I'm presently creating a game that utilizes dozens of items, a few of which have the exact same name so that said items can be dropped and replaced (with different text) without breaking immersion. Unfortunately, it is swiftly becoming apparent that I've written myself into a bit of a nightmare.
Thus far, I'm 4 variations into a "same-named" item and I've already had to start over when I couldn't figure out where in the chain I'd messed up. The biggest issue was keeping track of which of the 4 I needed to select for the various pages they appear on. Something like a "Chapter" system would be nothing short of a godsend for my project, and likely any other project that deals with a ton of items.
At the moment, there's no way to organize items in any way aside from deleting and re-adding them. If adding a "Chapter" system would be too much trouble, there are actually two other possible solutions that'd still be a huge help for item-heavy projects! Specifically, listing the items' number on the Chapters & Pages editor when selecting an Item Restriction/Item Drop. Or, alternatively, allowing items to be named differently in the editor than they appear in the actual game.
I appreciate your consideration, either way!
As an aside, I did figure everything out eventually. However...Since 4 variations gave me quite a bit of trouble, I can only assume it'll take about 1/4 of an eternity to implement the rest of my vision. x_x