cause the most drama and chaos that you can." - Axiom
"There’s a certain point where you need to stand back and realize that all you’re doing is butchering kids on a public forum" - Some kid before I butchered him
"You are a legend." - Loving daughter Cricket
Location- The Outer Reaches of Your Mind
Interests- You really don't want to know
Occupation- Destroyer of Worlds
Signature- Writing: It's more fun than a barrel of Ebola ridden monkeys!
Extra Info- I'm originally from that graveyard called Infinite Story, but I came here as a conqueror because I'm a no good dirty tyrant.
If for some baffling reason you ever have the urge to read something really offensive, it can be found here.
Then again if you aren't a complete degenerate and you really have lots of time to waste then you might like this instead.
Some stories have a message...kinda...
WARNING! (The real one)
This story is pretty offensive, it can get graphic and downright ruthless at times so if you don’t like that sort of humor, don’t read this story. But if you read it anyway don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
Also, don't bother trying to "win" either. You can't. Just heed the moral lessons you may learn.
Old monsters never die, they just get meaner.
There are history links for each monster (In the form of your character's memories) and while not neccessary to understand the story, they do provide deeper background. Ignore whatever you might know about various old movie monsters, you'll find that most of their histories are much different in this story.
You may find that this story has a movie feel to it which is appropriate considering the characters involved. The langauge (and violence) can get graphic sometimes, so if you don't like that sort of thing, you probably shouldn't read it.
Finally this isn't really a "win/lose" type story, however there are definitely good/bad/neutral endings. A few endings are even "really good" though they won't be spelled out as such.
One musician's tale in a dying world
If you’ve read and liked Necromancer, then this might interest you as this story takes place during the same course of events of that story. (Not a prequel, not a sequel, but an equal!)
However, this story is definitely more “story” than “game”. In fact you shouldn’t even bother reading it if you’re intent on “winning”. You can’t. That being said, there is a “true ending” to this story and you’ll probably know if you get it. If you do get it, you can consider it a “win” if you like.
There are a few points in the story where there are links that lead to “Letters to Home”. While not necessary to understand the story, they do provide a little more insight into the protagonist’s thoughts and feelings on various situations.
The last hope for a dying empire
This story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the epilogues.
There are 13 epilogues total.
There are also several points in the story where there are links that lead to more background information on various people, places, things and events. While not completely necessary to understanding the story, they do give you more insight into it.
Carnivals aren't all fun and games.
While there is only one spot that contains extra histories for this story, it's basically the background information of all the major characters and factions. It's strongly recommended that these are read due to the fact that your character will be interacting with most of these folks in his attempts to successfully accomplish his task(s).
This story has a very factional feel to it, so choose your allegiances carefully to get one of the better endings.
If you see a bright light, duck and cover!
I should point out that this story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story if you're lucky. You will also experience a completely different adventure depending on how you escaped the initial nuclear strike. (Assuming you do survive it.)
As with any of my writings, the "story" comes before the "game". However, this story was written in a "game like" format. So while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 4 special endings. (You'll know if you get one because you'll get an epilogue)
This one's for the kids, no really!
This story has clear cut win/lose endings. There is nothing excessively unusual about this story, it's just a simple "children's story".
(Yes, you can still die in it)
Running the family business isn't easy!
In a few places there are links for history or certain characters. While not necessary to understand the story, they do provide further background information.
There are several endings varying in degrees of good/bad or neutral outcomes. Technically there is one very happy ending, but it isn't labeled as such.
Underneath the sickness there's love...
This story contains a lot of graphic content, if you are offended by ultra violence, explicit sexual descriptions, tons of swearing, blasphemy, inappropriate dark humor, and brutal misanthropy in general then DO NOT read this story!
Of course now that I’ve mentioned all the things it contains, you’ll probably read it anyway, you sick little monkey.
Well don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a very twisted man and his very twisted lifestyle.
