EndMaster, The Grandmaster of the Dead
"I swear, End, you're like a little poisonous devil that sits on people's shoulders and whispers evil into their ears in an effort to cause the most drama and chaos that you can." - Axiom
Location- The Outer Reaches of Your Mind
Interests- You really don't want to know
Occupation- Destroyer of Worlds
Signature- Writing: It's more fun than a barrel of Ebola ridden monkeys!
Extra Info- I'm originally from that graveyard called Infinite Story, but I came here as a conqueror because I'm a no good dirty tyrant.
If for some baffling reason you ever have the urge to read something really offensive, it can be found here.
Then again if you aren't a complete degenerate and you really have lots of time to waste then you might like this instead.
"There’s a certain point where you need to stand back and realize that all you’re doing is butchering kids on a public forum" - Some kid before I butchered him
Some stories have a message...kinda...
WARNING! (The real one)
This story is pretty offensive, it can get graphic and downright ruthless at times so if you don’t like that sort of humor, don’t read this story. But if you read it anyway don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
Also, don't bother trying to "win" either. You can't. Just heed the moral lessons you may learn.
Old monsters never die, they just get meaner.
There are history links for each monster (In the form of your character's memories) and while not neccessary to understand the story, they do provide deeper background. Ignore whatever you might know about various old movie monsters, you'll find that most of their histories are much different in this story.
You may find that this story has a movie feel to it which is appropriate considering the characters involved. The langauge (and violence) can get graphic sometimes, so if you don't like that sort of thing, you probably shouldn't read it.
Finally this isn't really a "win/lose" type story, however there are definitely good/bad/neutral endings. A few endings are even "really good" though they won't be spelled out as such.
One musician's tale in a dying world
If you’ve read and liked Necromancer, then this might interest you as this story takes place during the same course of events of that story. (Not a prequel, not a sequel, but an equal!)
However, this story is definitely more “story” than “game”. In fact you shouldn’t even bother reading it if you’re intent on “winning”. You can’t. That being said, there is a “true ending” to this story and you’ll probably know if you get it. If you do get it, you can consider it a “win” if you like.
There are a few points in the story where there are links that lead to “Letters to Home”. While not necessary to understand the story, they do provide a little more insight into the protagonist’s thoughts and feelings on various situations.
The last hope for a dying empire
This story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the epilogues.
There are 13 epilogues total.
There are also several points in the story where there are links that lead to more background information on various people, places, things and events. While not completely necessary to understanding the story, they do give you more insight into it.
Carnivals aren't all fun and games.
While there is only one spot that contains extra histories for this story, it's basically the background information of all the major characters and factions. It's strongly recommended that these are read due to the fact that your character will be interacting with most of these folks in his attempts to successfully accomplish his task(s).
This story has a very factional feel to it, so choose your allegiances carefully to get one of the better endings.
If you see a bright light, duck and cover!
I should point out that this story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story if you're lucky. You will also experience a completely different adventure depending on how you escaped the initial nuclear strike. (Assuming you do survive it.)
As with any of my writings, the "story" comes before the "game". However, this story was written in a "game like" format. So while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 4 special endings. (You'll know if you get one because you'll get an epilogue)
This one's for the kids, no really!
This story has clear cut win/lose endings. There is nothing excessively unusual about this story, it's just a simple "children's story".
(Yes, you can still die in it)
Running the family business isn't easy!
In a few places there are links for history or certain characters. While not necessary to understand the story, they do provide further background information.
There are several endings varying in degrees of good/bad or neutral outcomes. Technically there is one very happy ending, but it isn't labeled as such.
Underneath the sickness there's love...
This story contains a lot of graphic content, if you are offended by ultra violence, explicit sexual descriptions, tons of swearing, blasphemy, inappropriate dark humor, and brutal misanthropy in general then DO NOT read this story!
Of course now that I’ve mentioned all the things it contains, you’ll probably read it anyway, you sick little monkey.
Well don’t complain if you get offended, I did warn you and keep in mind it IS only a story.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a very twisted man and his very twisted lifestyle.
