brettbolton_, The Reader
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Brett B
unpublished
Scenario Title: “Outbreak at CU Boulder”
Setting: University of Colorado Boulder campus. A viral outbreak turns most of the population into aggressive zombies. Survivors must form alliances, scavenge for supplies, and escape the infected zone.
Initial Survivor Group:
Brett Bolton – athlete, high endurance
Josiah – strategist, morale booster
Chad Melinky – military cadet, weapons expert
Ryan Stagz – videographer, stealth bonus
Matthew Meier – medic, heals injuries
Ezra Fafard – chemistry major, crafts explosives
Sammy Stud – reckless, fast melee fighter
Maurice – comms and electronics
John Daffron – paranoid, good lookout
Gabe – tank build, strong melee
Aiden – scavenger, bonus supply finds
Munch – morale booster, joke cooldown
Money – wildcard, unpredictable effects
Brad – sniper role, long-range attacks
Jake – support role, buffs teammates
Tyler – builder, barricade bonus
Lucas – recon scout
Jordan – light weapons, agile
Chris – negotiator, NPC interaction buff
Kyler – melee tank
Johnny Wontz – driver, vehicle expert
Matt Grimes – survivalist, outdoor bonus
Brennan – tech specialist, drone support
Game Objective Options (choose one):
Escape Boulder:
Reach the evacuation point in 7 days before the city is firebombed.
Fortify & Survive:
Build up the Business School as a stronghold and survive 30 in-game days.
Cure Run:
Escort Ezra and Matthew to a lab in Denver to synthesize a cure.
Key Threats:
Basic Zombies: Fast, aggressive.
Mutated Infected: Boss-level enemies.
Bandits: Rival survivor group led by a defector (insert "Braedyn" or other).
Nightfall: Zombies become stronger after sunset.
Let me know if you want spawn locations, base stat sheets, or character relationship maps!
Ask ChatGPT
You said:
not at CU
ChatGPT said:
Got it — here’s a generic, non-location-specific zombie apocalypse scenario for use in a game simulator, with all your characters included and minimal lore:
Scenario Title: “Dead Zone: Collapse”
Setting: An unnamed modern town/city in North America. A fast-spreading virus has turned most of the population into violent, mindless zombies. Survivors must scavenge, fight, and decide whether to escape, rebuild, or eliminate the threat.
Core Premise:
A group of 24 survivors—each with distinct traits and personalities—are thrown together in the early days of a zombie outbreak. Resources are limited. Trust is fragile. Every choice matters.
Survivor Roster:
Brett Bolton – endurance-focused fighter; excels in leadership during combat
Josiah – calm, calculated thinker; boosts group morale and planning
Chad Melinky – former cadet; weapons and tactical knowledge
Ryan Stagz – agile scout; great at recon and stealth missions
Matthew Meier – field medic; heals and treats infection risk
Ezra Fafard – engineer/inventor; can craft weapons and defenses
Sammy Stud – brawler; unpredictable but strong in melee
Maurice – technician; hacks electronics and runs communications
John Daffron – watchman; excels in night patrols and early warnings
Gabe – brute strength; great in close combat and physical tasks
Aiden – nimble scavenger; finds extra resources
Munch – comic relief; boosts morale but low combat skill
Money – wildcard; can bring high reward or risk depending on decisions
Brad – sharpshooter; specializes in long-range weaponry
Jake – support role; boosts teammate stamina and cooldowns
Tyler – mechanic; repairs vehicles and builds traps
Lucas – stealthy; good for infiltration and supply runs
Jordan – balanced skillset; good all-rounder
Chris – smooth talker; helps with group negotiations and calming conflict
Kyler – aggressive defender; takes point in dangerous areas
Johnny Wontz – driver; skilled with vehicles and transport logistics
Matt Grimes – survivalist; thrives in forests and rural terrain
Brennan – drone operator and surveillance expert
Braedyn – ??? (role depends on path: can be ally or betrayer)
Game Objective Options:
Extraction – Make it to a safe zone 50 miles away with at least 10 survivors.
Reclamation – Clear the city block by block and rebuild a safe community.
Cure Hunt – Escort Ezra, Matthew, and Brennan to a lab to develop and broadcast a vaccine.
Generic Zones (Modular):
Suburban Neighborhood
Industrial Zone
Abandoned Hospital
Underground Bunker
Rural Farmlands
Highway Blockade
Safehouse HQ
Enemy Types:
Walkers (standard)
Runners (fast)
Swarmers (group attack bonus)
Mutants (boss-level threats)
Turned Humans (bandits or infected traitors)
Let me know if you need CSV-friendly versions for input into your simulator, or stat templates for character builds.
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