StrykerL, The Contributor
Hey there, I'm an indie game dev, currently working on a narrative driven sci-fi / modern adventure hybrid
My first storygame since cardfile on Windows 3.11, The Devourer is now up. I look forward to your comments and feedback. If you want to know the route paths, drop me a message
Status Update (7th April, 17) Going underground to work on my next project, wake me up when
September Ends 3J returns
Interests: Game design, Sci Fi, Sociology-Anthropology-Psychology, storytelling, and a general curiousity about everything
Favorite games (in no particular order): The Witcher 3, Civ V Complete, MGSV, Valkyria Chronicles, Deus Ex: Human Revolution, Dishonored, The Legend of Heroes: Trails in the Sky, XCOM2, YuGiOh, Overwatch, Super Smash Bros 3DS, KotoR2 (With the restoration pack), EndMaster's works (particularly Eternal, Ground Zeroes, and Death Song), The Witness
Unique games that I loved: FTL, 80 Days, Reigns, Danganronpa 2, the Ace Attorney Series, Civ Beyond Earth (with RT), Renowned Explorers: International Society, The Sims 3, Katawa Shoujo, Shadow of Mordor, Plague Inc, Crusader Kings 2, Democracy 3, Metal Gear Rising: Revengeance, Undertale, Offworld Trading Company, Spore, Gunpoint, This War of Mine, the Bioshock series, Crypt of the Necrodancer ... (and the list goes ever on)
Steam ID: http://steamcommunity.com/id/StrykerLegend/
The Devourer is a story revolving around the first 48 hours after the discovery of a wild colony of resource extracting nanites in a post-global warming 2040s setting. It explores the possibilities of a Grey Goo scenario. Endings (and certain story options) are path dependent on the basis of your choices.
The Devourer is my entry for the January New Frontier contest
Core Gameplay mechanic: Hope Vs. Despair
Endings: There are two non-standard endings early on for story reasons, six epilogue grade endings, and one special ending
The kaleidoscope of text color and fonts have gameplay reasons
Sci-Fi type: Adventure
Moh's Sci-Fi scale: Between a hard and medium SF
Length: 20,999 words (around 50 A4 pages)
Things I'll change later
Find a way to add 1/2 px stroke effect around the active voice text
Reconsider a couple of the character names
Special thanks to:
TharaApples / Plelb / mizal / Seto
//Status: On hiatus while I'm working on the code for my new games// If you'd be interested in contributing to this kindly leave a message
Want to use coding in CYS? Start here.
This is a self-demonstrative topic-example storygame, which is meant to help you pick up and deploy coding into your storygames as smoothly as possible.
Disclaimer: I am only the archivist, this work is built off the sweat and tears of sixteen years of CYStians, with well-deserved shoutouts to Alexp, Solostrike, JJJ-thebanisher, Havacoman, October, tsmpaul, madglee, Zikara, SindriV, Killa_Robot, BradinDvorak, BerkaZerka, nmelssx, fergie14233, Tacocat and many others (vaguely in order of appearance on the Advanced Editor forum)
The source for all the content here is every post (650+!) in the Advanced Editor Forum since the start of the website till March 2017, the articles in the Help and Info section, and my own insights
Articles WrittenA primer on writing your first Storygame
Recent PostsManchester Bombing on 5/25/2017 8:18:30 AM
Manchester Bombing on 5/25/2017 4:21:50 AM
Manchester Bombing on 5/25/2017 3:09:28 AM
Manchester Bombing on 5/25/2017 2:14:38 AM
Manchester Bombing on 5/25/2017 2:05:30 AM
Manchester Bombing on 5/25/2017 2:00:46 AM
Hate to quote V for Vendetta here, but "Ideas, Mr Creedy, are bulletproof." The only cases where armed conflicts (such as cartel violence in South America) have been resolved have been through cases where both sides agreed to stop fighting (usually after decades of violence and major losses on every side). The way violence works, reacting to violence with violence encourages more violence.
You can never militarily 'destroy' ISIS, because it is a belief, not a country. Case in point, the Americans 'took control of' both Afghanistan and Iraq militarily, which did nothing to stop organized anti-state actors. Tragically, it's often pointed out that attacking Iraq galvanized a lot of factions and in fact led to the creation of Al-Qaeda and its more radical offshoot, ISIS, to counter the outright visible presence of foreign armies on sovereign soil.
The kicker? Most of those who are at the receiving end of drone strikes and other 'civilized' warfare have only begun down the path of violence, for it is all they'll have seen. The consequences of trying to 'fight terror with terror' are well known historically (Equip Mujhadeen in Afghanistan vs Soviets, Mujhadeen remnants morph into Al-Qaeda vs the US), and yet it's what's being proposed in Syria. The outcomes of the 2010s will start to show in the 2020s, and more likely in the 2030s, when an age of youth who grew up in fear of drone strikes from blue skies starts influencing policy.
