EndMaster, The Grandmaster of the Dead
"I swear, End, you're like a little poisonous devil that sits on people's shoulders and whispers evil into their ears in an effort to cause the most drama and chaos that you can." - Axiom
"There’s a certain point where you need to stand back and realize that all you’re doing is butchering kids on a public forum" - Some kid before I butchered him
Location- The Outer Reaches of Your Mind
Interests- You really don't want to know
Occupation- Destroyer of Worlds
Signature- Writing: It's more fun than a barrel of Ebola ridden monkeys!
Extra Info- I'm originally from that graveyard called Infinite Story, but I came here as a conqueror because I'm a no good dirty tyrant.
If for some baffling reason you ever have the urge to read something really offensive, it can be found here.
Then again if you aren't a complete degenerate and you really have lots of time to waste then you might like this instead.
"You are a legend." - Loving daughter Cricket
Some stories have a message...kinda...
WARNING! (The real one)
This story is pretty offensive, it can get graphic and downright ruthless at times so if you don’t like that sort of humor, don’t read this story. But if you read it anyway don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
Also, don't bother trying to "win" either. You can't. Just heed the moral lessons you may learn.
Old monsters never die, they just get meaner.
There are history links for each monster (In the form of your character's memories) and while not neccessary to understand the story, they do provide deeper background. Ignore whatever you might know about various old movie monsters, you'll find that most of their histories are much different in this story.
You may find that this story has a movie feel to it which is appropriate considering the characters involved. The langauge (and violence) can get graphic sometimes, so if you don't like that sort of thing, you probably shouldn't read it.
Finally this isn't really a "win/lose" type story, however there are definitely good/bad/neutral endings. A few endings are even "really good" though they won't be spelled out as such.
One musician's tale in a dying world
If you’ve read and liked Necromancer, then this might interest you as this story takes place during the same course of events of that story. (Not a prequel, not a sequel, but an equal!)
However, this story is definitely more “story” than “game”. In fact you shouldn’t even bother reading it if you’re intent on “winning”. You can’t. That being said, there is a “true ending” to this story and you’ll probably know if you get it. If you do get it, you can consider it a “win” if you like.
There are a few points in the story where there are links that lead to “Letters to Home”. While not necessary to understand the story, they do provide a little more insight into the protagonist’s thoughts and feelings on various situations.
The last hope for a dying empire
This story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the epilogues.
There are 13 epilogues total.
There are also several points in the story where there are links that lead to more background information on various people, places, things and events. While not completely necessary to understanding the story, they do give you more insight into it.
Carnivals aren't all fun and games.
While there is only one spot that contains extra histories for this story, it's basically the background information of all the major characters and factions. It's strongly recommended that these are read due to the fact that your character will be interacting with most of these folks in his attempts to successfully accomplish his task(s).
This story has a very factional feel to it, so choose your allegiances carefully to get one of the better endings.
If you see a bright light, duck and cover!
I should point out that this story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story if you're lucky. You will also experience a completely different adventure depending on how you escaped the initial nuclear strike. (Assuming you do survive it.)
As with any of my writings, the "story" comes before the "game". However, this story was written in a "game like" format. So while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 4 special endings. (You'll know if you get one because you'll get an epilogue)
This one's for the kids, no really!
This story has clear cut win/lose endings. There is nothing excessively unusual about this story, it's just a simple "children's story".
(Yes, you can still die in it)
Running the family business isn't easy!
In a few places there are links for history or certain characters. While not necessary to understand the story, they do provide further background information.
There are several endings varying in degrees of good/bad or neutral outcomes. Technically there is one very happy ending, but it isn't labeled as such.
Underneath the sickness there's love...
This story contains a lot of graphic content, if you are offended by ultra violence, explicit sexual descriptions, tons of swearing, blasphemy, inappropriate dark humor, and brutal misanthropy in general then DO NOT read this story!
Of course now that I’ve mentioned all the things it contains, you’ll probably read it anyway, you sick little monkey.
Well don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a very twisted man and his very twisted lifestyle.
This story is definitely more "story" than "game", however there are two distinct paths that can be followed, each with their own pitfalls and additional choices. There is also "one true" ending in which can be considered a "win" (You'll know if you got it, because you'll get an epilogue)
This story can get long, and assuming you're surviving, years do pass in it and you and your environment will change. There are a few points in the story where there are links that lead to more background information on various people and things. While not completely necessary to understand the story, they do give you more insight into it. The text that accompanies some of the pics are also done for similar purposes (Your journal entries, personal thoughts, letters written to you, etc)
Humanity never changes...
There are links leading to various background information and your character's current thoughts throughout the story. In some cases these may provide greater insight since some mysterious things can occur in this story.