This story is definitely more "story" than "game", however there are two distinct paths that can be followed, each with their own pitfalls and additional choices. There is also "one true" ending in which can be considered a "win" (You'll know if you got it, because you'll get an epilogue)
This story can get long, and assuming you're surviving, years do pass in it and you and your environment will change. There are a few points in the story where there are links that lead to more background information on various people and things. While not completely necessary to understand the story, they do give you more insight into it. The text that accompanies some of the pics are also done for similar purposes (Your journal entries, personal thoughts, letters written to you, etc)
Humanity never changes...
There are links leading to various background information and your character's current thoughts throughout the story. In some cases these may provide greater insight since some mysterious things can occur in this story.
There are also several endings varying in degrees of good/bad/neutral outcomes. Technically there is one ultimate "winning" ending, but it isn't labeled as such.
Emotions can be wonderful or dangerous...
This story has a few bits that are probably a bit on the disturbing side. Not many, but they are there in places. So if you don't like that sort of thing, you probably shouldn't read it.
This story in general is probably a bit odd and less verbose than most of my other stories. There are also several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, this is basically just the tale of a teenager who definitely has some issues.
From humble beginning to infamy and beyond!
This story is a fully self contained one and can easily be read on its own, however it also acts as a "sequel" to Innkeeper.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 12 epilogues.
Things would be so much easier if your name was Mary Sue
This story is a fully self contained one and can easily be read on its own, however it also acts as:
A direct sequel to the "Good Girl" short story in Tales From The Basement.
A semi sequel to the other TFTB short stories, Repression, TRASH, Love SICK and Geek.
A semi prequel to Ground Zero.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can still "win" by getting one of the epilogues.
There are 16 epilogues total.
Because Basement Dwellers are people too!
This story is three stories in one. Your first choice will lead to a separate tale of a different “basement dweller”. Each one is mostly different in tone.
Ebay Escapist is weird and random. It’s the least verbose of the three. (Or my stories in general)
Good Girl is the longest and most descriptive of the three. There is some weirdness going on here too, but is mostly kept much more in "reality". There is a cast of characters link in the beginning to help you keep up with who’s who.
Anime Addict has a lot of offensive language and humor, so if you don't like that sort of thing you shouldn’t read this one.
In all the tales there are several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, these are basically just tales of basement dwellers.
Yee Haw! It's a trailer park life for me!
This story has a ton of offensive langauge and humor so if you don't like that sort of thing, you probably shouldn't read it. Though given the setting, the language used is pretty accurate.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a typical day of a degenerate that lives in a trailer park.
Articles WrittenEndmaster's Map to (Im)Mature Story Writing
Recent PostsEscape The Dark Castle - Group 3 on 6/2/2020 11:44:31 PM
The Bishop feeling the anger overtake him, he jumped into battle fully intending on delivering God’s justice in the form of a fist. A hit to their eyes and shove it down their throats. Oh he’d fist them all right. He’d fist them elbows deep if necessary.
The Abbot on the other hand attempted to temper justice with God’s mercy, hoping that the cannibals might see reason. Sadly, it didn’t seem they did, but he held out hope that maybe, just maybe they might at least repent before dying.
Though for a moment, one wondered if it would be the cannibals or the Abbot and Bishop would be meeting their God first. The battle was bloody and vicious with the pair of them taking many dagger slashes and taunts.
“Slice that pig and slice him thick! Squeal like a pig, porky! Squee! Squee!”
Eventually though the Bishop landed a haymaker on one of the cannibals, knocking him out. He then followed up by stomping his skull ensuring he would never wake up.
The Abbot struggled with his own foe, but the Bishop moved behind the cannibal and snapped his neck, sending another before God.
The battle was won, but at a high cost. The pair of them were severely wounded and the Tailor had run off and hid again when her help would have come in somewhat handy even if she was just a woman.
The Bishop and Abbot can search if they want, (And heal if able) afterwards decide on who will take point and move on to the next encounter.
Escape The Dark Castle - A Hunter's Tale on 6/2/2020 10:28:38 PM
The Hunter quickly swung his axe not wishing to be this thing’s “friend.”
Initially the battle went well, with the Hunter able to dodge the creature’s blows, but then after landing a glancing strike, the creature managed to land a hit of its own, causing a deep gash.
