Player Comments on Magellan 2: Fight for Beliefs
I hate to say it, but I was put off by this storygame. Nearly every sentence was a run-on, largely because of the atrocious use / lack of use of punctuation. No awareness was expressed between the difference of the word "corral" (a fence used to enclose a herd of livestock) and "coral" (an organism that lives in the ocean and forms reefs, but not terrestrial mountains to my knowledge). Whereas Part I was an interesting game but a lackluster story, this was lackluster in both categories.
Well, I should say the underlying story was interesting, but the way that story was told was more like a documentary in which the high-level actions are recounted dispassionately. As a game, though, I detected no challenge. Unlike Part I, where it was very possible to stray of course and starve, here I was merely following the queen around; when food stores got low, the fleet collectively won a battle and replenished our supplies.
Also, there were some logical inconsistencies. In particular were all the female captains, but not a single female crew member. How exactly does one become "master and commander" without rising through the ranks?
So while the premise was intriguing, the execution was mediocre.
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Bill_Ingersoll
on 9/29/2019 12:21:46 AM with a score of 1
I thought this game was a big leap up from Magellan 1, in that the choices, while still interesting in their balance of essential resources, often had more detailed stories surrounding them. When I needed food, I wasn't just gathering food, but getting involved in a diplomatic mission with the Lapau.
Lots of what I did ended up in disaster, and that's just how I like it. There's at times a bit of a sense of humor here, played very straight-faced ("it is quickly realized that neither you nor the Lapau understand one another's language") suddenly mixing with violence and horror. It's all over the map--literally--with tonal shifts from peace, to war, to desperation, to amusement. Never boring. Something weird and dangerous is going on on every page, and it's not simply a question of needing food/needing men/needing to get on with it. Sometimes it's penguin hunting.
I had more responsibility here and the challenge was commensurately greater--I'm not racing, I'm leading an attack or helping colonies.
Anne-Marie is a great character, by the way. I think she hated me. Ungrateful! I did everything I could for her! Give me a little smile! That damn Quarrel, kissing her hand. I wanted to kiss her hand. I am not smooth in this game. But manuevering around Anne-Marie, who naturally felt she was in charge--I *suppose* technically she should call the shots--was wonderful.
It was challenging to "win" but only because I had so many priorities, and so many little nooks to explore. This is a stone classic.
Writing wise, there's a few nagging things, like "it's" instead of "its" or sentences with clauses that need to be broken up with commas.
Really, my biggest microlevel suggestion is that the paragraphs might be chunked up a bit differently, as there is often important tactical information in the narrative that is a bit hard to read all as one text block.
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Gower
on 9/4/2019 7:29:02 PM with a score of 1
Well after featured comments on Magellan 1 and Magellan 3, I thought I’d give M2 a whirl. Man, I was not disappointed. I must say it’s a bold move to change the main character’s name from the original story. The name change is so similar that I didn’t even catch it between reading the third and first stories. It ultimately doesn’t make much impact on the story itself, but I’m glad to know the author is WILLing to make changes in order to improve his series.
It’s very obvious that Will has mastered the art of items & variables. Most of the usage I’ve seen are half-assed or distracting to the story or just plain useless in general. It is not so in the Magellan series. This is one of the rare stories (or series) where the entire thing would be worse off not having variables or items. The item is really just a way to keep all the names in order, but the variables make a very real impact to the story. They give the idea that each choice must be weighed with great thought as choosing the wrong link would be detrimental to your crew and journey.
The branching is superb. I did not stumble into random end game links or obvious dead branches. You make each choice thinking “Man, I hope that was the right one” and you don’t find out until much, much later if it was. Some “difficult” games are easily navigated through with a simple use of the back button after running into end game links. You will not know you effed up until way later in the story, which makes it more immersive in my opinion. Often times in real life a coin toss doesn’t end with immediate death.
In summary, another great addition to the Magellan series. I’m going through them out of order, but I like how each can be a standalone storygame. Each storygame (including this one) has a lot of the same elements, the same feel, but each offers an intriguing story, fun characters, and quality writing. Great game. See you at the next one!
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ninjapitka
on 5/29/2019 11:21:05 AM with a score of 0
Bravo!
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urnam0
on 3/19/2023 1:32:35 AM with a score of 1
yay amazing
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— alex on 2/25/2021 4:29:17 PM with a score of 1
YEEr
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— Dan on 11/2/2019 10:38:25 PM with a score of 1
realy good
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essee
on 11/19/2018 4:40:21 PM with a score of 1
I love this story! I enjoy navy combat. However, There is one spelling mistake. Unfortunately, You spelled the world spirits incorrectly. I hope this helps.
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— gocu on 8/19/2018 12:42:24 PM with a score of 1
Fantastic, certainly worth spending some time on it, but I wish there was an option to actually form a relationship with either Swift or Eva.
