StrykerL, The Reader

Member Since


Last Activity

3/24/2017 12:06 PM

EXP Points


Post Count


Storygame Count


Duel Stats

1 win / 3 losses


Lauded Sage



Hey there, I'm a solo indie game dev working from India. I'm making a journey game on traveling through India in 200 BC as my first commercial project, and getting experience in games and scripting till then.

My first storygame since cardfile on Windows 3.11, The Devourer is now up. I look forward to your comments and feedback. If you want to know the route paths, message me :)

Due to time zones, I most likely will not be able to respond to your messages/posts between 1 PM to 9 PM EST.

Interests: Game design, Sci Fi, Sociology-Anthropology-Psychology, storytelling, and a general curiousity about everything

Favorite games (in no particular order): The Witcher 3, Civ V Complete, MGSV, Valkyria Chronicles, Deus Ex: Human Revolution, Dishonored, The Legend of Heroes: Trails in the Sky, XCOM2, YuGiOh, Overwatch, Super Smash Bros 3DS, KotoR2 (With the restoration pack), EndMaster's works (particularly Eternal, Ground Zeroes, and Death Song), The Witness

Unique games that I loved: FTL, 80 Days, Reigns, Danganronpa 2, the Ace Attorney Series, Civ Beyond Earth (with RT), Renowned Explorers: International Society, The Sims 3, Katawa Shoujo, Shadow of Mordor, Plague Inc, Crusader Kings 2, Democracy 3, Metal Gear Rising: Revengeance, Undertale, Offworld Trading Company, Spore, Gunpoint, This War of Mine, the Bioshock series, Crypt of the Necrodancer ... (and the list goes ever on)

Steam ID:



The Devourer

The Devourer

The Devourer is a story revolving around the first 48 hours after the discovery of a wild colony of resource extracting nanites in a post-global warming 2040s setting. It explores the possibilities of a Grey Goo scenario. Endings (and certain story options) are path dependent on the basis of your choices.

The Devourer is my entry for the January New Frontier contest

Core Gameplay mechanic: Hope Vs. Despair
Endings: There are two non-standard endings early on for story reasons, six epilogue grade endings, and one special ending
The kaleidoscope of text color and fonts have gameplay reasons

Sci-Fi type: Adventure
Moh's Sci-Fi scale: Between a hard and medium SF 
Length: 20,999 words (around 50 A4 pages)

Things I'll change later
Find a way to add 1/2 px stroke effect around the active voice text
Reconsider a couple of the character names

Special thanks to:
TharaApples / Plelb / mizal / Seto

CYS Coding Field Manual 2017

Want to use coding in CYS? Start here.

This is a self-demonstrative topic-example storygame, which is meant to help you pick up and deploy coding into your storygames as smoothly as possible.

Disclaimer: I am only the archivist, this work is built off the sweat and tears of sixteen years of CYStians, with well-deserved shoutouts to Alexp, Solostrike, JJJ-thebanisher, Havacoman, October, tsmpaul, madglee, Zikara, SindriV, Killa_Robot, BradinDvorak, BerkaZerka, nmelssx, fergie14233, Tacocat and many others (vaguely in order of appearance on the Advanced Editor forum)

The source for all the content here is every post (650+!) in the Advanced Editor Forum since the start of the website till March 2017, the articles in the Help and Info section, and my own insights

Articles Written

A primer on writing your first Storygame
A primer on how to write your first storygame, based on what I learnt while making my first game

Notable content from across the website. Updated as of March 14, 2017

Recent Posts

Hi! on 3/24/2017 11:10:10 AM
What's up with the influx of self proclaimed 'noobs' this week? Hardly anyone starts out great, we get it, no need to have as your introduction though. I humbly suggest you start small for your first story, and grow from there (excessive ambition was found to be the number one killer of motivation amongst surveyed first time authors above the age of 12). That said, all the best for your writing!

[SITE] 1 EXP for commenting on a story on 3/24/2017 11:06:11 AM

Commendations and features are a great way of encouraging and highlighting quality feedback respectively. Beyond those, offering 1 EXP for your first comment on a story could be another way of incentivizing leaving comments (increase the base of comments from which feature worthy comments can be chosen).

The point is given on the first comment left by a reader (who has also rated the story?), no additional points are given from multiple subsequent comments on a story. The 2 exp points for getting a comment featured stay as is.

This has a risk of leading to misaligned incentives (comment spam), which is obviously not the objective. With both sides in mind, I'd appreciate thoughts from the community on this.

[Avon] Orange? on 3/24/2017 10:59:46 AM
You may want to be a teeeeeny bit more specific regarding your dissent. Can't really make much of three letters

[Avon] Orange? on 3/24/2017 10:53:49 AM
No, it makes a lot of sense tbh. If more than one people did enough, equivalent, commendable work, then the fallback parameter becomes general participation on the site, which EXP does vaguely capture.

PSA: Never buy a gaming laptop- Bonus Round on 3/24/2017 7:24:32 AM
Get the thermal paste checked (replaced if needed), and clean out the fans (I hope yours are in an easier to access location than mine) > first order of action. At those temperatures, burnout is a very real risk. 80 degrees is the last line of safety.

PSA: Never buy a gaming laptop- Bonus Round on 3/24/2017 4:27:45 AM
Apparently I was wrong on one of my initial assumptions, it wasn't the fans (alone) causing the overheating - it was the low quality thermal paste they were using. The more you know. I'm off gaming laptops and Alienware anything for life.

Yet another one... on 3/24/2017 12:59:11 AM
Either be more committed to writing, or back to your 'memes' with you. If you intend to make an effort and stay, all the very best.

Hello! on 3/24/2017 12:55:48 AM
Welcome, and all the best for your writing endeavors. Bon courage!

PSA: Never buy a gaming laptop UPDATE 24 Days Late on 3/24/2017 12:52:37 AM
Amazingly enough, I hadn't till now. Their batteries may only last 30 minutes, but one's never just pulled an Exit Stage Left on me till now. Infuriating. Was just checking my playtime / usetime on my laptop, probably used it more in 1.75 years than a 'regular' user would in 3, perhaps that's behind some of my woes.

PSA: Never buy a gaming laptop UPDATE 24 Days Late on 3/24/2017 12:51:12 AM
Nah, mango season just arrived, have a dozen of 'em in the fridge. Atleast there's that...