Trying to ignore the wound, the Hunter fought on and severed an arm from the creature, but it merely retaliated back, biting the Hunter’s shoulder.
Screaming in pain and desperation, the Hunter shoved the creature off of him and brought his axe down on its head, killing it.
The Hunter leaned against a wall inspecting his wounds. They were black and warm to the touch, in fact his body in general felt hot. He took a step forward and then stopped to vomit, a mixture of bile, blood and black ichor splattered on the floor.
The Hunter has caught the PLAGUE.
The Hunter felt sick and almost wanted to just lay down and die, but he had to try to get out of here. Even if only to die outside the walls of this DARK CASTLE.
You can choose to search the body of this thing if you want. If not, you’ll move on to the next encounter.
Escape The Dark Castle - Group 1 on 6/2/2020 9:46:48 PM
Hell Hath No Fury
The mad drunk woman attacked with both axes not giving any sort of care with whoever she hit or getting hit for that matter.
The first person she hit was the Tanner. though it was a blunt handle end rather than the blade. Still, this blow to the head of the already addled Tanner had a serious effect on her weak grip on reality.
As the group tried to take down the woman, the Tanner began to help her! Or at least get in the way to the point that the group was struggling not to hit her in the process.
The woman herself was a little befuddled by this sudden change in sides, however she took advantage of the situation.
“THAT’S RIGHT SISTER (HIC!) I BET HE FUCKED YOU OVER TOO!”
Emboldened by this extra help, the woman fought on even more viciously than before, hitting the Fletcher several times and landing her axe deep into the head of the Witch Hunter. He went down immediately, an ignoble death to survive this DARK CASTLE only to be killed by an angry ex.
The Fletcher impaled the woman as she stood laughing over his body. She joined him in death while the Smith smacked the Tanner with her rock, snapping her out of her madness.
The battle was over and the group searched the woman (and the Witch Hunter).
The Fletcher found that the woman had a half rotten apple.
The Smith searched the ripped bag of the Witch Hunter and found he was carrying a stale loaf of bread along with the Wisdom potion.
The Tanner on the other hand rolled on the floor giggling at the warped cudgel the Witch Hunter had dropped. While it didn’t do him any good, it was a solid weapon for the strong.
You currently have more than the group can carry, so decide on what to take, leave (or use immediately)
When you're ready decide who should take point before moving on.
Escape The Dark Castle - Group 2 on 6/2/2020 9:08:11 PM
The Butcher and Cook both gave the merchant their items feeling that two for one sounded like a good deal.
Upon receiving their items, the merchant gave them what he felt they were worth which neither questioned, because they felt like they made out like bandits.
The Butcher received a couple of rusty daggers and a sealed bottle. Unlike most of the other bottles they had come across this one was opaque and an actual stopper rather than some half fit cork. He couldn’t tell what was inside, maybe nothing, but he felt the daggers themselves were worth trading the shield for.
The Cook received a scroll and a large net. The scroll he couldn’t read, but the net would come in handy for combat.
While the Cook and Butcher were admiring their new loot, the Shepherd engaged in a little negotiation, unfortunately the merchant was completely offended by the Shepherd’s words, and disappeared in a puff of smoke.
Still feeling slightly put off by how triggered the merchant got despite him claiming he was going to help her, she cursed a bit more until the Cook tried to cheer her up by giving her his scroll, he couldn’t carry it with the bulky net anyway.
The Shepherd studied the scroll and recognized it as a healing verse which could randomly heal anyone in the group as long as they had it. At least one thing had gone right.
The Butcher decided to open his bottle as he couldn’t carry it due to his daggers which he was going to struggle to grip anyway with his mutilated hands.
Speaking of which,he fumbled to open the bottle with his stumpy broken fingers until he eventually dropped it and the bottle shattered releasing a mist…
“Thank you for freeing me strangers, it was really cramped in there.”
The spirit says she was the first prisoner in this DARK CASTLE and for helping her, she will help you for a short period of time before going into the light.