This story is definitely more "story" than "game", however there are two distinct paths that can be followed, each with their own pitfalls and additional choices. There is also "one true" ending in which can be considered a "win" (You'll know if you got it, because you'll get an epilogue)
This story can get long, and assuming you're surviving, years do pass in it and you and your environment will change. There are a few points in the story where there are links that lead to more background information on various people and things. While not completely necessary to understand the story, they do give you more insight into it. The text that accompanies some of the pics are also done for similar purposes (Your journal entries, personal thoughts, letters written to you, etc)
Humanity never changes...
There are links leading to various background information and your character's current thoughts throughout the story. In some cases these may provide greater insight since some mysterious things can occur in this story.
There are also several endings varying in degrees of good/bad/neutral outcomes. Technically there is one ultimate "winning" ending, but it isn't labeled as such.
Emotions can be wonderful or dangerous...
This story has a few bits that are probably a bit on the disturbing side. Not many, but they are there in places. So if you don't like that sort of thing, you probably shouldn't read it.
This story in general is probably a bit odd and less verbose than most of my other stories. There are also several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, this is basically just the tale of a teenager who definitely has some issues.
From humble beginning to infamy and beyond!
This story is a fully self contained one and can easily be read on its own, however it also acts as a "sequel" to Innkeeper.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 12 epilogues.
Things would be so much easier if your name was Mary Sue
This story is a fully self contained one and can easily be read on its own, however it also acts as:
A direct sequel to the "Good Girl" short story in Tales From The Basement.
A semi sequel to the other TFTB short stories, Repression, TRASH, Love SICK and Geek.
A semi prequel to Ground Zero.
As with any of my writings, the story comes before the game. However while there isn't a complex inventory and all of that, you can still "win" by getting one of the epilogues.
There are 16 epilogues total.
Because Basement Dwellers are people too!
This story is three stories in one. Your first choice will lead to a separate tale of a different “basement dweller”. Each one is mostly different in tone.
Ebay Escapist is weird and random. It’s the least verbose of the three. (Or my stories in general)
Good Girl is the longest and most descriptive of the three. There is some weirdness going on here too, but is mostly kept much more in "reality". There is a cast of characters link in the beginning to help you keep up with who’s who.
Anime Addict has a lot of offensive language and humor, so if you don't like that sort of thing you shouldn’t read this one.
In all the tales there are several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, these are basically just tales of basement dwellers.
Yee Haw! It's a trailer park life for me!
This story has a ton of offensive langauge and humor so if you don't like that sort of thing, you probably shouldn't read it. Though given the setting, the language used is pretty accurate.
This also isn't really a "win/lose" type story. While there are some endings better than others, this is basically just a tale about a typical day of a degenerate that lives in a trailer park.
Articles WrittenEndmaster's Map to (Im)Mature Story Writing
Recent PostsGame of Thrones - Season 8 on 4/22/2019 11:53:44 AM
I'm sure Arya's tasteful sex scene was the highlight of that episode for loli-lovers everywhere.
Sort of figured they were going to do that with her and Gendry though.
I thought the Hound and Brienne were going to get a talking scene together as well, but guess not.
Game of Thrones - Season 8 on 4/22/2019 10:54:13 AM
Meh, I'm ready for Brianne to get killed in battle along with several others at this point. Lol.
If this is going the way it looks like its going, I feel like they did this backwards. Really they should have set it up so the Night King was the last enemy to take down rather than Cersei. If they kill the Night King first, it's sort of anti-climatic since he's obviously the greater threat.
It'll be like "Yay! The living managed to beat back the undead horde! Oh, and here's some stuff about taking care of Cersei afterwards."
Then again, its not over yet, so maybe that won't happen.
Game of Thrones - Season 8 on 4/21/2019 10:11:54 PM
Well that episode is over, should be getting to the fighting proper next episode.
