Phoebe McGee is 13 years old and is unhappy about being sent to be with her grandfather on Acadia, a small island off the coast of Maine. It is 1937 and a new danger from Europe is only beginning to gain strength. The forces of righteousness have been and will be locked in an eternal struggle with the forces of evil for the moral heart of the world.
Your goal is to help Phoebe overcome the challenges she faces to gain new insight into her purpose for contributing to the victory of courage, intelligence, and compassion.
A photo that represents the story at that moment accompanies each page of the story. As a representation these photos should not be taken literally. Even so, historical accuracy has been my objective. Although the story has some fanciful moments, I attempted to be as accurate as possible in the personalities of the characters and the functioning of a lighthouse in the 1930s.
Also, the items you receive can be used when indicated in the page choices. Time is passing from morning to night. If you think you have explored all you need to do, go to the Clearing and keep choosing "Wait" to allow time to pass. Talk with Maize as often as you can. To save a game click on "options" in the top-right corner of your screen.
Finally, page titles may occasionally end with one or more periods. These dots help me edit different pages with the same basic title; they are not errors in grammar. Thanks.
Depending on reader response, this story is the first episode in an anticipated series. Go to:
for more information, maps, tips, and resources for parents and teachers.
The author would also like to thank the creators of chooseyourstory.com for the wonderful resource they made for storytellers.
This story is dedicated to my granddaughters Samantha and Alexandra
© Copyright 2011 Charles A. Smith