Whether you want her with you or not, decide who will take point (The spirit can also do this if you take her) and go on to the next encounter.
Looting For Great Justice! on 6/2/2020 3:38:26 PM
This is just lol.
The expression on the pic is just priceless.
Escape The Dark Castle - A Hunter's Tale on 6/1/2020 10:58:23 PM
The Hunter carried on solo, for he was a man that would go his own way for good or ill.
Still, the darkness of the castle seemed even worse now that he had nobody around. Not even the company of potential cutthroats.
As the Hunter moved further down the corridor, the torch light seemed to get even dimmer, but worse there seemed to be a strong odor wafting from somewhere and it was getting worse...
You can flee or fight.
Make your choice.
Escape The Dark Castle - Group 1 on 6/1/2020 10:42:06 PM
With the Hunter striking off on his own, the group continued with their new Hunter associate who took the lead.
They went down more corridors and it didn't take long for them to run into trouble. Or rather trouble finding them...
"THERE YOU ARE, YOU CHEATIN (HIC) ASSHOLE! IT'S THIS BITCH WITH HER TITS OUT INNIT?"
The Witch Hunter just shakes his head and prepares for combat, muttering something about how he really needs to stop drinking so much with strange women and passing out.
You can either help fight or leave it up to quarreling "couple" to sort things out. However, since the woman is really insistent of focusing her anger on the Tanner as well, she will try to throw an axe at her if she doesn't participate directly in combat.
If you fight, you may search as usual.
Make your choices and move on to the next encounter.
Escape The Dark Castle - Group 2 on 6/1/2020 10:19:09 PM
While the Shepherd was strapped to a wooden chair, she remained stoic in the presence of the demented torturer. She might be in for horrible physical disfigurement, but she would NOT give him the satisfaction of expressing fear.
“Okay, let’s start off slow, I’ve got some nice bamboo sticks from the far east here to shove under those pretty fingernails. Never tried these out before, so this is a real special occasion!”
The torturer began his brutal work and grabbed one of her fingers to shove a bamboo stick in.
The pain was great and she nearly cried out, but she wouldn’t. She couldn’t.
“That sting a little bit? Don’t worry, I’ve got more for you.” the torturer chuckled and proceeded to work on the rest of that hand.
Each stick hurt worse than the last. She closed her eyes, tears formed and her breathing became labored. Still, she wouldn’t scream.
“Hm, think yourself tougher than the rest huh? That’s okay. I like that in a girl.” the torturer remarked and then sniffed her hair.
“Smmmaaaah, lovely. Let’s continue shall we?”
The torturer took the Shepherd’s other hand and did the exact same thing making his various deranged comments. Nothing though, the Shepherd at this point was even getting accustomed to this sort of pain. The torturer also realized this and attempted something different.
He got a couple of metal boots and put them on the feet of the Shepherd (and spending a bit too long fondling her feet in the process) he then lit a small fire under the boots. The Shepard felt the scalding pain, but didn’t scream out, she just chanted various images of things like sunlight, blue skies, fluffy kittens and the like.
The torturer was getting obviously annoyed, but he tried to keep the upper hand.
“I know this hurts…just give me a scream baby. I know you want to. Give it to me. Come on, I wanna hear you beg…maybe I’ll be gentle if you do…mmmmm.”
And right there is when the Shepherd faintly smiled exclaiming that if he was expecting her to do something to help him get off on his little power trip, he was sadly mistaken.
The torturer became enraged and came close to punching the Shepherd in the face, but stopped himself.
“Oh no, you’re not beating me. I can BREAK you, you’re nothing special, but I got something special for you. You’re going to scream I guarantee it. You are going to experience a level of pain you never have and I am going to enjoy every moment I inflict on you. Makes my dick hard just thinking about it. And if you’re lucky maybe you’ll get THAT too.”
The torturer then laughed and laughed and then felt a crushing blow to the back of his fragile skull killing him instantly.
The Butcher looked at his new shield, glad to see it didn’t fall apart after it’s first use, while the Cook quickly released the Shepherd.