There are also several endings varying in degrees of good/bad/neutral outcomes. Technically there is one ultimate "winning" ending, but it isn't labeled as such.
Emotions can be wonderful or dangerous...
This story has a few bits that are probably a bit on the disturbing side. Not many, but they are there in places. So if you don't like that sort of thing, you probably shouldn't read it.
This story in general is probably a bit odd and less verbose than most of my other stories. There are also several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, this is basically just the tale of a teenager who definitely has some issues.
From humble beginning to infamy and beyond!
This story is a fully self contained one and can easily be read on its own, however it also acts as a "sequel" to Innkeeper.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 12 epilogues.
Things would be so much easier if your name was Mary Sue
This story is a fully self contained one and can easily be read on its own, however it also acts as:
A direct sequel to the "Good Girl" short story in Tales From The Basement.
A semi sequel to the other TFTB short stories, Repression, TRASH, Love SICK and Geek.
A semi prequel to Ground Zero.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can still "win" by getting one of the epilogues.
There are 16 epilogues total.
Because Basement Dwellers are people too!
This story is three stories in one. Your first choice will lead to a separate tale of a different “basement dweller”. Each one is mostly different in tone.
Ebay Escapist is weird and random. It’s the least verbose of the three. (Or my stories in general)
Good Girl is the longest and most descriptive of the three. There is some weirdness going on here too, but is mostly kept much more in "reality". There is a cast of characters link in the beginning to help you keep up with who’s who.
Anime Addict has a lot of offensive language and humor, so if you don't like that sort of thing you shouldn’t read this one.
In all the tales there are several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, these are basically just tales of basement dwellers.
Yee Haw! It's a trailer park life for me!
This story has a ton of offensive langauge and humor so if you don't like that sort of thing, you probably shouldn't read it. Though given the setting, the language used is pretty accurate.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a typical day of a degenerate that lives in a trailer park.
Articles WrittenEndmaster's Map to (Im)Mature Story Writing
Recent PostsIncel YOU on 2/23/2020 6:47:21 PM
Technically I was going to abandon this one since I got focused on the succubus story (and need to work on some other stuff for Rogues) but Berka's brief comment about "incels making sexbot" in another thread sort of spurred on the incentive to complete it.
However, this is still not taking priority over the succubus story, and I'm thinking I should extend this one into a Tales like story and add 2 other protagonists. I sort of have an idea of the other two protagonists already, one of them would be a reworked version of the Exploitation Theater story (Finally transferred here from IS after all these years)
The plan for the third protagonist would be based on another idea I had, but not sure if I wanted to make a larger story with it, so it would work better as a smaller one.
In any case, it would definitely be "Tales From The Basement 2"
(Insert your jokes about an Electric Boogaloo)
Succubus Muse on 2/23/2020 6:39:28 PM
Nope, I haven't forgotten about this. I actually just finished the "best" ending branch of it. I just have to finish up the rest.
The bigger dilemma is to extend this into a larger work. I was thinking of adding two other protagonist stories like I did with Tales. Of course that would take more time. Not sure yet.
Kindness Recognition on 2/23/2020 6:31:03 PM
There's your kindness trophy everyone.
Another Loose CoG on 2/22/2020 7:23:17 AM
"Once I began the game and I read the first few paragraphs, my initial thought was: Holy shit! I found the inspiration Sam used to write his MMM story ... I mean a love for a sister, an appreciation of kidnapping and torture. It all makes sense now." - Eiwynn
Hah, I fucking knew it and he claimed he never read anything of mine.
Anyway featured the new comment on Love SICK
Boardgame Thread on 2/21/2020 8:27:55 PM
Escape the Dark Castle was actually one of those games I was thinking about doing in CYOA format here with you lot since it does contain CYOA elements and I could easily write more details as far as the story and amusing dialogue between your characters of course.
Boardgame Thread on 2/21/2020 8:11:38 PM
Okay, so two board games I played recently with story telling elements.
First one I’ll mention is Call to Adventure. This one definitely encourages the story telling as you’re playing.
Basically you get some cards and you set them up by “Act” which indicate the journey that your hero’s story is going to go. So the first act cards you start with are going to probably give you stuff like “Apprentice” or “Squire.”
The final third act card you have is presumably your character’s “destiny” is kept secret until you’ve collected enough cards to reach it.
Each act requires resolving certain events and such. The cards in the first act of course tend to be “early adventurer” type stuff like “Eliminating the forest bandits.” or “Finding the magic sword.” Later acts have stuff like “Discovering forbidden lore” or even antagonists like “The demon lord.”
Resolving the events usually involves rolling a certain amount of runes based on the cards you’ve collected. If you succeed then you take the event and add the bonuses from it to your character. If you don’t then you just lose that opportunity to take that card.
