EndMaster, The Grandmaster of the Dead
"I swear, End, you're like a little poisonous devil that sits on people's shoulders and whispers evil into their ears in an effort to cause the most drama and chaos that you can." - Axiom
Location- The Outer Reaches of Your Mind
Interests- You really don't want to know
Occupation- Destroyer of Worlds
Signature- Writing: It's more fun than a barrel of Ebola ridden monkeys!
Extra Info- I'm originally from that graveyard called Infinite Story, but I came here as a conqueror because I'm a no good dirty tyrant.
If for some baffling reason you ever have the urge to read something really offensive, it can be found here.
Then again if you aren't a complete degenerate and you really have lots of time to waste then you might like this instead.
Some stories have a message...kinda...
WARNING! (The real one)
This story is pretty offensive, it can get graphic and downright ruthless at times so if you don’t like that sort of humor, don’t read this story. But if you read it anyway don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
Also, don't bother trying to "win" either. You can't. Just heed the moral lessons you may learn.
Old monsters never die, they just get meaner.
There are history links for each monster (In the form of your character's memories) and while not neccessary to understand the story, they do provide deeper background. Ignore whatever you might know about various old movie monsters, you'll find that most of their histories are much different in this story.
You may find that this story has a movie feel to it which is appropriate considering the characters involved. The langauge (and violence) can get graphic sometimes, so if you don't like that sort of thing, you probably shouldn't read it.
Finally this isn't really a "win/lose" type story, however there are definitely good/bad/neutral endings. A few endings are even "really good" though they won't be spelled out as such.
One musician's tale in a dying world
If you’ve read and liked Necromancer, then this might interest you as this story takes place during the same course of events of that story. (Not a prequel, not a sequel, but an equal!)
However, this story is definitely more “story” than “game”. In fact you shouldn’t even bother reading it if you’re intent on “winning”. You can’t. That being said, there is a “true ending” to this story and you’ll probably know if you get it. If you do get it, you can consider it a “win” if you like.
There are a few points in the story where there are links that lead to “Letters to Home”. While not necessary to understand the story, they do provide a little more insight into the protagonist’s thoughts and feelings on various situations.
The last hope for a dying empire
This story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the epilogues.
There are 13 epilogues total.
There are also several points in the story where there are links that lead to more background information on various people, places, things and events. While not completely necessary to understanding the story, they do give you more insight into it.
Carnivals aren't all fun and games.
While there is only one spot that contains extra histories for this story, it's basically the background information of all the major characters and factions. It's strongly recommended that these are read due to the fact that your character will be interacting with most of these folks in his attempts to successfully accomplish his task(s).
This story has a very factional feel to it, so choose your allegiances carefully to get one of the better endings.
If you see a bright light, duck and cover!
I should point out that this story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story if you're lucky. You will also experience a completely different adventure depending on how you escaped the initial nuclear strike. (Assuming you do survive it.)
As with any of my writings, the "story" comes before the "game". However, this story was written in a "game like" format. So while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 4 special endings. (You'll know if you get one because you'll get an epilogue)
This one's for the kids, no really!
This story has clear cut win/lose endings. There is nothing excessively unusual about this story, it's just a simple "children's story".
(Yes, you can still die in it)
Running the family business isn't easy!
In a few places there are links for history or certain characters. While not necessary to understand the story, they do provide further background information.
There are several endings varying in degrees of good/bad or neutral outcomes. Technically there is one very happy ending, but it isn't labeled as such.
Underneath the sickness there's love...
This story contains a lot of graphic content, if you are offended by ultra violence, explicit sexual descriptions, tons of swearing, blasphemy, inappropriate dark humor, and brutal misanthropy in general then DO NOT read this story!
Of course now that I’ve mentioned all the things it contains, you’ll probably read it anyway, you sick little monkey.
Well don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a very twisted man and his very twisted lifestyle.
This story is definitely more "story" than "game", however there are two distinct paths that can be followed, each with their own pitfalls and additional choices. There is also "one true" ending in which can be considered a "win" (You'll know if you got it, because you'll get an epilogue)
This story can get long, and assuming you're surviving, years do pass in it and you and your environment will change. There are a few points in the story where there are links that lead to more background information on various people and things. While not completely necessary to understand the story, they do give you more insight into it. The text that accompanies some of the pics are also done for similar purposes (Your journal entries, personal thoughts, letters written to you, etc)
Humanity never changes...
There are links leading to various background information and your character's current thoughts throughout the story. In some cases these may provide greater insight since some mysterious things can occur in this story.