The Shepherd told them it took them long enough and demanded they all get the hell out of here and move on. The Butcher and the Cook both asked if she was okay, to which she claimed she was fine, mentioning that the runestone bracelet must have protected her from any lasting physical damage.
Even with burned feet, she still kept a quicker pace than her comrades who were still pretty bad off and straggling. It was just as well, as it allowed her to silently weep without them seeing. Maybe the physical torture didn’t have a lasting effect, but the psychological effect was still lingering and affected her more than she had let on.
“Don't cry, I know this is an awful place, but maybe I have something to make things easier.” a voice suddenly said…
“It’s a living.”
You may trade with this odd merchant, he will give you two items if you give him one.
You can also try to fast talk him into giving you an item for free, though this requires a wisdom test. Failing the test results in gaining nothing and him leaving.
Make your choices, decide who will take the lead and move on.
Escape The Dark Castle - Group 3 on 6/1/2020 8:43:11 PM
With the loss of the Miller, a few prayers were said by the Abbot while sharing the maggoty cheese to his comrade. He then found the Miller’s head and took it with him.
The Bishop ate his bread (with the maggot cheese) and searched through what was left of the pile of bones, wondering if there wasn’t a large one he couldn’t use as a make shift weapon.
When he touched a piece of the broken skull however, he suddenly felt a darkness and quickly pulled his hand back. When the others asked what was wrong he snapped at them, saying he was find, but he wasn’t.
Whatever dark magic that was involved in raising the beast back from the dead still lingered in the bones and when the Bishop had touched the skull, part of that magic had infused into him.
Already feeding on his more negative traits, his need to cause violence began to rise within him.
The Bishop has been CURSED
What this basically means is the Bishop is ALWAYS going to attack when there’s an option to do so, he’ll never hang back to rest or run unless he deliberately hurts himself to quell the rage. Of course this will result in a loss of life though.
The group lead by the Bishop moved down the corridors until they heard arguing, but they couldn’t make out what it was about. Under normal circumstances, the group might have tried to avoid something like this, but when the Bishop heard arguing he followed the source and hoped it would escalate into something worse.
His hopes came true when they discovered the source of the arguing…
‘Hey look at those two fat bastards, we could eat for months!”
The cannibals quickly kill the captive man and move towards the group.
You can either fight or run (Though in the Bishop’s case he can either fight or hurt himself)
Afterwards you can choose to search or not and pick who will take point.
Escape The Dark Castle - Group 1 on 6/1/2020 9:23:39 AM
Throw A Coin To Your Witcher
Despite the beast focusing all it’s fury on the Fletcher, she was able to prevent getting completely overrun by it. She had only suffered one hit by one of it’s massive claws before the group felled it. Once again the Tanner’s mad fury had proven the most useful in this task.
The Fletcher gave glance at the Hunter who had hung back this fight. She wasn’t surprised by the Hunter’s actions and even understood it, but it didn’t mean she wasn’t going to remember this.
The group searched the beast’s lair, the Smith found a primitive stone dagger with a strange symbol on it which seemed like a serviceable weapon and certainly better than his fists.
The Tanner found a potion of luck, but she had so many items she wasn’t sure what to keep and began literally juggling then items in glee.
Suddenly a gruff voice was heard
“Never seen a group of peasants take down an angry mother Uburk before. You’re all very lucky it was just a teenager.”
The group turned around to face who was talking…
“And no, I don’t want to play that silly card game.”
The man introduces himself as a Witch Hunter. He says he is seeking out one of the great evils in this DARK CASTLE and he feels he’s getting closer.
He mentions he knows the way out, but he needs to complete his task first. He doesn’t mind you lot tagging along seeing as he’s lost all the fellow adventurers he was traveling with and sees that you can handle yourselves in a fight. Well most of you anyway, he is seemingly dismissive of the Hunter who he noticed wasn’t helping.
The Witch Hunter can take point if you want and can also carry two objects, assuming you want to travel with him of course. (The Tanner can also put one of her potions in his bag. Either the Luck or Wisdom one)
Make your choices and move on to the next encounter.