I know this is possible with scripting, but to make things easier, could we have a battle system function in the Advanced editor? Like with pokemon, you have a list of stats, you take turns to use a move, when one of you're HPs hits 0, you die.
It should include:
the ability to use items.
Run- get out of the battle (ie, to the page before the battle)
Move- use a move
The ones below are stats of a unit.
HP-When this hits 0, the battle ends and its either game over or to a link of the author's choosing.
Vision-Whichever unit's is higher will move first.
Defense- subtracts a percentage from an enemy's attack
Moves: options, set by author, like: Hydro pump, Harden, Earthquake, Focus, High jump kick.
The ones below relate to moves.
Accuracy- a percentage of how likely a move will succeed. 100% = always works
Power- damage a move inflicts on an enemy
Restoration- How much of your HP is restored
Rate of fire- How many attacks
Defense raiser- How much is added to your defense (for one battle only)
Atk raiser- how much is added to your atk (one battle only)
This would take a long time to implement, but it would make battle systems far better and easier to create.