HelpfulConnoisseur, The Reader
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Recent PostsDark Elf Cunts on 10/18/2020 6:42:54 PM
Personally, I'm more inclined towards a breast ripper. You get instant gratification, and you know what you're getting the moment you hear the name.
CYS Lords O War! on 10/9/2020 8:23:16 PM
Thanks again for hosting! It was fun while it lasted.
Killa_Robot VS Avery_Moore CYS~LOW on 10/6/2020 3:15:15 PM
You also aren't "repairing" your shipyard. You're just rebuilding it from scratch. Repairs are only for damaged but still standing buildings.
HelpfulConnoisseur VS ISentinelPenguinI on 10/5/2020 8:31:46 PM
Thanks for your dedication and hard work. I assume that means we don't need to submit orders today or tomorrow?
HelpfulConnoisseur VS ISentinelPenguinI on 10/5/2020 6:20:25 PM
Killa_Robot VS Avery_Moore CYS~LOW on 10/4/2020 7:06:40 PM
Wait, did you roll for breakthroughs?
HelpfulConnoisseur VS ISentinelPenguinI CYS~LOW on 10/4/2020 7:04:55 PM
No betrayals here, at least not yet. Whoever wins here will need to face you with your 10 rounds of uninterrupted buildup if we make it to the finals.
HelpfulConnoisseur VS ISentinelPenguinI CYS~LOW on 10/4/2020 6:33:31 PM
Sounds good. Just make sure you don't deploy your troops to any lane. I will keep mine in a defensive stance so they won't attack, but if your units are in the same lane, they will still fight.
HelpfulConnoisseur VS ISentinelPenguinI CYS~LOW on 10/4/2020 1:37:30 PM
So, penguin guy. Here's the deal. I think I could rush down your main keep this round and win in record time. However, I don't really want to. That would cause me to move on to the next round with nothing but my original castle, putting me at quite a disadvantage against my next opponent. How about we call a truce? You keep all your troops garrisoned inside your castle so our units don't fight each other, and I promise I won't attack you. What do you say?
HelpfulConnoisseur VS ISentinelPenguinI on 10/4/2020 1:10:07 PM
I think you made a mistake adjucating round 6. The longboat and frigate together should do 5 damage to the shipyard, but the health of the shipyard only goes down by 3. The shipyard should be destroyed in round 6.
Also, you listed ISentinelPenguin as having a frigate. I assume that was garrisoned in his shipyard, which I destroyed, so shouldn't the frigate be crossed out?
Also, 2 points of clarification:
1. The ruins aren't actually there, right? The main keep is considered adjacent to the sea now?
2. If I attack the main keep with a frigate now, and ISentinelPenguin doesn't build any new building on that side of his castle, would the frigate be able to damage his barracks?