StrykerL, The Wordsmith

Member Since


Last Activity

3/18/2018 9:25 AM

EXP Points


Post Count


Storygame Count


Duel Stats

1 win / 5 losses


Lauded Sage



Hey there, I'm an  indie game dev, currently working on a narrative driven sci-fi / modern adventure hybrid

My first storygame since cardfile on Windows 3.11, The Devourer is now up. I look forward to your comments and feedback. If you want to know the route paths, drop me a message

Status Update (7th April, 17) Going underground to work on my next project, wake me up when September Ends 3J returns

Interests: Game design, Sci Fi, Sociology-Anthropology-Psychology, storytelling, and a general curiousity about everything

Favorite games (in no particular order): The Witcher 3, Civ V Complete, MGSV, Valkyria Chronicles, Deus Ex: Human Revolution, Dishonored, The Legend of Heroes: Trails in the Sky, XCOM2, YuGiOh, Overwatch, Super Smash Bros 3DS, KotoR2 (With the restoration pack), EndMaster's works (particularly Eternal, Ground Zeroes, and Death Song), The Witness

Unique games that I loved: FTL, 80 Days, Reigns, Danganronpa 2, the Ace Attorney Series, Civ Beyond Earth (with RT), Renowned Explorers: International Society, The Sims 3, Katawa Shoujo, Shadow of Mordor, Plague Inc, Crusader Kings 2, Democracy 3, Metal Gear Rising: Revengeance, Undertale, Offworld Trading Company, Spore, Gunpoint, This War of Mine, the Bioshock series, Crypt of the Necrodancer ... (and the list goes ever on)

Steam ID:


Trophies Earned

Earning 100 Points


The Devourer

The Devourer

The Devourer is a story revolving around the first 48 hours after the discovery of a wild colony of resource extracting nanites in a post-global warming 2040s setting. It explores the possibilities of a Grey Goo scenario. Endings (and certain story options) are path dependent on the basis of your choices.

The Devourer is my entry for the January New Frontier contest

Core Gameplay mechanic: Hope Vs. Despair
Endings: There are two non-standard endings early on for story reasons, six epilogue grade endings, and one special ending
The kaleidoscope of text color and fonts have gameplay reasons

Sci-Fi type: Adventure
Moh's Sci-Fi scale: Between a hard and medium SF 
Length: 20,999 words (around 50 A4 pages)

Things I'll change later
Find a way to add 1/2 px stroke effect around the active voice text
Reconsider a couple of the character names

Special thanks to:
TharaApples / Plelb / mizal / Seto

Articles Written

A primer on writing your first Storygame
A primer on how to write your first storygame, based on what I learnt while making my first game

Notable content from across the website. Updated as of March 14, 2017

Recent Posts

Best place to export... on 2/11/2018 4:29:27 AM
Having worked with GameMaker for a while now, I can say with confidence that nothing's as simple yet flexible as Inkle if you know the scope of your game is limited. That said, unless your online name rhymes with BendMaster, you probably won't get many sales with a text only game, even Inkle's own works have some combat/magic/travel/animation to keep them engaging. As in you have to manually learn how to code the engine to use more than a single font type, size, bold/italics, and the rest for every project. As in if you want the first Word to be a different font and the second to be another and the third to be the same as the first you have to calculate the pixel distance of the middle word, leave that much space between the first and third, run a draw call for the first style, then overlay that with a draw call for the second. It's so amazingly painful that unless you know what you want you'll happily curl up in a ball and go singing praises of Ink / Twine.

Best place to export... on 2/11/2018 2:21:17 AM
I recommend Inkle if you're text only, twine if you're lazy to your detriment, gamemaker if you're planning to add more traditional game elements

A REAL Motivation thread on 1/1/2018 7:51:16 AM
Impressive, so that means you're eligible for 3J's trophy when he returns from the Canadian wilderlands?

A REAL Motivation thread on 12/31/2017 5:51:04 AM

Darth Maul: A disappointment on 12/12/2017 8:02:25 AM
I enjoyed the alternate character interpretation Palpatine earned in the pre-Disneyfication Expanded Universe. Palpatine was a strong force wielder who realized the greater scope threat, the Yuuzhan Vong were about the waltz into the known galaxy (from beyond the known galaxy) and trash the place. He engineered the whole civil war and subsequent perpetual militarization of the galaxy in order to build war industries and experience to prepare them for the upcoming war, knowing peace had made the galaxy fragile. He then went silly regarding how to handle baby Luke, and well, one less emperor (though as with Maul he got revived and re-revived and re-re-revived whenever an author wanted to trot him out), I found this interpretation of his character to be the most rewarding. A similar role was assigned to Darth Revan in the KotoR series, and for that I praise Revan's design to the high heavens. Side note, KotoR 2's exile is yet another fascinating character offshoot of the Star Wars canon (and in my opinion one of the finest). @Steve: As for Maul, he was a Zabrak. If you liked him, I suggest you play KotoR2 (it's bargain bin cheap, and after the restoration mod becomes what it was meant to have been), you'll enjoy Bao-Dur.

Norilsk on 12/2/2017 2:16:36 PM
Nice find

Netflix is getting into CYoAs on 11/9/2017 6:16:04 AM
After a lot of things that didn't work out (a few after months of time invested), learned coding in GameMaker and now making a narrative led adventure game with a buddy. The systems and overall story intentions are designed, now I'm working on converting the plans into coding logic. The target is to have a working standalone build by the middle of the month, roughly on target. I drop by and check the forums once in a while, but honestly there hasn't been anything too engaging, neither in terms of commendations or really commendable posts.

Netflix is getting into CYoAs on 11/9/2017 5:04:31 AM
Random update on how CYoAs are going. Mosaic is apparently turning heads. There was also an article about CYoAs on Amazon's Echo, but both the article and the CYoAs seemed unimpressive. Also somewhat related, Telltale has laid off 25% of its employees, they really got into a creative rut with their work, I personally felt it was retreading the same ground since Tales from the Borderlands.

Seeing as how on 10/11/2017 11:08:24 PM
I'm waiting for a few more months before playing it (I'll have a gaming colleague joining then so we can play splitscreen co-op), and also for the inevitable bug patches and QoL upgrades a game of this size is going to need. Still, seeing the reviews I'm really happy I kickstarted this.

Seeing as how on 10/11/2017 8:53:27 AM
Yep, but the concept would be poking fun of the idea of winning a lottery to make it big. You could have text that changes based on just three things: Highest one time gain, current cash, time since last win. Depending on those three, a player playing small (but far more likely to pay out bets) would have a very different experience than someone taking monumental risks (which would pretty much never play off unless you allowed them to 'cheat' and win just so someone would see the actual text). If the player won it big, they'd experience a scene of quitting their job, burning the money, being invited to snobby parties where the water costs more than normal champagne, aaaand eventually crashing and burning nicely (yet still being interested in continuing their 'profession'). If they don't win, they'd perhaps walk by the venue of said snooty party and say to themselves 'Next time,' with a straight look on their face. A run where the player never wins anything, goes slight/moderately/deeply in the red, and is chased out by creditors would be the 'normal' run, and their character dialogues would reflect that (though they'd never lose faith in their 'profession'). I know this is just a wild idea running rampant, but it feels like it could be a really fun critique of a lot of modern stereotypes about leaving it all to luck (and expecting that to work out). /Side derail/ I've heard extremely positive things about Original Sin 2, and having Kickstarted it I wonder whether this kind of a playthrough (pure luck) would work there.