Story Brainstorming Impass on 5/24/2017 2:11:02 PM
Manchester Bombing on 5/24/2017 2:01:06 PM
Living in a country that sees cross-border incited violence in the northernmost province (Jammu and Kashmir), Naxal guerrilla warfare in the middle (with police death tolls in the double or triple digits per attack), has seen terrorist attacks in our financial capital, and other mischief regularly on the border, I hate to say it, but I'm desensitized to this.
The way the world is, it's easier than ever before to become an insurgent/terrorist/freedom fighter/whatever the news comes up with next/rebel than at any point in history AND at the same time, due to technology, individuals (e.g. hackers) now have more power than some nations, in their ability to inflict harm on others. Cause-motivated (religion/political/ancestral) violence, much like wars, is a fact of human life. As much as I hate saying it, terrorism and attacks like this are probably a fact of life, and always will be, and with anything individual events will only get worse. If anything, for perspective, I fall back to Stalin's quote - the death of one man is a tragedy, the death of a million is a statistic.
In a world with a population like ours, people will have quarrels. Some will choose to resolve them violently, and people will die. It's hideous, it's unfair, it's not a solution to anything, but it will happen.
//Tangent// Furthermore, the way human minds are wired, we see abnormal threats (like shark attacks) as far more vicious and frightening than they really are, and we will over react. Cows and hippos kill more people every year than sharks, but we for some reason think the latter two as kind and cute animals. We don't handle facts very well, and it leads to situations like the present issue with shark populations, which are under severe pressure. We just don't mind killing sharks, and they have no say about the matter. We do things out of instinct that do not make sense to a probabilistic comprehensive mind. Moving on from the shark example, we as humans over-react. We enact 'tough laws,' and try to feel safe. Fun fact, after the Charlie Hebdo attack, the French, traditional guardians of personal freedoms rushed through a couple hundred new laws that gave the police sweeping powers, which would never have passed under any other circumstance. The laws' implementation is a knee-jerk reaction, their consequences will last for lifetimes. Such is the problem, and insidious effectiveness of such attacks, that they cause us to do things we would not otherwise. //End Tangent//
Everything I've said does not in any way lessen the pain of the loss that is felt. However, I do not see anything more 'noble' in the deaths of the concert viewers compared to victims of a school shooting, or to the victims of a car bombing in Iraq. Senseless death is by its nature senseless. The challenge with thinking about attacks of this nature, is that your response to them is a terrible catch-22. To acknowledge them, and the wounds they inflict, is to support a cycle of fear and hatred. All said and done, the attacks are far more psychological than material (yes, obviously not to the victims themselves, but I hope I've covered the point of perspective already). Yet to ignore them is also not right.
The only real solution that I can see is to A) Keep calm and carry on, and B) Help others, I mean reach out to others. This particular instance was of urban violence, and probably by a single individual. This is my hunch, but an increasingly digital world has made us more distant than ever before. A paradox where everyone is always one text message away, yet we have no idea who our neighbors are, much less their joys and sorrows. It's that alienation, I suspect, that fuels a large amount of these incidents.
The ones who were lost in this senseless violence have passed on, it's up to the ones who live to make out meaning of this incident, and the many more like it that will happen over our lifetimes.
Story Brainstorming Impasse on 5/24/2017 1:36:34 PM
Alright, if by any chance you're trying to make this realistic, then here are some pointers. They'll probably help you think.
- a) This will have to take place in the far future, as in the astronaut will have to have lived in the far future, because existing technology can't get us safely to Mars (a three month trip), much less anything over a few years in space
- b) Humans are not adapted to space. We lose bone mass and muscle rapidly (they recently did a one year trial with twin astronauts), and eyesight also suffers. Our entire body is extremely well optimized for earth, and not at all for space (like putting a dolphin on a volleyball team). Arguably, legs are entirely useless in space, you can propel yourself well enough by your arms. Any setting where humans are alive in space for long will lead us to the next point
- c) In a far future, with the technology to pull this off, 'humans' will not look like the humans we are today. Depending on how the coin flips, we might either be intentionally designed creatures (including 'versions' suited for underwater and space habitation), we might be full cyborgs (if you believe a person is the sum of their volition and consequences), or we might be the humans we see today, but with overwhelming life support (highly unlikely in the extreme, only if a human glorifying cult with overwhelming resources comes to power would this be possible). For more ideas, check out the affinity trees in Civilization: Beyond Earth (post the Rising Tide expansion pack), they put in a lot of interesting thought into this premise. The game itself is passable, but no Civ V complete.
- d) Cryogenics, atleast the modern version of it that we're running) is probably a terrible failure waiting to be revealed, given the methods of processing of cadavers, and how new research is suggesting that 'knowledge' is stored across the body, not just in the brain. So, you'll have to have Cryogenics + Bionics 2.0 to pull off 'wakes up in space' as a premise, if you stay with normal bodies.
- e) Read this graphic novel adaptation of Asimov's excellent The Last Question, should give you ideas. Other recommended media - Seveneves, Gravity, Asimov's Foundation series (kinda stretching it, but an exceptional read no matter the reason)
Need help with storygame on 5/24/2017 12:48:38 AM