yeah i read Dungeon Stompage, died pretty quickly. I haven't decided what kind of battle system i want yet, or if I even do. But one idea i definitely want to incorporate is how previous paths and characters met influence future events without needing an entire story path. For instance, if previously in the story, u decide not to kill a young succubus, possibly later in the story that demon will randomly attack you. Those types of things will be global boolean variables, to let the story mechanism know that the character is available to appear later. A fluid interactive game experience.