brettbolton_, The Reader

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8/1/2025

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8/1/2025 8:38 PM

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Storygames

Brett B
unpublished
Scenario Title: “Outbreak at CU Boulder” Setting: University of Colorado Boulder campus. A viral outbreak turns most of the population into aggressive zombies. Survivors must form alliances, scavenge for supplies, and escape the infected zone. Initial Survivor Group: Brett Bolton – athlete, high endurance Josiah – strategist, morale booster Chad Melinky – military cadet, weapons expert Ryan Stagz – videographer, stealth bonus Matthew Meier – medic, heals injuries Ezra Fafard – chemistry major, crafts explosives Sammy Stud – reckless, fast melee fighter Maurice – comms and electronics John Daffron – paranoid, good lookout Gabe – tank build, strong melee Aiden – scavenger, bonus supply finds Munch – morale booster, joke cooldown Money – wildcard, unpredictable effects Brad – sniper role, long-range attacks Jake – support role, buffs teammates Tyler – builder, barricade bonus Lucas – recon scout Jordan – light weapons, agile Chris – negotiator, NPC interaction buff Kyler – melee tank Johnny Wontz – driver, vehicle expert Matt Grimes – survivalist, outdoor bonus Brennan – tech specialist, drone support Game Objective Options (choose one): Escape Boulder: Reach the evacuation point in 7 days before the city is firebombed. Fortify & Survive: Build up the Business School as a stronghold and survive 30 in-game days. Cure Run: Escort Ezra and Matthew to a lab in Denver to synthesize a cure. Key Threats: Basic Zombies: Fast, aggressive. Mutated Infected: Boss-level enemies. Bandits: Rival survivor group led by a defector (insert "Braedyn" or other). Nightfall: Zombies become stronger after sunset. Let me know if you want spawn locations, base stat sheets, or character relationship maps! Ask ChatGPT You said: not at CU ChatGPT said: Got it — here’s a generic, non-location-specific zombie apocalypse scenario for use in a game simulator, with all your characters included and minimal lore: Scenario Title: “Dead Zone: Collapse” Setting: An unnamed modern town/city in North America. A fast-spreading virus has turned most of the population into violent, mindless zombies. Survivors must scavenge, fight, and decide whether to escape, rebuild, or eliminate the threat. Core Premise: A group of 24 survivors—each with distinct traits and personalities—are thrown together in the early days of a zombie outbreak. Resources are limited. Trust is fragile. Every choice matters. Survivor Roster: Brett Bolton – endurance-focused fighter; excels in leadership during combat Josiah – calm, calculated thinker; boosts group morale and planning Chad Melinky – former cadet; weapons and tactical knowledge Ryan Stagz – agile scout; great at recon and stealth missions Matthew Meier – field medic; heals and treats infection risk Ezra Fafard – engineer/inventor; can craft weapons and defenses Sammy Stud – brawler; unpredictable but strong in melee Maurice – technician; hacks electronics and runs communications John Daffron – watchman; excels in night patrols and early warnings Gabe – brute strength; great in close combat and physical tasks Aiden – nimble scavenger; finds extra resources Munch – comic relief; boosts morale but low combat skill Money – wildcard; can bring high reward or risk depending on decisions Brad – sharpshooter; specializes in long-range weaponry Jake – support role; boosts teammate stamina and cooldowns Tyler – mechanic; repairs vehicles and builds traps Lucas – stealthy; good for infiltration and supply runs Jordan – balanced skillset; good all-rounder Chris – smooth talker; helps with group negotiations and calming conflict Kyler – aggressive defender; takes point in dangerous areas Johnny Wontz – driver; skilled with vehicles and transport logistics Matt Grimes – survivalist; thrives in forests and rural terrain Brennan – drone operator and surveillance expert Braedyn – ??? (role depends on path: can be ally or betrayer) Game Objective Options: Extraction – Make it to a safe zone 50 miles away with at least 10 survivors. Reclamation – Clear the city block by block and rebuild a safe community. Cure Hunt – Escort Ezra, Matthew, and Brennan to a lab to develop and broadcast a vaccine. Generic Zones (Modular): Suburban Neighborhood Industrial Zone Abandoned Hospital Underground Bunker Rural Farmlands Highway Blockade Safehouse HQ Enemy Types: Walkers (standard) Runners (fast) Swarmers (group attack bonus) Mutants (boss-level threats) Turned Humans (bandits or infected traitors) Let me know if you need CSV-friendly versions for input into your simulator, or stat templates for character builds. Tools ChatGPT can make mistakes. Check important info.