Fluxion, The Contributor

Member Since

10/19/2017

Last Activity

1/23/2021 4:34 PM

EXP Points

102

Post Count

634

Storygame Count

6

Duel Stats

12 wins / 3 losses

Order

Architect

Commendations

84

I keep forgetting to put something here.

 

Trophies Earned

Earning 100 Points

Storygames

NFL History Quiz
There doesn't seem to be an NFL history quiz here, and the Super Bowl is in a couple weeks, so here is the NFL quiz you've been waiting for. Let's see what you know about the highest level of professional American Football. There are 39 questions, but you can get a five point bonus on the last question.


PSYOPS

What are the limits of human ingenuity? Usually it is Nature who decides when a species is no longer worthy of continuation, but humans alone are able to truly understand their own limitations. However, understanding what you cannot do is not always enough, and eventually Nature decided to put human ingenuity to the ultimate test. Unfortunately, humanity knew they would fail that test the moment it was revealed. Unable to save themselves, they created something that could: PSYOPS.


The Cottage

Synopsis:

Left to fend for themselves, two children brave a dark forest, and the evil it hides.

________________________________________________________________

Quick Notes:

This storygame is short, and it's kind of a kid's story. It's actually part of an idea I've been rolling around about a collection of fairy tales/spooky tales, a sort of anthology. It's my take on the classic Brother's Grimm tale, and it's not complicated, nor is it replete with a myriad of parallel plot lines. There are three endings (four if you count dying), but do not expect vastly different outcomes: it basically comes down to who ends up dying by the end.

It's also possible to completely avoid the main plot section (The Cottage), although I wouldn't recommend that path, as the story is short enough as it is. I'm not sure if this falls under fantasy or horror, but I think I'll go with horror, even if it isn't particularly scary. It's a bit macabre in places, but ultimately it is a children's story.

Visually speaking, I'd advise playing with images on, otherwise you might have to highlight text in order to read it in some cases. Also, you might want to scroll the text so it isn't directly on top of the moon on a few pages. A mild annoyance, I'm sorry, but I couldn't implement the full scripting I wanted to in order to handle that problem.

Lastly, admittedly this was put together quickly from a base idea jotted down earlier, due to the nuclear attack on the website over the past month, which put me too far behind to finish the entry I wanted to for Killa Robot's "Feels" competition. It is what it is: just a short take on a classic tale. Not a lot of feels, but a little bit of pseudo-early modern English ;).

Republishing (again) due to image hosting issues. 1/8/2018


The Ghost People
This is an entry in the December contest

Writing Prompt: "In 100,000 B.C.E., a boy from a Neanderthal tribe meets a homo sapien girl for the first time, changing the fate of their tribes for all time . . . for better or worse."

A Neanderthal boy is sent on a perilous mission to rescue kidnapped members of his tribe from the clutches of the evil Ghost People, whose magic far surpasses that of his own people.

Some quick info on the setting: It is generally believed that hominids lost their thick fur around 1.2 million years ago or so, give or take. However, for the sake of this story, Homo neanderthalensis will have thicker body hair than Homo sapiens (not bear-thick, but still thicker). There are two reasons I have chosen to do this: (1) They lived in the colder regions. (2) Homo neanderthalensis appears to have had primitive clothing compared to Homo sapiens; basically just fur capes, while Homo sapiens had more advanced stitching and more tightly tailored clothing (which kept them more warm). So I feel having neanderthals a little more hairy than Homo sapiens is a reasonable liberty for me to take in this story.

As for language and technology, both Homo sapiens and Homo neanderthalensis shared almost identical vocal anatomy where it matters. Despite neanderthals not having left behind nearly as much advanced artwork, they very likely had complex language just like Homo sapiens. As for fire technology, for the purpose of this story I am assuming that different hominid tribes were further advanced than others, irrespective of species. The neanderthal tribe the protagonist comes from has yet to master creation of fire.

Anyway, I hope you enjoy!

Update: Put an End Game link on the same page the Epilogue link is, so you can skip it if you want, since it is so unpopular ;) .


The Story of Count Osmond Jorgensen

The Story of Count Osmond Jorgensen

There's no price a good man won't pay to save the woman he loves...

It was an unlikely marriage, but still somehow a happy one. Though he barely knew her, Count Osmond Jorgensen counted himself fortunate on the day of his wedding. Talia was more than he could have ever hoped for: beautiful, temperate, and always smiling. Osmond was fully taken, and believed that he would do anything for her. Over the years, he discovered just how far he'd go for the woman he loved.

