Briar_Rose, The Apprentice Scrivener

Member Since

10/28/2012

Last Activity

4/19/2017 10:18 AM

EXP Points

1,949

Post Count

3246

Storygame Count

5

Duel Stats

789 wins / 429 losses

Order

Marauder Exemplar

Commendations

0

Hello! I like story games ^_^

I also like to help out where I can, so if you ever need someone to proofread a story game for you, just let me know.

Trophies Earned

Earning 100 Points Earning 500 Points Earning 1,000 Points Having 1 Storygame(s) Featured For your wily assassin ways! ^v^ Given by EndMaster on 05/14/2014 - For utterly crushing all competition at the Spring Thing 2014! Given by Fleshnblood_78 on 05/29/2017 - Because I was impressed with the stuff I've read from you.

Storygames

Disney Trivia Quiz

So you think you know your Lion Kings from your Little Mermaids? Take the Disney Trivia Quiz and see how much of a cartoon junkie you really are.

A very big thank you to Aman for proofreading. ^_^


Marvel Adventure

This is game that I made with my nephew. He's six years old and he really, really likes Marvel Superheroes. (I might've helped with the writing a little bit, but he came up with the stories all by himself.) ^_^


Quest for the Holy Grail

A noble quest based on the film Monty Python's Holy Grail. This game is completely pointless and is basically me playing around with the Advanced Editor to see how it works. Hope it's fun anyway!


Featured Story The Price of Freedom: Innocence Lost

You are 10 years old when you first feel the weight of shackles around your wrists. In a matter of hours, your whole world is turned upside down as you are dragged away from your home in Greece to work as a slave in the Roman Empire.
Now you must struggle for survival. Every decision you make will affect your future. Will you make friends or enemies? Will you submit to your masters or fight your every command? Will you sell your soul to earn your freedom, or sacrifice everything for the people you love? Will you even survive long enough to see the sun rise?


Tower of Riddles

Updated version, same game less spelling mistakes. Huge thanks to BerkaZerka for play-testing! ^_^

You are trapped in an medieval tower dungeon, which is never a good way to start your day. Luckily there seems to be a secret passage for you to escape through. All you have to do is solve a few riddles and you're free as a bird. Easy right? Just so long as you don't get a riddle wrong, then you die a horrible death... Good luck!

(It is definitely possible to win this game, once you figure out how.)


Murder at the Manor
unpublished

Four mysteries in one. A man has been murdered in his stately home in the country and you have only four suspects. Can you figure out who the killer is? Well guess again... And again... And again! Because the killer is selected at random at the beginning of every game.

Note: This game was originally made for a competition put together by Morgan R where writers had to make the best game they could in a day. Unfortunately, I didn't get the game finished in time, so never got around to publishing it, but I stumbled across it a few months later and decided it was worth finishing. So here it is, hope you enjoy ^_^


Test 2
unpublished

Hi guys! Don't bother reading this, it's not a game I'm just doing some testing to see what variables factor into game length. I'll unpublish it again soon.


The Price of Freedom
unpublished

You are 10 years old when you first feel the weight of shackles around your wrists. In a matter of hours, your whole world is turned upside down as you are dragged away from your home in Greece to work as a slave in the Roman Empire.
Now you must struggle for survival. Every decision you make will affect your future. Will you make friends or enemies? Will you submit to your masters or fight your every command? Will you sell your soul to earn your freedom, or sacrifice everything for the people you love? Will you even survive long enough to see the sun rise?


Recent Posts

Interesting comments 2 on 4/2/2017 11:13:51 AM

Or they could just announce their age in the blurb of their game, and then everybody will rate the game really highly because they feel sorry for them! ^_^


The News is Cancer on 3/22/2017 12:58:55 PM

For me, I think the most annoying kinds of "News" articles I always see are, "This celebrity is ever so slightly fatter than they used to be," and "This child star is a few years older than they used to be."


The News is Cancer on 3/22/2017 12:53:28 PM

It's Fox News. I totally believe it's real. cheeky


Selling Out on 3/20/2017 12:13:38 PM

Awesome plan! Pot brownies for everybody! ^_^


Game duration and Sales on 3/20/2017 12:12:09 PM

Ah... See here's the thing, when I said that I was worried my game wouldn't do so well as an indie game because most of the more successful indie interactive fiction games used images and sound and mine doesn't, I wasn't actually looking for advice on how I could raise money to pay for the graphics and sound. I don't plan on using them, I plan on the game being just text.


