Jester, The Reader

Member Since

3/27/2018

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1/3/2019 8:24 AM

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33

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14

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Warden

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Recent Posts

Hello kitty redux on 3/30/2018 1:42:06 AM

I was thoroughly confused about why any specific series would be banned, so I perused the other thread for answers. I can sort of understand the mods' logic based on the situation, but it still seems a bit extreme to ban an entire series due to the actions of one subset. Why not just continue judging each story based on the general site rules, then erase them as needed from there? There's no such thing as a fandom with exclusively terrible people.


How to prevent an item from re-appearing? on 3/29/2018 8:36:52 PM

The story I'm planning is focused around a game mechanic that involves quite a few items, as well as a number of instances wherein the player could be navigated away from the main story. I would definitely need some way to ensure that they're not constantly getting multiples of every item every time they're routed back to the main story. 


Item Organization on 3/29/2018 8:23:45 PM

I feel hopeless lost with all of these various scripts. x_x
I've been playing around with different options, but I don't quite understand how to implement everything. With the script you mentioned, how would you incorporate the different possible text displays, based on variables?

For example...

Blank page at the start.
123 added once Variable 1 reaches x.
abc added once Variable 2 reaches y.

And so on and so forth.


How to prevent an item from re-appearing? on 3/29/2018 8:16:20 PM

I am very new to...well, everything. But especially scripting. xD
I'm not quite certain how to use $DEST, but it definitely sounds like what I've been looking for. Coupled with linking to duplicate pages with no item drop, I believe I'll be able to get everything sorted. Thanks a ton for your help!


How to prevent an item from re-appearing? on 3/29/2018 8:12:43 PM

That sounds complicated. xD
But it definitely shows that there are a number of possible workarounds for this dilemma. Thanks for the suggestion!


Update page text based on variables? on 3/29/2018 8:07:42 PM

Yes, that looks about right! Thanks for the link. ^-^


Item Organization on 3/29/2018 3:15:22 AM

I'm presently creating a game that utilizes dozens of items, a few of which have the exact same name so that said items can be dropped and replaced (with different text) without breaking immersion. Unfortunately, it is swiftly becoming apparent that I've written myself into a bit of a nightmare.

Thus far, I'm 4 variations into a "same-named" item and I've already had to start over when I couldn't figure out where in the chain I'd messed up. The biggest issue was keeping track of which of the 4 I needed to select for the various pages they appear on. Something like a "Chapter" system would be nothing short of a godsend for my project, and likely any other project that deals with a ton of items.

At the moment, there's no way to organize items in any way aside from deleting and re-adding them. If adding a "Chapter" system would be too much trouble, there are actually two other possible solutions that'd still be a huge help for item-heavy projects! Specifically, listing the items' number on the Chapters & Pages editor when selecting an Item Restriction/Item Drop. Or, alternatively, allowing items to be named differently in the editor than they appear in the actual game.

I appreciate your consideration, either way!

As an aside, I did figure everything out eventually. However...Since 4 variations gave me quite a bit of trouble, I can only assume it'll take about 1/4 of an eternity to implement the rest of my vision. x_x 


Update page text based on variables? on 3/28/2018 11:54:09 PM

Is there any possible way for a page to update based on particular variables?

For example, if an inventory item was something like "Dictionary" and the player selected "Use Item", it would take them to a page of all the terms they've gathered thus far. Theoretically, what terms display would be based on several different variables (one for each different term). Terms that haven't been collected would be hidden until the appropriate variable is achieved.

I can't figure out any way to do this, aside from directing players to a page where the item is dropped, after which a second version of the item with different text can be picked up.


How to prevent an item from re-appearing? on 3/28/2018 11:24:21 PM

Thank you for the tip!

I'm not entirely sure how to accomplish your suggestion, since I couldn't figure out a way to create a built-in check for previously visited pages (coupled with an automatic re-route). Might I have a bit more information?


How to prevent an item from re-appearing? on 3/28/2018 9:41:42 PM

I've been playing around with the editor for a few hours, and thus far I've figured out how to resolve every problem I've run into!

...Except this one. Let's say that Player picks up Item A on X Page. On Y Page, Item A is replaced with Item B. If Player returns to X Page, how would I prevent Item A from appearing AGAIN?