What the hell happened to my trophy? >.< on 4/21/2019 7:34:57 PM
You don't remember daily points? There used to be a button you could press once a day to get a free point. One of the better ideas JJJ did was getting rid of it so people couldn't be parasites like Kumquat AKA The Welfare Queen.
Timeline on 4/21/2019 3:53:44 PM
Necromancer and Death Song timelines are completed.
Poetry prompt: week 13 on 4/21/2019 10:37:46 AM
Fortunately for the Indian Tranny, his summoning didn't even work, I just wandered in here naturally.
Poetry prompt: week 13 on 4/21/2019 10:33:02 AM
As far as I'm concerned this one already won. No need for anyone else to bother.
Timeline on 4/20/2019 11:37:49 PM
So for my own insane amusement I'm trying to make a timeline of most of my stories. I've come to the conclusion that this will have to at least be three different ones. One fantasy based, once modern earth based, and one combined.
I started with the fantasy one and Necromancer first since that's probably going to be the most involved. How involved? Well so far I've only done all of the Necromancer timeline and its already longer than I thought it would be. This isn't even including me integrating Death Song yet. (Oh that's going to be fun)
EDIT: Completed Necromancer/Death Song Timeline
Before Necromancer (BN)
The first Great Lich Lord rises to power and nearly destroys the world. He is only defeated through a great alliance. Necromancy is outlawed completely. (Along with demonology) This event was known as The Dead War.
Azrael’s father “meets” his mother.
Azrael’s sister is born.
Azrael (The Necromancer) is born.
Catalina is born and grows up in an orphanage.
William (The Bard) is born. His two brothers and two sisters are born soon after.
Azrael’s sister enters the Zalan Military Academy.
Catalina lurks about Nuro’s magic college learning magic.
William helps with his family’s farm and learns how to play a lute in his spare time.
Azrael meets Serena in high school.
Azrael goes to Nuro Magic College despite being poor to mediocre at magic.
Mr. Demar catches Catalina stealing books. He takes her in as a pupil for his Dark Order.
William joins the Zalan military in an effort to help support his family. His
Azrael asks Catalina out in enchantment class and fails.
Velzix is summoned and bound to assist in Mr. Demar’s plans to conquer Nuro.
William completes boot camp and goes to the Retlad Kingdom for his first assignment to wipe out the Quillar infestation. He also buys a new lute.
William meets a traveling merchant girl by the name of Helena. They have a nice night together.
Events during Necromancer
Azrael’s mind continuing to be dominated by thoughts of death and darkness, seeks out greater understanding of necromancy. He is met by his dead high school sweetheart who urges him to continue his search and fulfill his desires.
Azrael meets with Mr. Demar and his rebel group of students planning to take over Nuro for greater power. The rebel group consists mostly of demonologists, only a handful of necromancers and a single chronomage known as Quayle.
Azrael meets Catalina again. She’s still unimpressed.
Azrael proves to be more than a natural at necromancy. Former top student Trelik grows jealous.
Vampire clans send a delegate to convince Mr. Demar to stop his plan. It fails.
Mr. Demar sets his plan into action.
The Quillars are mostly eradicated. William’s role in this task has caused him to be labeled as a “hero” by some of the locals.
The Nuro Incident
Infernal gates are opened up all over the city by the demonologists causing demons of all kinds to come screaming out of them, killing anyone in their path. The nceromancers raise the corpses of the newly fallen. Temporal magic is used by Quayle to slow down time giving the Demar the advantage.
All goes well until the demons become completely unreliable and begin leaving the city of Nuro to run amok elsewhere, along with Quayle’s time magic getting out of control. Velzix completely breaks free of his binding
Azrael takes a leadership role to gain order over the situation and successfully regroups the remaining necromancers and undead. Azrael also stops Quayle from potentially causing massive damage due to his time magic.
Mr. Demar suffers fatal wounds at the hands of Trelik who backstabs him during the conflict. Trelik escapes before he can suffer any punishment. Mr. Demar dies giving Azrael some last parting advice.
Azrael and Catalina take control of Nuro and rename it Aftermath.
Lord Rostov of the Vampire Clans sets thing in motion to combat the new threats to the status quo.