Game duration and Sales on 3/17/2017 12:08:18 PM

I'm jut basing that on a few comments I found on an article about inklewriter. One person wrote:

"I highly doubt they used this to make their IOS apps. Last I checked you couldn't do any kind of stat-tracking, or inventory or any of the nifty RPG stuff, pretty much strictly branching story."

A member of the inkle team replied:

"We don't, but mainly because of scale. You can do stat tracking: inklewriter has boolean flags (e.g. for items you might carry) and counters (for hit points and the like). But, there are limited ways to print that info out without writing Actual Code. Things like Sorcery!'s fighting and spell-casting are, of course, made from the ground up." (Granted I didn't really understand half of what was said.)

So from the looks of it, even the inkle team don't use inklewriter to make their games because what you can do with it is too limited.


Game duration and Sales on 3/17/2017 10:59:29 AM

I'm looking into inklewriter, but I'm having trouble finding examples of games written with inklewriter, besides the examples they use on their website. (Suppose it doesn't help that I don't have a kindle.) Also it kind of looks like inklewriter is quite limited in terms of what you can actually do with it. It looks like it's designed more for branching stories than for games with stats and variables to keep track of.

Also... "Vague promises of a waifu simulator based only on a few crappy sketches, before vanishing forever. To use a random example. " Did this actually happen? ^_^


Game duration and Sales on 3/17/2017 10:00:04 AM

God, that's a lot of work. I'm pretty impressed with how much data you managed to gather. Having a look at some of the more popular games does kind of confirm my worries though. Games like 80 Days and Cinders contain a lot of graphics and sound affects. My game wouldn't contain any.

As far as the idea of launching a kickstarter goes, I don't really see how I'd be justified in having one. The reason people launch kickstarters is that their project needs money to be completed. Mine doesn't. It doesn't cost any money to write my game, just time, and I have a lot of that right now, so I'd be writing anyway.

Also you seem to know a lot about marketing and who to get in contact with and how successful indie gamers go about getting PR for their game. I don't know any of that and I'd be doing all the marketing by myself. From the sounds of it I'd be putting more time and effort into marketing the game than I would in actually writing it. >.<


Game duration and Sales on 3/17/2017 6:58:01 AM

Also, had a brief look at interactive fiction games on steam. I couldn't for the life of me find any information on how many downloads a game on steam has. Where do you find that information?

Anyway, other than the COG and Hosted Games, the majority of the "Interactive Fiction" games on steam didn't seem to be interactive fiction at all, and the ones that were seemed to use a great deal of graphics and music which I really don't want to invest in, making me more worried that, if I did make an idie game, I wouldn't be ble to get it green-lit.


Game duration and Sales on 3/17/2017 6:41:59 AM

Bloody hell that's a lot of number crunching. How many hours did you spend getting all these numbers? surprise

Well, one thing you've definitely convinced me of (and I had a pretty good idea of this already) is that Hosted Games, in general, do not make a lot of money. That said, I'm still not convinced that I can make more money by going indie. I mean, I don't even know if I'd be able to get the game green-lit for one thing. I can't imagine there's a massive audience for interactive fiction games on steam.

If the game did somehow manage to get green-lit, I don't know how much money it'd make. Your paragraph on indie games says;

"Going indie and fully free > Expect 100k downloads and 50k plays. Standalone paid indie game sales figures range from 500 to 10,000 units (in less than 2 years). You CAN go indie, their take home is better. (USD 1.3k to 40k)."

I'm guessing you're basing that on successful games though, and I have no way of knowing whether the game will be successful. I don't know the first thing about advertising or appealing to a mass-market, and when it comes to  indie games, I think that kind of thing matters a lot more than having a decent game does.

Also, and this is pretty important, I wouldn't have a platform to make the game on. CYS and COG both come with platforms that're pretty easy to figure out. If I was going to make an indie game, I'd need to find a new platform that's free to use and that I'd be allowed to publish games on. Either that or I'd have to somehow make a platform of my own, and that's definitely not going to happen. cheeky