I've tried keeping the description a little on the light side. I prefer games that move at a decent pace. A long, overly descriptive story doesn't leave much to the imagination. I believe that "choose your own adventure" stories should leave a good air for a creative imagination.
As far as your "Historically accurate knowledge of European Martial Arts" goes, as you may have noticed the TV station in the coffee shop was covering the 2014 Sochi Olympics.
And seeing as Europe has much stricter gun laws, it's safe to assume that having a firearms license, and being able to carry a .44 caliber revolver around with you on the streets, puts the story somewhere in North America.
I highly doubt that in any combat situation, any characters in the story will be using "Historically accurate European Martial Arts".
However, if I find a use for a time machine, I will let you know.