The first attempt to retake Nuro occurs by a combined force of several nations able to muster up people quickly. William’s company is sent led by Captain Vahlat. The result is a complete slaughter and only William manages to barely escape.
William is found by a group of dwarves and he is stationed to Fort Virtue on the Zalan Empire-Tulan Kingdom border. He is soon promoted to sergeant.
The Grand Alliance is formed by the major nations of the land. Mostly lead by the Zalan Empire.
Velzix and his army of demons conquer the Tulan Kingdom and establish a home base there.
Trelik struggles to maintain control over a small town in the Brot Kingdom.
William receives a new lute from his mother. He continues practice music in what little down time he has.
William meets Azrael’s sister.
Azrael expands his army greatly by making an alliance with the Ghoul King who proceeds to wipe out several of the barbarian tribes in the Drozz region. Azrael then easily conquers the Brot Kingdom with this great army, which includes undead giants.
Trelik escapes again to parts unknown.
Azrael and Catalina finally consummate their relationship.
William catches the attention of Warnov through his combat skills and his music abilities. Warnov explains that he is from Zalan intelligence and William is offered a chance to join an elite group. William turns it down, not realizing at the time that he just narrowly missed being brought into the fold of the vampire clans.
Azrael and Velzix’s realms expand. Grand Alliance struggles to hold back the tide of demons and undead.
Rostov sends assassins to kill Azrael which fails. Azrael’s father’s mercenary company are sent to help disrupt Velzix’s plans. Azrael’s sister leads the Zalan army against her brother’s undead hordes.
William reunites with Helena in Fort Virtue during one of her restocking/trading trips. Once again they have a nice time together before she leaves.
Zalan Empire begins to establish more totalitarian rules over its citizens and increasing its influence over the Grand Alliance.
Fort Virtue continues to be attacked by demonic forces. William learns that the home of the dwarves that helped him has been completely overrun by undead.
He also adds some dwarf songs to his list of songs and continues to bristle at the idea of being called a hero.
Azrael meets with his father to take down Velzix. The pair of them defeat Velzix though Azrael’s father suffers fatal wounds during the battle.
Azrael meets with The Ghoul King who takes him to Rostov’s secret base in the Deshun Mountains via teleportation.
The Ghould King betrays Azrael to Lord Rostov who kills him. Azrael however undergoes a spontaneous change, whether it was due to his excessive necromantic powers, destiny or both, and immediately resurrects as the new Great Lich Lord.
Azrael kills Lord Rostov, along with every vampire in the fortress, saving the Ghoul King for last.
Velzix’s demonic kingdom breaks apart without his leadership and descends into chaos and in fighting. Eventually demonic territory is re-taken by the Grand Alliance or Azrael. Only two demons of any note managed to flee back to their own infernal realm via portal, one of Velzix’s top lieutenants, Sinthinia and another independent demon that went by the name Big Red.
During a scouting mission in an effort to retake Tulan territory William discovers an antique lute in the ruins of the Tulan Kingdom. While briefly playing he also encounters Warnov again, one of the few vampires still left after Lord Rostov’s death.
Warnov, no longer hiding his vampire status and sensing his own days are numbered, he advises William to live life while he still can, prompting William to temporarily desert the army to see his family.
After a brief reunion with his family, William returns to the military where he is soon interrogated by Azrael’s sister who demands to know where he was and what he’s been doing, believing that he might be a spy for Azrael.
William ultimately breaks down emotionally exclaiming that he’s no hero and his only crime is temporarily leaving the army to visit his family. He is believed and pardoned under the circumstances and due to all his past deeds.
The Zalan Empire takes over the Grand Alliance completely though less competently run due to no longer having the influence of the Vampire Clans to invisibly guide it.
Azrael’s sister becomes a general.
Offers of peace are made towards the alliance by Azrael, but are rejected.
William is promoted to captain.
William attempts to stop Azrael’s hordes from destroying what is left of the Garwold Confederacy. Despite his best efforts, he fails and it is overrun as he calls a retreat.
