Here’s What You Need For Each Item Script (so far)
  
 IF $PAGEID = 4 THEN
 BEGIN
   %LIFE1 := %LIFE1 - 1D12
   %LIFE := %LIFE - 1D10
 IF %LIFE1 < 1 AND %LIFE > 0 THEN
   $DEST := @P11
 IF %LIFE < 1 THEN
   $DEST := @P27
 END
  
 IF $PAGEID = 15 THEN
 BEGIN
   %HORDE1 := %HORDE1 - 1D12
   %LIFE := %LIFE - 1D15
 IF %HORDE1 < 1 AND %LIFE > 0 THEN
   $DEST := @P16
 IF %LIFE < 1 THEN
   $DEST := @P27
 END
  
 IF $PAGEID = 18 THEN
 BEGIN
   %SOLDIER1 := %SOLDIER1 - 1D12
   %LIFE := %LIFE - 1D30
 IF %SOLDIER1 < 1 AND %LIFE > 0 THEN
   $DEST := @P19
 IF %LIFE < 1 THEN
   $DEST := @P27
 END
  
 IF $PAGEID = 21 THEN
 BEGIN
   %DOGPACK1 := %DOGPACK1 - 1D12
   %LIFE := %LIFE - 1D20
 IF %DOGPACK1 < 1 AND %LIFE > 0 THEN
   $DEST := @P22
 IF %LIFE < 1 THEN
   $DEST := @P27
 END
  
 Every time you add a Monster Encounter, you’ll need to add a module for it to your Item Script. Here’s the breakdown of each module:
  
 IF $PAGEID = 18 THEN
 BEGIN
   %SOLDIER1 := %SOLDIER1 - 1D12 {Damage the Item does when used}
   %LIFE := %LIFE - 1D30 {Damage Monster does to hero}
 IF %SOLDIER1 < 1 AND %LIFE > 0 THEN
   $DEST := @P19 {Appropriate Victory Page}
 IF %LIFE < 1 THEN
   $DEST := @P27 {Hero Death Page}
 END
  
 (KEY)
 $PAGEID = 18  {Page of the Encounter itself}
 %SOLDIER1  {Monster’s Heath Variable}  
 %LIFE  {Hero’s Health Variable}