Hope you can make another part and give us that options.
Good luck with new productions!
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— Dj Senter on 4/13/2018 12:46:50 PM with a score of 1
I didnt like this one as much because it didnt make any sense. the other ones are much nicer
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— Ryna Puri on 4/3/2018 10:34:56 PM with a score of 0
Am enjoying this series. Have been first back both times.
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— K on 7/21/2017 5:36:21 PM with a score of 1
Another awesome episode!
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— Frostberg on 4/20/2017 11:30:17 AM with a score of 1
Same issues as with the first part plus the romance scenes were weird and out of nowhere.
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jcury
on 2/23/2017 4:31:41 PM with a score of 1
Another very enjoyable story. In this story, there was not the constant lack of food/supplies as seen in your last one, so that was a great improvement. I loved to see the characters develop, and how the choices could heavily influence decisions made later on.
However, I wished there could be a choice between Naomi and Eva, instead of having the flow of the story deciding for you.
This was overall, a wonderful piece with lots of action, adventure, and a hint of romance. 7/8
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— Snowflame on 1/29/2017 12:40:19 PM with a score of 1
I would have liked the chance much earlier on to just sail away from the fighting. Enjoyable. Ty!
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Quorrah
on 1/14/2017 9:24:28 PM with a score of 1
Very enjoyable. Only regret is that I felt as though the choices didn't matter as much as they could've.
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EbonVasilis
on 1/4/2017 4:15:37 PM with a score of 1
Why am I being forced to not like Anne-Marie? Should be choices for a pro-conquest mindset :p
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Tyrant44
on 8/10/2016 7:30:12 AM with a score of 1
I like the sequel, wish there were more choices with what you could do, but that's beside the point of this being a great story.
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Shinobi
on 6/13/2016 10:48:13 AM with a score of 1
Ok it was a little different from what I'm use to so I won't criticize you.
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— Nofuckno on 4/8/2016 12:46:36 AM with a score of 0
Awesome story, Will. I really enjoyed this one even more than the first one, but I was sad Esme died. At least this time I didn't die once, lol. Great game, well-written, and a good plot. I'm looking forward to the next one already! :)
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breezy134
on 3/25/2016 8:19:59 AM with a score of 1
Thank you everyone for the feedback, I'm enjoying a sustained burst of writing enthusiasm at the moment and I am also lucky that I have plenty of time to write currently.
Possibly I am writing too fast and typos are creeping in, I will proofread more carefully the sequels.It would be nice to have the option of saving Hale but in this series I am telling the story of Leo's adventures of which the reader's choices allow them to experience different parts of these adventures.The characters do develop (reveal themselves?) in different directions fairly quickly based on their experiences and I think readers of the series will be surprised to see the position Leo ends up in later in the series...
Meanwhile thank you everyone who reads and comments my scribbles :)
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Will11
on 3/17/2016 10:17:00 PM with a score of 1
Great sequel! :)
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Doomcomer
on 3/16/2016 9:43:02 PM with a score of 1
I liked it! Land of Penguins!
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MasonJarGuzzi
on 3/16/2016 10:50:54 AM with a score of 1
Better than the first one, but being able to choose our interactions with other sailors (Like being able to choose whether or not we like Freer, and a possibility to save Hale) would be pretty nice. Also you made a lot of typos. 5-6 that I saw the first time through.
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— Anonymous on 3/14/2016 7:33:01 PM with a score of 1
"Commander Hale's Merry Company is being swarmed by so many Lapau it seems impossible the ship does not sink under it's wait."
Typo. Wait should be weight.
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— a on 3/14/2016 7:23:08 PM with a score of 1
It was a great game about the adventure of sailing. Unfortunetly, I ran out of food. Good game though.
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Jimmysutton
on 3/14/2016 2:52:48 PM with a score of 0
very good
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— gr on 3/12/2016 8:56:14 PM with a score of 1
Well Leo turned into a disillusioned veteran quickly.
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— OingoBoingo on 3/12/2016 8:29:40 PM with a score of 1
This was a great game. I have no idea how you got it made so quickly. The characters were interesting and the plot was great, although I did feel it was more linear than the first game. Still, it was great fun, and I can't wait to play the third one. Well done.
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Steve24833
on 3/12/2016 7:04:37 PM with a score of 1
I thoroughly enjoyed this and will definitely be looking forward to this rest of the series. This one was a lot more action-packed than the last one, and I personally found my playthrough more challenging - I very nearly ran out of food several times, which I thought was a great mechanic that added a lot of dramatic tension on top of the excellent storytelling.
How on earth do you even manage to churn out so many high quality games in such a short time frame?
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the_quiller
on 3/12/2016 3:52:15 PM with a score of 1
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