EndMaster, The Grandmaster of the Dead
"I swear, End, you're like a little poisonous devil that sits on people's shoulders and whispers evil into their ears in an effort to cause the most drama and chaos that you can." - Axiom
"There’s a certain point where you need to stand back and realize that all you’re doing is butchering kids on a public forum" - Some kid before I butchered him
"You are a legend." - Loving daughter Cricket
Location- The Outer Reaches of Your Mind
Interests- You really don't want to know
Occupation- Destroyer of Worlds
Signature- Writing: It's more fun than a barrel of Ebola ridden monkeys!
Extra Info- I'm originally from that graveyard called Infinite Story, but I came here as a conqueror because I'm a no good dirty tyrant.
If for some baffling reason you ever have the urge to read something really offensive, it can be found here.
Then again if you aren't a complete degenerate and you really have lots of time to waste then you might like this instead.
Some stories have a message...kinda...
WARNING! (The real one)
This story is pretty offensive, it can get graphic and downright ruthless at times so if you don’t like that sort of humor, don’t read this story. But if you read it anyway don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
Also, don't bother trying to "win" either. You can't. Just heed the moral lessons you may learn.
Old monsters never die, they just get meaner.
There are history links for each monster (In the form of your character's memories) and while not neccessary to understand the story, they do provide deeper background. Ignore whatever you might know about various old movie monsters, you'll find that most of their histories are much different in this story.
You may find that this story has a movie feel to it which is appropriate considering the characters involved. The langauge (and violence) can get graphic sometimes, so if you don't like that sort of thing, you probably shouldn't read it.
Finally this isn't really a "win/lose" type story, however there are definitely good/bad/neutral endings. A few endings are even "really good" though they won't be spelled out as such.
One musician's tale in a dying world
If you’ve read and liked Necromancer, then this might interest you as this story takes place during the same course of events of that story. (Not a prequel, not a sequel, but an equal!)
However, this story is definitely more “story” than “game”. In fact you shouldn’t even bother reading it if you’re intent on “winning”. You can’t. That being said, there is a “true ending” to this story and you’ll probably know if you get it. If you do get it, you can consider it a “win” if you like.
There are a few points in the story where there are links that lead to “Letters to Home”. While not necessary to understand the story, they do provide a little more insight into the protagonist’s thoughts and feelings on various situations.
The last hope for a dying empire
This story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the epilogues.
There are 13 epilogues total.
There are also several points in the story where there are links that lead to more background information on various people, places, things and events. While not completely necessary to understanding the story, they do give you more insight into it.
Carnivals aren't all fun and games.
While there is only one spot that contains extra histories for this story, it's basically the background information of all the major characters and factions. It's strongly recommended that these are read due to the fact that your character will be interacting with most of these folks in his attempts to successfully accomplish his task(s).
This story has a very factional feel to it, so choose your allegiances carefully to get one of the better endings.
If you see a bright light, duck and cover!
I should point out that this story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story if you're lucky. You will also experience a completely different adventure depending on how you escaped the initial nuclear strike. (Assuming you do survive it.)
As with any of my writings, the "story" comes before the "game". However, this story was written in a "game like" format. So while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 4 special endings. (You'll know if you get one because you'll get an epilogue)
This one's for the kids, no really!
This story has clear cut win/lose endings. There is nothing excessively unusual about this story, it's just a simple "children's story".
(Yes, you can still die in it)
Running the family business isn't easy!
In a few places there are links for history or certain characters. While not necessary to understand the story, they do provide further background information.
There are several endings varying in degrees of good/bad or neutral outcomes. Technically there is one very happy ending, but it isn't labeled as such.
Underneath the sickness there's love...
This story contains a lot of graphic content, if you are offended by ultra violence, explicit sexual descriptions, tons of swearing, blasphemy, inappropriate dark humor, and brutal misanthropy in general then DO NOT read this story!
Of course now that I’ve mentioned all the things it contains, you’ll probably read it anyway, you sick little monkey.
Well don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a very twisted man and his very twisted lifestyle.
This story is definitely more "story" than "game", however there are two distinct paths that can be followed, each with their own pitfalls and additional choices. There is also "one true" ending in which can be considered a "win" (You'll know if you got it, because you'll get an epilogue)
This story can get long, and assuming you're surviving, years do pass in it and you and your environment will change. There are a few points in the story where there are links that lead to more background information on various people and things. While not completely necessary to understand the story, they do give you more insight into it. The text that accompanies some of the pics are also done for similar purposes (Your journal entries, personal thoughts, letters written to you, etc)
Humanity never changes...
There are links leading to various background information and your character's current thoughts throughout the story. In some cases these may provide greater insight since some mysterious things can occur in this story.
There are also several endings varying in degrees of good/bad/neutral outcomes. Technically there is one ultimate "winning" ending, but it isn't labeled as such.
Emotions can be wonderful or dangerous...
This story has a few bits that are probably a bit on the disturbing side. Not many, but they are there in places. So if you don't like that sort of thing, you probably shouldn't read it.
This story in general is probably a bit odd and less verbose than most of my other stories. There are also several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, this is basically just the tale of a teenager who definitely has some issues.
From humble beginning to infamy and beyond!
This story is a fully self contained one and can easily be read on its own, however it also acts as a "sequel" to Innkeeper.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 12 epilogues.
Things would be so much easier if your name was Mary Sue
This story is a fully self contained one and can easily be read on its own, however it also acts as:
A direct sequel to the "Good Girl" short story in Tales From The Basement.