You can add dark runes to increase your chances to beat a situation, but the dark rune can add more tragedy to your hero which can decease your over all points in scoring. However there are more than a few cards that give points for extra tragedy, dark fate and such, so going the grim dark anti-hero route is a perfectly viable way to win sometimes.
As I said, it’s more about the story you’re telling that connect the cards of what your protagonist is doing that’s sort of the major fun bit about the game since the game itself is rather simple.
Apparently the designers of this game have been contacting established fantasy writers for the expansions which add new elements to the game. Unfortunately this means the new cards start becoming more specific to a particular fantasy world and I’d rather they just make expansions that aren’t tied to any existing fantasy world mainly because you have to take certain cards out of the base game otherwise they won’t make sense. (Like if there aren’t any dragons in some writer’s world, well it won’t make much sense if you’re slaying one)
As a result, I haven’t bought any of the expansions, but hopefully they come out with one that’s just a bunch of “generic” fantasy stuff like the base game since more cards and new elements would be welcome.
The second game I’ve played quite a bit as well and that one is called Escape the Dark Castle.
This one is a cooperative game where you’re these wretched prisoners trying to escape (wait for it) the Dark Castle.
Specifically the dungeon where you’ve been held captive of course. You’re no Chad or Stacy like adventurers either. Your choice of characters are humble peasant types like tailor, cook or at best a hunter.
You go through a series of cards which represent the castle and it’s events you have to overcome as a group. These events are usually dangerous in some way, ranging traps to combat with creatures. All this stuff is resolved with some good old fashioned dice rolling.
Each character gets their own dice, so some characters are better in certain traits than others. The Mason will have more “might” results on his dice while the Abbot will have more “wisdom.”
You can get some items along the way that can help you out, but again, you’re not some bad ass adventurer, so you can only carry two items at a time, only one if you have a two handed weapon. There are 4 of you though, so exchange equipment as you see fit. If you’re lucky you might find a bag to carry more shit or even a NPC ally.
Your characters are generally going to take a beating since there aren’t too many things that allow you to heal massive amounts of hit points. Maybe 1 at best from half rotten apples or stale bread. No seriously, you’re in a fucking dark castle, you’re not finding nice shiny fruit in there, let alone weapons in pristine condition, you’re lucky if you find a rusty sword. You’re equally likely to pick up a curse or a disease that rots your arm so can only carry one item (and no two handed weapons!)
The last card of course is the boss which is usually suitably difficult to get past. Beat the boss and you escape.
There are some minor CYOA elements involved on some of the cards which give you some options on how to tackle a situation. The big attraction for me on this game is the artwork which looks like something out of an old 80s RPG book or heavy metal album cover. All the cards come with flavor text as well. They definitely captured the oppressive feel pretty well. At least I thought so.
Other than escaping (Good luck with that) the game technically ends when ONE of the prisoners die, but I house rule that shit so it doesn’t end until ALL the prisoners die. I don’t see why the rest of the prisoners should just give up because their fellows were too weak to survive. Of course less characters makes the later encounters more difficult, meaning less chance to survive anyway, but that’s in keeping with the spirit of the game.
I was lucky with this game since it was one of those Kickstarter games that had most of the stuff for the game as kickstarter exclusive, but I managed to find the base game with all three expansion packs together in a store I go to sometimes to look around. Instantly bought it all and glad I did.
They’re also coming out with a scifi version called “Escape the Dark Sector” which takes place on a space station so I’ll be on the look out for that one as well.
Boardgame Thread on 2/21/2020 12:33:59 PM
Well I had some money to throw around and my wife wanted it for Valentine's Day so we finally got around to playing it.
I actually like the new Fireball Island more than I thought I would and think it's better than the original. I didn't bother with any of the expansions, but I might be inclined to get some that add a few more cards and such.
Still need to get around to posting about some other games I played recently that are slightly CYOA related.
Stupid News Thread on 2/21/2020 12:28:58 PM
"I'm not posting details because you guys all want to doxx me."
You misspelled rape.
Another Loose CoG on 2/21/2020 11:35:29 AM
Odd, I don’t remember directly interacting much with Eiwynn before. I guess it might have been in the Video Game thread over there just in passing.
Thanks for the offer of various ban reasons, but we tend to have less varied reason for banning (As I said, its usually always the same anyway) and just do the forum spectacle of letting the public throw shit at them as they hang.
Another Loose CoG on 2/21/2020 10:24:29 AM
Looks like he got his offenses upgraded from misogynistic views to flat out misogyny, added personal attacks, the ever popular toxic behavior and tacked on 3 more years to his sentence. Good job I guess.
Personally, I always like the "branding" of why someone is banned over there. I suppose we wouldn't have much variation if we had that.
It would basically just be "Being a faggot", "Being a fucktard" or both, 99% of the time.