There are also several endings varying in degrees of good/bad/neutral outcomes. Technically there is one ultimate "winning" ending, but it isn't labeled as such.
Emotions can be wonderful or dangerous...
This story has a few bits that are probably a bit on the disturbing side. Not many, but they are there in places. So if you don't like that sort of thing, you probably shouldn't read it.
This story in general is probably a bit odd and less verbose than most of my other stories. There are also several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, this is basically just the tale of a teenager who definitely has some issues.
Things would be so much easier if your name was Mary Sue
This story is a fully self contained one and can easily be read on its own, however it also acts as:
A direct sequel to the "Good Girl" short story in Tales From The Basement.
A semi sequel to the other TFTB short stories, Repression, TRASH, Love SICK and Geek.
A semi prequel to Ground Zero.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can still "win" by getting one of the epilogues.
There are 16 epilogues total.
Because Basement Dwellers are people too!
This story is three stories in one. Your first choice will lead to a separate tale of a different “basement dweller”. Each one is mostly different in tone.
Ebay Escapist is weird and random. It’s the least verbose of the three. (Or my stories in general)
Good Girl is the longest and most descriptive of the three. There is some weirdness going on here too, but is mostly kept much more in "reality". There is a cast of characters link in the beginning to help you keep up with who’s who.
Anime Addict has a lot of offensive language and humor, so if you don't like that sort of thing you shouldn’t read this one.
In all the tales there are several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, these are basically just tales of basement dwellers.
Yee Haw! It's a trailer park life for me!
This story has a ton of offensive langauge and humor so if you don't like that sort of thing, you probably shouldn't read it. Though given the setting, the language used is pretty accurate.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a typical day of a degenerate that lives in a trailer park.
Articles WrittenEndmaster's Map to (Im)Mature Story Writing
Recent PostsChoices, branching and endings on 8/21/2017 5:17:19 PM
So basically what I did in Legend with the inevitable “home coming” chapter where you go back home and there’s an attack on your home village.
Well again, I didn’t consider that linear either since as you pointed out there were genuine differences based on your choices that had a real effect even if the event was the same.
Those differences were mainly due to the poor man’s stat system I had set up. Depending on the different things you did, your chances of beating the orc raiders was higher or lower. The choices available during the fight were also dependent on which class you picked. (Rogues had an easier time of sabotaging their camp, warriors had a better chance of just using brute force, etc)
Plus you had the option to just abandon the town and not defend it at all, (can’t remember if you only got that option if your alignment was low enough, though I know the rogue got the option regardless) leading to a completely different escape path and the priest had a completely different experience when he returned home, as did the demon possessed character.
In any case, I’m fine with it as long it feels like there’s a real difference due to the choices going on.
Solar Eclipse on 8/21/2017 2:01:44 PM
The Moon God hasn't even eaten the Sun God yet and already people here are driving like assholes more so than usual.
Choices, branching and endings on 8/21/2017 9:50:08 AM
There is an additional bit of where I start considering stuff as linear too. That’s when someone puts like four pages with a single choice right after one another.
I do understand that sometimes you really have to break up text (Again sometimes unavoidable), but if you’re doing that on multiple pages in succession along with combining it with fake choices then it’s pretty damn linear.
This makes even less sense when someone is writing a single paragraph per page and still doing it since they could have easily combined those same single paragraph pages into one full page.
Choices, branching and endings on 8/21/2017 1:19:58 AM
Well one way around it, is don’t label any of the endings in the story as epilogues and it won’t be “linear.” It’ll just a be a story with a bunch of endings with some of them better than others.
I sort of have a slightly different mindset on what constitutes a linear story than most probably, and I’m not sure if I’ve ever really addressed it here since it doesn’t seem to matter as much (to the regular forum members at least, driveby guest subhumans opinions don’t matter) I’ve addressed it on CoG since there’s been more bitching about it amongst themselves on there.
Anyway, here’s the long winded explanation.
As far as I’m concerned if the story is branching with some sort of major difference due to choice, then it isn’t linear.
If one of the choices leads to death and the other doesn’t, it’s still not linear, since the choice still had a consequence. A severe one, but it was still major.
Now one could say this is “railroading” and I can see that point of view, however there are a shitload of CYOAs that railroad with the “illusion of choice” by just changing up a bit of dialogue/description and it still ultimately leads you to the same following events. Personally I’m not fond of doing this. If anything I find it more dishonest than killing the protagonist every other page.
