Probably an easy question (I'm having a brain dead day...) but,
1. How do you add an item, that when accepted into the player's inventory adjusts stats or variables.
I thought that on item creation I could just add/subtract a value but it doesn't seem to be the case. For example, say I give you a sword, that sword should give you +10 attack while it remains in your possession and until it's dropped.
I'm using the 'attack' stat as a variable, as in game events/decisions can affect it.
I'm thinking it has something to do with scripting... Or I'm missing something obvious (brain dead day y'see...)
Any help?