William’s brother Mallack dies in combat on some nameless battlefield.
Helena dies in the city of Edat when the undead overrun the place.
Increasingly becoming detached with the very idea of “life”, Azrael makes the last push toward ending the only major resistance left, The Zalan Empire.
Azrael’s mother leaves the Zalan Empire for parts unknown.
William ignores the general order to defend the Zalan capital and goes back to get his family out of danger. Unfortunately, he finds his family’s farm overrun by undead. None of them survive.
William escapes to the forest in an effort to survive, vowing that each day he lives is another insult to death, which seems to be taking over the world.
Along the way William encounters a community of pixies who have been out of the loop on what’s been going on due to their isolation.
William stays within their illusion hidden community for awhile, but eventually realizes that it will not be a permanent sanctuary and leaves, but not before they give him a magic amulet that can turn him invisible for short peiods of time.
After working his way through Zalan territory, the capital is eventually besieged. Azrael kills his sister in a brief battle, the Zalan royal family is slaughtered and the capital is razed to the ground.
William makes his home in the mountains.
The remaining Grand Alliance nations fall. Only fringe holdouts and desperate resistance groups remain. Living subjects in Azrael’s dominon are killed as his tolerance for life in all forms becomes less and less. Only Catalina is exempt from this ever-growing loathing of life.
Azrael begins to have realistic visions and disturbances in the landscape begin to occur at times.
William has a brief encounter with abominations from another dimension brought on by the manipulation of temporal magic.
Azrael tracks down the cause of these disturbances and teleports back to Rostov’s old fortress where he finds Trelik who has gone obviously mad due to his use of temporal magic.
Using time magic Trelik sends Azrael back into past in an attempt to trap him in a time loop. The plan fails and Trelik is absorbed by unnatural creatures in the process.
Azrael soon finds himself thrown even further back in time to the event just before his father met his mother. He also discovers his mother from the “present” has fled to the safety of the past where she proposes that he still has one last chance to turn from his path by ensuring that his father never meets her.
Azrael indirectly helps his father so that his existence will come about, restoring him back to his proper time. He finds a letter in his hand addressed to him from his mother saying that he need not concern himself with finding her as she is long dead now having stayed in the far past.
William wanders further north still determined to defy death.
Last remaining bits of resistance are wiped out. Azrael’s other necromancer lieutenants are even exterminated. Only stubborn survivors remain. The world itself begins to die as Azrael’s very existence is killing it.
William feels himself finally succumbing to the deathly aura infecting the world. As he’s drifting in and out of consciousness, he encounters Azrael who has been breaking up the monotony of having less and less to do.
After a brief conversation, Azrael teleports William to play for Catalina who is also slowly dying. At first William refuses, but after a brief conversation with Catalina, he relents and plays one last song, seeing that he will finally be reunited with his family when he dies.
Unable to sustain her life any longer in the presence of such an overwhelming death aura, Catalina finally dies, severing Azrael’s last link to his mortal life.
Every single living thing in the world dies, leaving only the dead to roam. Eventually though even this would cease as Azrael tires of the mockery of life, releasing the animated corpses and spirits to a final rest.
Azrael becomes increasingly bored and introspective as he remains on the world as the only being on it. He even attempts to destroy himself, but is ironically unable to due to his great necromantic powers sustaining him.
During a ongoing introspective moment, Azrael is greeted by Serena’s ghost again. She tells him that it is time for him to move on from this world and that he is meant for even greater things.
A portal opens up and as Serena disappears again, Azrael writes one last entry in his journal before stepping into the portal.
Azrael ascends to Death God.
Where the hell is Avon? on 4/20/2019 6:40:56 PM
JJJ done fucked up with the commendation variable stuff and disallowing older stories to be commended.
When Killa implements the ability for ALL stories to be commended, things should balance out a bit more like they should be.
Where the hell is Avon? on 4/20/2019 6:05:47 PM
"Of Avon" is granted when you got the most commendations of the day. It's only temporary.