Bioware is infamous for doing this ALL the time and Bethesda did it to a pretty damn horrible degree in Fallout 4.
I’ll give an example of what I mean.
Play as any of the origin characters in the first Dragon Age and eventually you meet Duncan and he asks you to be a Gray Warden. In most cases your character is in a horrible situation, so you’d be wise to accept regardless of what you think of them.
Okay, makes sense. So why the hell are you even given the option to decline Duncan if he’s just going to conscript you anyway?
IF you’re going to give the choice to decline, then there should at least be a proper outcome for it, EVEN if it means death. If anything, it would have been a hell of a lot more interesting, if when you declined Duncan’s offer, he said “Okay, see you.” and then your character faced whatever came next as a non-warden.
The dwarf and elf commoners probably would have gotten executed. They could have had a whole little scene where your character goes before the executioner’s axe.
The dwarf noble could have continued on in endless tunnels fighting unlimited darkspawn until he gets killed. (Might have been fun to see how long you could last) The human noble probably would have had something similar with Howe’s men.
The wizard probably could have had the longest “non-warden” path depending on if he helped the bloodmage or not. If he did, he could have gotten lobotomized. If he didn’t, there could have been a whole mini-path where you’re directly fighting the demon invasion of the tower. You’d be doomed either way of course, either getting turned into an abomination or getting killed by a demon.
My point is, while all of those lead to death due to “choosing wrong” it still would have been a lot more interesting than Duncan just conscripting you and moving on to next scene. And better yet, there would have been a definite consequence of picking the wrong choice.
To me, dead end choices (death or not) are preferable to fake choices that give the illusion and railroad the story anyway.
Now I already know that I’m probably a dinosaur with this train of thought since back in the old days, death was around the corner all the damn time in adventure games and interactive fiction so I really don’t see the big deal of killing people off.
And yeah, I get that people don’t like to die nowadays and start all over, but really, you don’t even need to worry about starting all over since you can easily just click back page and pick the other choice.
Also this isn’t to say I’m completely against the whole fake choice thing, sometimes it’s inevitable. One or two isn’t going to bother me, especially when they’re spaced out, but I do tend to get annoyed when the whole game consists of them.
To give a better perspective of what probably influenced me, the first CYOA type books I got into weren’t the original CYOA books or even the old Fighting Fantasy or Lone Wolf books, it was a lesser known series called “Be an Interplanetary Spy!”
Virtually EVERY choice in those books was limited to 2 (though sometimes 3 or 4) and you had a puzzle you had to solve. Pick the wrong choice and you died. (99% of the time) There was usually only ever one correct choice and the times where they went easy on you and it just said something like “It took you longer than you thought to fix the engines” I actually felt cheated that I didn’t get killed for picking the wrong answer.
It helped of course that they had a lot cool death scenes (Every page of the Spy books were fully illustrated)
So to answer your question, if I cut off all the other major branches in Eternal and only had Eternal Harbinger as the epilogue, would it be linear?
To me, no it wouldn’t since I did that already with Death Song and Necromancer and I don’t consider those linear either. Everyone else, well they can think what they want obviously.
And in any case I’ve always said whatever ending you got and you liked the best, then go ahead consider that one to be “the true ending” if it makes you happy. Some people have liked where the Necro gives up world genocide and just lives quietly with Catalina for example and personally I like the unofficial “Eternal Bliss” epilogue the best where the Eternal winds up with Alison in the afterlife.
Game of Thrones Season 7 on 8/20/2017 11:15:56 PM
Everyone got a speed spell cast on them this episode. Ravens, dragons and Gendry.
Game of Thrones Season 7 on 8/20/2017 10:19:04 PM
I like how the Night King gave zero fucks about three dragons huffing and puffing all over the place.
Solar Eclipse on 8/20/2017 6:21:45 PM
I'm sure Mayana will be able to give you all further instructions on your transformation after you look at the eclipse.
Noob here on 8/20/2017 1:57:00 PM
Ryder's recent method of spamming is to use that number spamming bot or whatever it is. Chowhall has a habit of spamming a bunch of racial slurs or entire wiki-articles.
Cat alts could sadly be anyone.
Draw My Attention (Reign of the Mini-King) on 8/20/2017 1:49:17 PM
It's only a 2.8 right now. Sure it's shitty and I just rated it a 1, but I didn't find any broken links or anything similar for early purge.
My new game's out! ^_^ on 8/20/2017 1:44:08 PM
Ah, the good stuff.