I'm writing a storygame that features the use of items as companions/followers/allies, and each one of them has a health variable attached. If each character's health variable drops to 0, that character dies (ITEMSTATE becomes 0). Basically, I wrote this into the global page:
IF %ITEM11 = 1 THEN
BEGIN
$ITEMSTATE11 := 1
END
IF %ITEM11 = 0 THEN
BEGIN
$ITEMSTATE11 := 0
END
IF %ITEM12 = 1 THEN
BEGIN
$ITEMSTATE12 := 1
END
IF %ITEM12 = 0 THEN
BEGIN
$ITEMSTATE12 := 0
END
IF %ITEM13 = 1 THEN
BEGIN
$ITEMSTATE13 := 1
END
IF %ITEM13 = 0 THEN
BEGIN
$ITEMSTATE13 := 0
END
IF %ITEM14 = 1 THEN
BEGIN
$ITEMSTATE14 := 1
END
IF %ITEM14 = 0 THEN
BEGIN
$ITEMSTATE14 := 0
END
IF %ITEM15 = 1 THEN
BEGIN
$ITEMSTATE15 := 1
END
IF %ITEM15 = 0 THEN
BEGIN
$ITEMSTATE15 := 0
END
IF %ITEM16 = 1 THEN
BEGIN
$ITEMSTATE16 := 1
END
IF %ITEM16 = 0 THEN
BEGIN
$ITEMSTATE16 := 0
END
IF %ITEM17 = 1 THEN
BEGIN
$ITEMSTATE17 := 1
END
IF %ITEM17 = 0 THEN
BEGIN
$ITEMSTATE17 := 0
END
IF %ITEM18 = 1 THEN
BEGIN
$ITEMSTATE18 := 1
END
IF %ITEM18 = 0 THEN
BEGIN
$ITEMSTATE18 := 0
END
IF %ITEM19 = 1 THEN
BEGIN
$ITEMSTATE19 := 1
END
IF %ITEM19 = 0 THEN
BEGIN
$ITEMSTATE19 := 0
END
IF %HEALTHORIT = 0 THEN
BEGIN
%ITEM11 := 0
END
IF %HEALTHBRUT = 0 THEN
BEGIN
%ITEM12 := 0
END
IF %HEALTHHAST = 0 THEN
BEGIN
%ITEM13 := 0
END
IF %HEALTHBRAD = 0 THEN
BEGIN
%ITEM14 := 0
END
IF %HEALTHHAST = 0 THEN
BEGIN
%ITEM15 := 0
END
IF %HEALTHCLAY = 0 THEN
BEGIN
%ITEM16 := 0
END
IF %HEALTHGOOG = 0 THEN
BEGIN
%ITEM17 := 0
END
IF %HEALTHKAST = 0 THEN
BEGIN
%ITEM18 := 0
END
IF %HEALTHSPAR = 0 THEN
BEGIN
%ITEM19 := 0
END
It works for adding the items (if I make %ITEM19 = 1 then $ITEMSTATE19 = 1 and that item is added), but not the other way around. Does anyone know how I could fix this, or does the editor simply not allow this?