A semi sequel to the other TFTB short stories, Repression, TRASH, Love SICK and Geek.
A semi prequel to Ground Zero.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can still "win" by getting one of the epilogues.
There are 16 epilogues total.
Because Basement Dwellers are people too!
This story is three stories in one. Your first choice will lead to a separate tale of a different “basement dweller”. Each one is mostly different in tone.
Ebay Escapist is weird and random. It’s the least verbose of the three. (Or my stories in general)
Good Girl is the longest and most descriptive of the three. There is some weirdness going on here too, but is mostly kept much more in "reality". There is a cast of characters link in the beginning to help you keep up with who’s who.
Anime Addict has a lot of offensive language and humor, so if you don't like that sort of thing you shouldn’t read this one.
In all the tales there are several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, these are basically just tales of basement dwellers.
Yee Haw! It's a trailer park life for me!
This story has a ton of offensive langauge and humor so if you don't like that sort of thing, you probably shouldn't read it. Though given the setting, the language used is pretty accurate.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a typical day of a degenerate that lives in a trailer park.
Articles WrittenEndmaster's Map to (Im)Mature Story Writing
Recent PostsCommie Coke on 6/29/2020 4:50:35 AM
In the old days, they used to rub horse manure on your chest to cure a cold.
Black, Female or Gay? on 6/28/2020 12:07:11 AM
Bumped in case some noobs would like to answer this question of overwhelming importance.
Escape The Dark Castle - Sign Up on 6/27/2020 11:58:23 PM
Meant to ask everyone, did people like the card artwork?
I know that was one of the big draws for me to get the game. I'm old so I grew up with that late 70s-early 80s crude fantasy drawing artwork you'd see in old RPG books or metal album covers.
Usernames on 6/23/2020 5:52:38 PM
AI Dungeon 2 on 6/23/2020 12:55:34 PM
We had a thread about it 6 months ago. The creator even posted in it.
EndMaster's short stories on 6/23/2020 3:36:48 AM
Old account banned on 6/21/2020 10:12:45 AM
I don't remember this person, and I'm pretty sure I didn't ban the account since I wasn't even an admin at the time. Might have been a Con Mod Seth ban.
Two suggested story tags on 6/19/2020 5:36:22 PM
Seems like a reasonable request.
Sitting on our arses for BLM! on 6/17/2020 6:06:37 PM
They could have at least made it a killer tranny like in Sleepaway Camp.
Escape The Dark Castle - AAR on 6/17/2020 9:43:33 AM
Well I had fun.
In case anyone is wondering, the game was actually made less lethal since you were getting more choices than average with some of those encounters. Plus in the original game, if ONE person dies, then everyone loses automatically.
Most of you did way better than expected. G1 did the best having managed to at least reach a final boss. Even extremely divided by that point, they almost escaped. A little more group unity would have worked in their favor, in fact I knew I was going to have to be a little more active in trying to divide them.
The first major opportunity was trying to get them to kill off the Tanner (or leaving her) by emphasizing what an unpredictable element she was. The blood chalice seemed to be a pretty good way to do that, though nobody jumped at that idea unfortunately.
Then the guard showed up and given what a moralfag Mizal’s character was playing, I figured it might be better to focus on Thara and Cricket and encourage them to kill the guard for extra life especially since Thara’s character was almost dead.
That worked out pretty well since Mizal started toying with the idea of leaving the group. Just in time too since they encountered the Witcher, who was going to make their party even stronger. (Or so we ALL thought) I of course encouraged that she should follow her RPG desires and that it would be no problem for me to run the Hunter separately. G1 was pretty strong, splitting them up was definitely the way to go.
Happily the dice took care of the Witcher pretty quickly and bad card draw fucked up the Hunter. As soon as she lost that ability to use the axe, Mizal was pretty much a walking dead man at that point.
The rest of G1 was still pretty tough though, I sort of thought they still might make it, but then Cricket hilariously started backstabbing everyone at the end by abandoning Thara completely and not even giving Briar a potion to assist her in the final battle (Might not have mattered, but still.)
G2 and G3 I was less concerned about. After Berka killed himself, I figured G2 wasn’t long for the game, but some good rolls and card draws helped them out very well. G3 kept muddling back and forth through mediocrity though I’d say after losing Corgi and Ninja getting saddled with the curse that made him fight all the time probably was the beginning of the end for them.
Going back to G2, I didn’t expect them to get the Spirit twice (Let alone so quickly) and given Mizal’s character had met a spirit in her recent encounter, I figured it would be a good opportunity storywise to unite them. This also ended up tying into a story idea I suddenly got with the Fletcher a little later.
When Mizal took over as the Tailor, she probably made the opposite mistake she did as the Hunter. I checked the rest of the deck she would have had to go through alone and it was vastly easier than joining G2 (which still had more encounters due to them back tracking) She didn’t even have any major combat encounters, they were all skill tests and in one case, it was just item draw.
Not sure if she would have defeated whatever boss she might have picked up, but I believe she probably would have at least reached it.
G1 was dead at this point and I was going to have a gloating epilogue specifically for Cricket since she’d behaved so delightfully treacherously. But then looking at the Fletcher’s card and the Spirit, and I thought “They look a bit similar, and G1 never interacted at all with the other groups, this will work if it happens.”
So when Mizal joined G2, I figured it would be perfect to have the Spirit actually be the long dead Fletcher still “helping” others, but not actually doing so in the long run. Bad card draws and dice rolls worked out in this regard.