Additional notes: This short story is tangentially part of the Witch Hunter series. It is a more fleshed out historical account of Count Osmond Jorgensen, which is briefly mentioned in the inventory book "On Witches, Werewolves and Wyverns."

Wheeler & Brandt LLP

WARNING: There isn't much by way of blatantly graphic sex in this storygame, but there are plenty of deviant erotic situations, including some pretty rapey ones. If such scenarios disturb you, this storygame probably isn't for you.

At its core, this storygame is a tale of a screwed up BDSM relationship, which you cultivate as the ultimate "sub." The goal of this storygame is to get your boss to engage in as many "unprofessional" acts as possible, and to eventually sway him into falling for you, all without getting fired along the way. If you make the right decisions, the game escalates from event to event, bringing you closer and closer to a relationship with your boss. It's pretty linear, and you'll know for certain if you get the "winning" ending. Let's just say it will involve a leash and some public humiliation. *1/8/2019 Republishing to re-upload background images.

You work in a small law firm, performing both receptionist and data entry roles. Your job is thankless and tedious, but one thing keeps you coming back: your boss, Brandon Wheeler. Aloof and dispassionate, Wheeler exudes a muted but overwhelming power you find irresistible, and you are determined to tame that power, even if it costs you your career.


Dead Kingdom
unpublished
Title hoarding for a story about being the king of the dead or something like that.

Recent Posts

Avocado Toast for President on 1/22/2021 4:42:51 PM
Survivor: Race War Edition. It could work.

Avocado Toast for President on 1/21/2021 5:33:06 PM
These cry babies have the IQ of a microwaved dildo. You can't get police reform if you don't have moderates in power. Idiots.

hello? on 1/20/2021 11:21:04 PM
Check out some of the higher rated storygames. You'll notice they all have one thing in common: they were finished. So many do not. That's the main weakness most of us have (including myself): laziness. If you can finish what you start, and you can put coherent sentences and ideas together, you'll well on your way to CYS immortality (as a soldier in EndMaster's undead army).

WARLORD LARPER for POTUS on 1/20/2021 10:39:53 AM
Well, I think the real leader of the deep state has revealed himself here, through a subtle message at the pre-ceremony Inauguration.

capncrunchinaugaration It was right in our faces all along. Every delicious, crunchy bite that also tore our gums. Why didn't we see the signs?

WARLORD LARPER for POTUS on 1/20/2021 10:36:36 AM
I will never understand why they keep the President and Vice President so close together at these things. Seems like a ridiculously stupid idea. Bad security IMHO.

Gower's Office Hours on 1/18/2021 2:02:46 PM

Indeed. I would say it is very distressing. For example, I find it distressing that I'm not sure if the following is correct:

"You know, they often ask, 'How much would would a woodchuck chuck?' after they've planted dynamite in the animals' burrows, but they know exactly how much wood these creatures chuck. They've always known."

That's how my instinct tells me to write it, but I have the instincts of a catatonic whale. Perhaps someone knowledgeable such as yourself could weigh in.

The help is appreciated.


WARLORD LARPER for POTUS on 1/17/2021 9:56:45 PM

Speaking of nothing to see...

qtard-ridiculousness

WARLORD LARPER for POTUS on 1/17/2021 12:28:46 PM
New Speaker of the House candidate:

width="560" height="315" src="https://www.youtube.com/embed/JnGMYl-njsg" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen>

Gower's Office Hours on 1/17/2021 12:03:22 PM
This is re-posted from a thread I made. After being told of this thread, I think it may be of some use to post it in here.

What is the proper punctuation procedure for quoting a question?

Which of these (if any) is correct?

(1) The wise owl once asked, "How many licks does it take to get to the Tootsie Roll center of a Tootsie Pop?" But of course, he was misled. It only takes a single bite.

(2) The wise owl once asked, "How many licks does it take to get to the Tootsie Roll center of a Tootsie Pop." But of course, he was misled. It only takes a single bite.

(3) The wise owl once asked, "How many licks does it take to get to the Tootsie Roll center of a Tootsie Pop?". But of course, he was misled. It only takes a single bite.

Punctuation when quoting a question on 1/17/2021 12:00:01 PM
I think I'll do that, including for this specific question. What harm could it do? Worst case scenario he just has a notification that he ignores.