Golbez, The Reader
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Several Scripting Questions on 9/4/2017 9:43:04 AMHey all! I have a future plan to make a Labyrinth with enemies in it, but I need some help figuring out the coding aspect.
The Starting Class
- Basically there will be a starting class with specific stats. I imagine it goes something like
If (uservariable) (clickvariable) (startingclassvariable1)
then (startingclassvariable1) == (startingstatsvariable)
(enemies are stat locked so those are easier)
The item equipping
- Basically equipping a potion, weapon, armor. I imagine it'd go something like:
if (uservariable) (clickvariable) (armor9)
then (messagevariable)
if (uservariable) (clickvariable) == "yes"
then (equipvariable)
else if (uservariable) (clickvariable) == "no"
then (exitmessagevariable)
(the stats would be effected of course whenever you replache a piece of equipment)
The Fighting
- This goes into RNG category. Let's say user has 6-8 damage. RNG choose whether it hits 6,7, or 8 damage. Defense, dodge, luck, etc. are also taken into consideration when attacked. Like, if dodge is either less then or equal to, or more then etc. then it goes into defense if dodge fails. If dodging fails, you take 1.5x more damage etc.
Labyrinth-wise I'm pretty good. But these above variables I could REALLY use help with. Thanks to anyone who can help :v
Hey-ho all! on 6/8/2017 11:45:32 PM
Well, as this is an introductory area, I shall do just that.
Hello all! My name is Golbez and I'm somewhat of a crafty, insane person on certain forums. More specifically the SteamGifts forums where I enjoy making "Labyrinths" in the puzzle sections.
After stumbling upon this website I realized the AWESOME potential for making a different kind of labyrinth then what I'd been doing which has gotten me veeeeeeeery excited :3
I read that I can use custom scripting to implement variables for items etc. Does anyone know specifically how I might access this?
My stories will mainly revolve around puzzles for the wonderful people of Steamgifts and your welcome to come and join when I do make them!